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Make CoglTexture2D public as experimental API
This exposes a CoglTexture2D typedef and adds the following experimental API: cogl_is_texture_2d cogl_texture_2d_new_with_size cogl_texture_2d_new_from_data cogl_texture_2d_new_from_foreign Since this is experimental API you need to define COGL_ENABLE_EXPERIMENTAL_API before including cogl.h. Note: With these new entrypoints we now expect a CoglContext pointer to be passed in, instead of assuming there is a default context. The aim is that for Cogl 2.0 we won't have a default context so this is a step in that direction.
This commit is contained in:
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@ -75,6 +75,7 @@ cogl_public_h = \
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$(srcdir)/cogl-shader.h \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-texture-3d.h \
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$(srcdir)/cogl-texture-2d.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(srcdir)/cogl-index-buffer.h \
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@ -285,12 +285,18 @@ _cogl_atlas_create_texture (CoglAtlas *atlas,
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NULL);
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tex = _cogl_texture_2d_new_from_bitmap (clear_bmp, COGL_TEXTURE_NONE,
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atlas->texture_format);
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atlas->texture_format,
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NULL);
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cogl_object_unref (clear_bmp);
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}
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else
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tex = _cogl_texture_2d_new_with_size (width, height, COGL_TEXTURE_NONE,
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atlas->texture_format);
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{
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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tex = cogl_texture_2d_new_with_size (ctx,
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width, height,
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atlas->texture_format,
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NULL);
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}
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return tex;
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}
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@ -199,7 +199,7 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* This will only work if the target texture is a CoglTexture2D */
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if (!_cogl_is_texture_2d (data->dst_tex))
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if (!cogl_is_texture_2d (data->dst_tex))
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return FALSE;
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fbo = _cogl_offscreen_new_to_texture_full
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@ -28,10 +28,6 @@
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#include "cogl-pipeline-private.h"
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#include "cogl-texture-private.h"
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#define COGL_TEXTURE_2D(tex) ((CoglTexture2D *) tex)
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typedef struct _CoglTexture2D CoglTexture2D;
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struct _CoglTexture2D
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{
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CoglTexture _parent;
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@ -59,25 +55,11 @@ struct _CoglTexture2D
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GQuark
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_cogl_handle_texture_2d_get_type (void);
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gboolean
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_cogl_is_texture_2d (CoglHandle object);
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CoglHandle
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_cogl_texture_2d_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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CoglHandle
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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CoglHandle
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_cogl_texture_2d_new_from_foreign (GLuint gl_handle,
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GLuint width,
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GLuint height,
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CoglPixelFormat format);
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CoglPixelFormat internal_format,
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GError **error);
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/*
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* _cogl_texture_2d_externally_modified:
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@ -1041,6 +1041,8 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
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CoglSpan y_span;
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CoglHandle tex_2d;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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/* This should only be called when the texture target is 2D. If a
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rectangle texture is used then _cogl_texture_new_from_foreign
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will create a cogl_texture_rectangle instead */
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@ -1054,10 +1056,12 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
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y_pot_waste < 0 || y_pot_waste >= height)
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return COGL_INVALID_HANDLE;
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tex_2d = _cogl_texture_2d_new_from_foreign (gl_target,
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tex_2d = cogl_texture_2d_new_from_foreign (ctx,
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gl_target,
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gl_width,
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gl_height,
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format);
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format,
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NULL);
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if (!tex_2d)
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return COGL_INVALID_HANDLE;
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@ -45,7 +45,7 @@
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_TEXTURE_INTERNAL_DEFINE (Texture2D, texture_2d);
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COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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@ -220,11 +220,12 @@ _cogl_texture_2d_create_base (unsigned int width,
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return tex_2d;
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}
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CoglHandle
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_cogl_texture_2d_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTexture2D *tex_2d;
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GLenum gl_intformat;
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@ -236,14 +237,21 @@ _cogl_texture_2d_new_with_size (unsigned int width,
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_2d_can_create (width, height, internal_format))
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return COGL_INVALID_HANDLE;
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{
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g_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_SIZE,
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"Failed to create texture 2d due to size/format"
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" constraints");
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return NULL;
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}
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internal_format = _cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_2d = _cogl_texture_2d_create_base (width, height, flags, internal_format);
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tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NONE,
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internal_format);
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_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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@ -258,7 +266,8 @@ _cogl_texture_2d_new_with_size (unsigned int width,
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CoglHandle
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTexture2D *tex_2d;
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CoglBitmap *dst_bmp;
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@ -276,7 +285,14 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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if (!_cogl_texture_2d_can_create (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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internal_format))
