mirror of
https://github.com/brl/mutter.git
synced 2024-11-28 19:10:43 -05:00
clutter/util: Replace ClutterVertex4 with graphene_vec4_t in public API
Soon, ClutterVertex4 will be internal to clutter-util.c, and only for the _clutter_util_fully_transform_vertices() function, so remove it from all public API. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This commit is contained in:
parent
fe0a325e9f
commit
eed3c62751
@ -41,17 +41,17 @@ cogl_matrix_progress (const GValue *a,
|
||||
float shear1[3] = { 0.f, 0.f, 0.f };
|
||||
graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
|
||||
graphene_vec4_t perspective1;
|
||||
graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||
float shear2[3] = { 0.f, 0.f, 0.f };
|
||||
graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
|
||||
graphene_vec4_t perspective2;
|
||||
graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||
float shear_res = 0.f;
|
||||
graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
|
||||
graphene_vec4_t perspective_res;
|
||||
CoglMatrix res;
|
||||
|
||||
cogl_matrix_init_identity (&res);
|
||||
@ -64,11 +64,11 @@ cogl_matrix_progress (const GValue *a,
|
||||
&perspective2);
|
||||
|
||||
/* perspective */
|
||||
_clutter_util_vertex4_interpolate (&perspective1, &perspective2, progress, &perspective_res);
|
||||
res.wx = perspective_res.x;
|
||||
res.wy = perspective_res.y;
|
||||
res.wz = perspective_res.z;
|
||||
res.ww = perspective_res.w;
|
||||
graphene_vec4_interpolate (&perspective1, &perspective2, progress, &perspective_res);
|
||||
res.wx = graphene_vec4_get_x (&perspective_res);
|
||||
res.wy = graphene_vec4_get_y (&perspective_res);
|
||||
res.wz = graphene_vec4_get_z (&perspective_res);
|
||||
res.ww = graphene_vec4_get_w (&perspective_res);
|
||||
|
||||
/* translation */
|
||||
graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res);
|
||||
|
@ -262,7 +262,7 @@ gboolean _clutter_util_matrix_decompose (const CoglMatrix *src,
|
||||
float shear_p[3],
|
||||
graphene_point3d_t *rotate_p,
|
||||
graphene_point3d_t *translate_p,
|
||||
ClutterVertex4 *perspective_p);
|
||||
graphene_vec4_t *perspective_p);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
PangoDirection _clutter_pango_unichar_direction (gunichar ch);
|
||||
|
@ -261,28 +261,38 @@ _clutter_util_matrix_determinant (const CoglMatrix *matrix)
|
||||
|
||||
static void
|
||||
_clutter_util_matrix_transpose_vector4_transform (const CoglMatrix *matrix,
|
||||
const ClutterVertex4 *point,
|
||||
ClutterVertex4 *res)
|
||||
const graphene_vec4_t *point,
|
||||
graphene_vec4_t *res)
|
||||
{
|
||||
res->x = matrix->xx * point->x
|
||||
+ matrix->xy * point->y
|
||||
+ matrix->xz * point->z
|
||||
+ matrix->xw * point->w;
|
||||
float point_x, point_y, point_z, point_w;
|
||||
float x, y, z, w;
|
||||
|
||||
res->y = matrix->yx * point->x
|
||||
+ matrix->yy * point->y
|
||||
+ matrix->yz * point->z
|
||||
+ matrix->yw * point->w;
|
||||
point_x = graphene_vec4_get_x (point);
|
||||
point_y = graphene_vec4_get_y (point);
|
||||
point_z = graphene_vec4_get_z (point);
|
||||
point_w = graphene_vec4_get_w (point);
|
||||
|
||||
res->z = matrix->zx * point->x
|
||||
+ matrix->zy * point->y
|
||||
+ matrix->zz * point->z
|
||||
+ matrix->zw * point->w;
|
||||
x = matrix->xx * point_x
|
||||
+ matrix->xy * point_y
|
||||
+ matrix->xz * point_z
|
||||
+ matrix->xw * point_w;
|
||||
|
||||
res->w = matrix->wz * point->x
|
||||
+ matrix->wy * point->w
|
||||
+ matrix->wz * point->z
|
||||
+ matrix->ww * point->w;
|
||||
y = matrix->yx * point_x
|
||||
+ matrix->yy * point_y
|
||||
+ matrix->yz * point_z
|
||||
+ matrix->yw * point_w;
|
||||
|
||||
z = matrix->zx * point_x
|
||||
+ matrix->zy * point_y
|
||||
+ matrix->zz * point_z
|
||||
+ matrix->zw * point_w;
|
||||
|
||||
w = matrix->wz * point_x
|
||||
+ matrix->wy * point_w
|
||||
+ matrix->wz * point_z
|
||||
+ matrix->ww * point_w;
|
||||
|
||||
graphene_vec4_init (res, x, y, z, w);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -342,11 +352,11 @@ _clutter_util_matrix_decompose (const CoglMatrix *src,
|
||||
float shear_p[3],
|
||||
graphene_point3d_t *rotate_p,
|
||||
graphene_point3d_t *translate_p,
|
||||
ClutterVertex4 *perspective_p)
|
||||
graphene_vec4_t *perspective_p)
|
||||
{
|
||||
CoglMatrix matrix = *src;
|
||||
CoglMatrix perspective;
|
||||
ClutterVertex4 vertex_tmp;
|
||||
graphene_vec4_t vertex_tmp;
|
||||
graphene_point3d_t row[3], pdum;
|
||||
int i, j;
|
||||
|
||||
@ -386,12 +396,13 @@ _clutter_util_matrix_decompose (const CoglMatrix *src,
|
||||
MAT (&matrix, 3, 2) != 0.f)
|
||||
{
|
||||
CoglMatrix perspective_inv;
|
||||
ClutterVertex4 p;
|
||||
graphene_vec4_t p;
|
||||
|
||||
vertex_tmp.x = MAT (&matrix, 3, 0);
|
||||
vertex_tmp.y = MAT (&matrix, 3, 1);
|
||||
vertex_tmp.z = MAT (&matrix, 3, 2);
|
||||
vertex_tmp.w = MAT (&matrix, 3, 3);
|
||||
graphene_vec4_init (&vertex_tmp,
|
||||
MAT (&matrix, 3, 0),
|
||||
MAT (&matrix, 3, 1),
|
||||
MAT (&matrix, 3, 2),
|
||||
MAT (&matrix, 3, 3));
|
||||
|
||||
/* solve the equation by inverting perspective... */
|
||||
cogl_matrix_get_inverse (&perspective, &perspective_inv);
|
||||
@ -412,10 +423,7 @@ _clutter_util_matrix_decompose (const CoglMatrix *src,
|
||||
else
|
||||
{
|
||||
/* no perspective */
|
||||
perspective_p->x = 0.0f;
|
||||
perspective_p->y = 0.0f;
|
||||
perspective_p->z = 0.0f;
|
||||
perspective_p->w = 1.0f;
|
||||
graphene_vec4_init_from_vec4 (perspective_p, graphene_vec4_zero ());
|
||||
}
|
||||
|
||||
/* translation */
|
||||
|
Loading…
Reference in New Issue
Block a user