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Add cogl_sdl_onscreen_get_window()
This adds a function to get a pointer to the SDL_Window associated with a CoglOnscreen when using the SDL2 winsys. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 071f4b80daa8a2f967746a30b3acf014d74f781a)
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@ -29,6 +29,7 @@
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#define __COGL_SDL_H__
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-onscreen.h>
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#include <SDL.h>
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#ifdef _MSC_VER
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@ -202,6 +203,22 @@ cogl_sdl_handle_event (CoglContext *context, SDL_Event *event);
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void
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cogl_sdl_idle (CoglContext *context);
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#if SDL_MAJOR_VERSION >= 2
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/**
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* cogl_sdl_onscreen_get_window:
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* @onscreen: A #CoglOnscreen
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*
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* Returns the underlying SDL_Window associated with an onscreen framebuffer.
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*
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* Since: 2.0
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* Stability: unstable
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*/
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SDL_Window *
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cogl_sdl_onscreen_get_window (CoglOnscreen *onscreen);
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#endif /* SDL_MAJOR_VERSION */
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G_END_DECLS
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#endif /* __COGL_SDL_H__ */
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@ -38,6 +38,7 @@
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#include "cogl-onscreen-private.h"
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#include "cogl-winsys-sdl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-sdl.h"
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typedef struct _CoglContextSdl2
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{
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@ -510,6 +511,21 @@ _cogl_winsys_poll_dispatch (CoglContext *context,
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}
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}
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SDL_Window *
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cogl_sdl_onscreen_get_window (CoglOnscreen *onscreen)
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{
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CoglOnscreenSdl2 *sdl_onscreen;
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_onscreen (onscreen), NULL);
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL))
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return NULL;
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sdl_onscreen = onscreen->winsys;
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return sdl_onscreen->window;
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}
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const CoglWinsysVtable *
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_cogl_winsys_sdl_get_vtable (void)
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{
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@ -822,4 +822,5 @@ cogl_sdl_renderer_set_event_type
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cogl_sdl_renderer_get_event_type
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cogl_sdl_handle_event
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cogl_sdl_idle
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cogl_sdl_onscreen_get_window
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</SECTION>
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