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return COGL_INVALID_HANDLE;
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{
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g_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_SIZE,
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"Failed to create texture 2d due to size/format"
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" constraints");
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return NULL;
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}
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if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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@ -284,7 +300,12 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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&gl_intformat,
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&gl_format,
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&gl_type)) == NULL)
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return COGL_INVALID_HANDLE;
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{
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g_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_FORMAT,
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"Failed to prepare texture upload due to format");
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return NULL;
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}
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tex_2d = _cogl_texture_2d_create_base (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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@ -321,11 +342,50 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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CoglHandle
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_cogl_texture_2d_new_from_foreign (GLuint gl_handle,
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GLuint width,
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GLuint height,
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CoglPixelFormat format)
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const guint8 *data,
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GError **error)
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{
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CoglBitmap *bmp;
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CoglHandle tex;
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g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
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g_return_val_if_fail (data != NULL, NULL);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_get_format_bpp (format);
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/* Wrap the data into a bitmap */
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bmp = _cogl_bitmap_new_from_data ((guint8 *)data,
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format,
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width,
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height,
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rowstride,
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NULL, NULL);
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tex =_cogl_texture_2d_new_from_bitmap (bmp, COGL_TEXTURE_NONE,
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internal_format,
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error);
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cogl_object_unref (bmp);
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return tex;
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_foreign (CoglContext *ctx,
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GLuint gl_handle,
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int width,
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int height,
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CoglPixelFormat format,
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GError **error)
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{
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/* NOTE: width, height and internal format are not queriable
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* in GLES, hence such a function prototype.
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@ -436,7 +496,7 @@ _cogl_texture_2d_new_from_foreign (GLuint gl_handle,
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void
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_cogl_texture_2d_externally_modified (CoglHandle handle)
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{
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if (!_cogl_is_texture_2d (handle))
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if (!cogl_is_texture_2d (handle))
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return;
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COGL_TEXTURE_2D (handle)->mipmaps_dirty = TRUE;
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@ -453,7 +513,7 @@ _cogl_texture_2d_copy_from_framebuffer (CoglHandle handle,
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{
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CoglTexture2D *tex_2d;
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g_return_if_fail (_cogl_is_texture_2d (handle));
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g_return_if_fail (cogl_is_texture_2d (handle));
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tex_2d = COGL_TEXTURE_2D (handle);
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184
cogl/cogl-texture-2d.h
Normal file
184
cogl/cogl-texture-2d.h
Normal file
@ -0,0 +1,184 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_TEXURE_2D_H
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#define __COGL_TEXURE_2D_H
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-texture-2d
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* @short_description: Functions for creating and manipulating 2D textures
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*
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* These functions allow low-level 2D textures to be allocated. These
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* differ from sliced textures for example which may internally be
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* made up of multiple 2D textures, or atlas textures where Cogl must
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* internally modify user texture coordinates before they can be used
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* by the GPU.
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*
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* You should be aware that many GPUs only support power of two sizes
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* for #CoglTexture2D textures. You can check support for non power of
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* two textures by checking for the %COGL_FEATURE_TEXTURE_NPOT feature
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* via cogl_features_available ().
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*/
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typedef struct _CoglTexture2D CoglTexture2D;
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#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
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/**
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* cogl_is_texture_2d:
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* @object: A #CoglObject
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*
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* Gets whether the given object references an existing #CoglTexture2D
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* object.
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*
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* Return value: %TRUE if the object references a #CoglTexture2D,
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* %FALSE otherwise
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*/
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#define cogl_is_texture_2d cogl_is_texture_2d_EXP
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gboolean
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cogl_is_texture_2d (void *object);
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/**
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* cogl_texture_2d_new_with_size:
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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* @internal_format: The format of the texture
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* @error: A #GError for exceptions
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*
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* Allocates a low-level #CoglTexture2D texture that your GPU can
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* texture from directly. This is unlike sliced textures for example
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* which may be comprised of multiple internal textures, or atlas
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* textures where Cogl has to modify texture coordinates before they
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* may be used by the GPU.
