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cogl-journal: Use a pool of vertex arrays
Previously whenever the journal is flushed a new vertex array would be created to contain the vertices. To avoid the overhead of reallocating a buffer every time, this patch makes it use a pool of 8 buffers which are cycled in turn. The buffers are never destroyed but instead the data is replaced. The journal should only ever be using one buffer at a time but we cache more than one buffer anyway in case the GL driver is internally using the buffer in which case mapping the buffer may cause it to create a new buffer anyway.
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@ -28,6 +28,8 @@
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#include "cogl-handle.h"
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#include "cogl-clip-stack.h"
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#define COGL_JOURNAL_VBO_POOL_SIZE 8
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typedef struct _CoglJournal
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{
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CoglObject _parent;
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@ -36,6 +38,16 @@ typedef struct _CoglJournal
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GArray *vertices;
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size_t needed_vbo_len;
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/* A pool of attribute buffers is used so that we can avoid repeatedly
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reallocating buffers. Only one of these buffers at a time will be
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used by Cogl but we keep more than one alive anyway in case the
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GL driver is internally using the buffer and it would have to
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allocate a new one when we start writing to it */
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CoglAttributeBuffer *vbo_pool[COGL_JOURNAL_VBO_POOL_SIZE];
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/* The next vbo to use from the pool. We just cycle through them in
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order */
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unsigned int next_vbo_in_pool;
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int fast_read_pixel_count;
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} CoglJournal;
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@ -125,10 +125,17 @@ COGL_OBJECT_DEFINE (Journal, journal);
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static void
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_cogl_journal_free (CoglJournal *journal)
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{
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int i;
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if (journal->entries)
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g_array_free (journal->entries, TRUE);
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if (journal->vertices)
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g_array_free (journal->vertices, TRUE);
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for (i = 0; i < COGL_JOURNAL_VBO_POOL_SIZE; i++)
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if (journal->vbo_pool[i])
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cogl_object_unref (journal->vbo_pool[i]);
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g_slice_free (CoglJournal, journal);
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}
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@ -1095,8 +1102,44 @@ compare_entry_clip_stacks (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
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return entry0->clip_stack == entry1->clip_stack;
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}
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/* Gets a new vertex array from the pool. A reference is taken on the
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array so it can be treated as if it was just newly allocated */
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static CoglAttributeBuffer *
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upload_vertices (const CoglJournalEntry *entries,
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create_attribute_buffer (CoglJournal *journal,
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gsize n_bytes)
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{
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CoglAttributeBuffer *vbo;
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/* If CoglBuffers are being emulated with malloc then there's not
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really any point in using the pool so we'll just allocate the
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buffer directly */
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if (!cogl_features_available (COGL_FEATURE_VBOS))
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return cogl_attribute_buffer_new (n_bytes, NULL);
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vbo = journal->vbo_pool[journal->next_vbo_in_pool];
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if (vbo == NULL)
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{
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vbo = cogl_attribute_buffer_new (n_bytes, NULL);
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journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
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}
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else if (cogl_buffer_get_size (COGL_BUFFER (vbo)) < n_bytes)
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{
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/* If the buffer is too small then we'll just recreate it */
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cogl_object_unref (vbo);
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vbo = cogl_attribute_buffer_new (n_bytes, NULL);
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journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
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}
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journal->next_vbo_in_pool = ((journal->next_vbo_in_pool + 1) %
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COGL_JOURNAL_VBO_POOL_SIZE);
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return cogl_object_ref (vbo);
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}
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static CoglAttributeBuffer *
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upload_vertices (CoglJournal *journal,
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const CoglJournalEntry *entries,
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int n_entries,
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size_t needed_vbo_len,
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GArray *vertices)
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@ -1110,7 +1153,7 @@ upload_vertices (const CoglJournalEntry *entries,
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g_assert (needed_vbo_len);
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attribute_buffer = cogl_attribute_buffer_new (needed_vbo_len * 4, NULL);
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attribute_buffer = create_attribute_buffer (journal, needed_vbo_len * 4);
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buffer = COGL_BUFFER (attribute_buffer);
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cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_STATIC);
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@ -1343,8 +1386,9 @@ _cogl_journal_flush (CoglJournal *journal,
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/* We upload the vertices after the clip stack pass in case it
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modifies the entries */
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state.attribute_buffer = upload_vertices (&g_array_index (journal->entries,
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CoglJournalEntry, 0),
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state.attribute_buffer =
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upload_vertices (journal,
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&g_array_index (journal->entries, CoglJournalEntry, 0),
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journal->entries->len,
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journal->needed_vbo_len,
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journal->vertices);
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