2006-06-06 Matthew Allum <mallum@openedhand.com>

* configure.ac:
        Use pkg-config to check for X. Really Check for GL libs.
        Make gtk binding optional. Cleanup a little.

        * Makefile.am:
        * gtk/Makefile.am:
        Make gtk binding optional

        * clutter/clutter-element.c:
        Cleanup a little, notify on size change.

        * clutter/clutter-texture.c:
        Lots of cleanups. Add waste prop. Add filter quality prop.

        * clutter/clutter-clone-texture.c:
        Make object construction simpler to work better with bindings.

        * clutter/clutter-stage.c:
        * clutter/clutter-timeline.c:
        Minor reformating, cleanups.

        * examples/test-text.c: (main):
        Random experimentation
This commit is contained in:
Matthew Allum
2006-06-06 20:40:40 +00:00
parent 17fedd5997
commit f00e84606c
10 changed files with 233 additions and 175 deletions

View File

@ -1,14 +1,27 @@
#include <clutter/clutter.h>
void
frame_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
ClutterElement *label = (ClutterElement*)data;
clutter_element_set_depth(label, -400 + (frame_num * 40));
clutter_element_set_opacity (label, 255 - frame_num );
}
int
main (int argc, char *argv[])
{
ClutterElement *label;
ClutterElement *stage;
gchar *text;
gsize size;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterColor label_color = { 0x11, 0xdd, 0x11, 0xaa };
ClutterTimeline *timeline;
ClutterElement *label;
ClutterElement *stage;
gchar *text;
gsize size;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterColor label_color = { 0x11, 0xdd, 0x11, 0xaa };
clutter_init (&argc, &argv);
@ -22,12 +35,21 @@ main (int argc, char *argv[])
label = clutter_label_new_with_text ("Mono 8", text);
clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
/* clutter_label_set_text_extents (CLUTTER_LABEL(label), 200, 0); */
clutter_group_add (CLUTTER_GROUP (stage), label);
clutter_group_show_all (CLUTTER_GROUP (stage));
g_signal_connect (stage, "button-press-event",
timeline = clutter_timeline_new (400, 60); /* num frames, fps */
g_object_set(timeline, "loop", TRUE, 0); /* have it loop */
g_signal_connect(timeline, "new-frame", G_CALLBACK (frame_cb), label);
/* and start it */
clutter_timeline_start (timeline);
g_signal_connect (stage, "key-press-event",
G_CALLBACK (clutter_main_quit), NULL);
g_object_unref (stage);
clutter_main();