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_TEXTURE_NPOT feature via
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* cogl_features_available ().</note>
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*
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* Returns: A newly allocated #CoglTexture2D, or if the size is not
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* supported (because it is too large or a non-power-of-two
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* size that the hardware doesn't support) it will return
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* %NULL and set @error.
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*
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* Since: 2.0
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*/
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#define cogl_texture_2d_new_with_size cogl_texture_2d_new_with_size_EXP
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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GError **error);
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/**
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* cogl_texture_2d_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: pointer the memory region where the source buffer resides
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* @error: A #GError for exceptions
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*
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* Creates a new #CoglTexture2D texture based on data residing in memory.
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* These are unlike sliced textures for example which may be comprised
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* of multiple internal textures, or atlas textures where Cogl has to
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* modify texture coordinates before they may be used by the GPU.
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_TEXTURE_NPOT feature via
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* cogl_features_available ().</note>
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*
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* Returns: A newly allocated #CoglTexture2D, or if the size is not
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* supported (because it is too large or a non-power-of-two
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* size that the hardware doesn't support) it will return
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* %NULL and set @error.
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*
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* Since: 2.0
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*/
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#define cogl_texture_2d_new_from_data cogl_texture_2d_new_from_data_EXP
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const guint8 *data,
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GError **error);
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/**
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* cogl_texture_2d_new_from_foreign:
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* @ctx: A #CoglContext
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* @gl_handle: A GL handle for a GL_TEXTURE_2D texture object
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* @width: Width of the foreign GL texture
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* @height: Height of the foreign GL texture
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* @internal_format: The format of the texture
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* @error: A #GError for exceptions
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*
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* Wraps an existing GL_TEXTURE_2D texture object as a #CoglTexture2D.
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* This can be used for integrating Cogl with software using OpenGL
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* directly.
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*
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* <note>The results are undefined for passing an invalid @gl_handle
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* or if @width or @height don't have the correct texture
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* geometry.</note>
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*
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* Returns: A newly allocated #CoglTexture2D, or if Cogl could not
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* validate the @gl_handle in some way (perhaps because of
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||||
* an unsupported format) it will return %NULL and set
|
||||
* @error.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
#define cogl_texture_2d_new_from_foreign cogl_texture_2d_new_from_foreign_EXP
|
||||
CoglTexture2D *
|
||||
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
|
||||
unsigned int gl_handle,
|
||||
int width,
|
||||
int height,
|
||||
CoglPixelFormat format,
|
||||
GError **error);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_TEXURE_2D_H */
|
@ -57,6 +57,12 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
GQuark
|
||||
cogl_texture_error_quark (void)
|
||||
{
|
||||
return g_quark_from_static_string ("cogl-texture-error-quark");
|
||||
}
|
||||
|
||||
/* XXX:
|
||||
* The CoglHandle macros don't support any form of inheritance, so for
|
||||
* now we implement the CoglHandle support for the CoglTexture
|
||||
@ -385,8 +391,12 @@ cogl_texture_new_with_size (unsigned int width,
|
||||
{
|
||||
CoglHandle tex;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
|
||||
/* First try creating a fast-path non-sliced texture */
|
||||
tex = _cogl_texture_2d_new_with_size (width, height, flags, internal_format);
|
||||
tex = cogl_texture_2d_new_with_size (ctx,
|
||||
width, height, internal_format,
|
||||
NULL);
|
||||
|
||||
/* If it fails resort to sliced textures */
|
||||
if (tex == COGL_INVALID_HANDLE)
|
||||
@ -451,7 +461,8 @@ cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
|
||||
/* If that doesn't work try a fast path 2D texture */
|
||||
if ((tex = _cogl_texture_2d_new_from_bitmap (bmp_handle,
|
||||
flags,
|
||||
internal_format)))
|
||||
internal_format,
|
||||
NULL)))
|
||||
return tex;
|
||||
|
||||
/* Otherwise create a sliced texture */
|
||||
@ -530,10 +541,15 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
y_pot_waste,
|
||||
format);
|
||||
else
|
||||
return _cogl_texture_2d_new_from_foreign (gl_handle,
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
return cogl_texture_2d_new_from_foreign (ctx,
|
||||
gl_handle,
|
||||
width,
|
||||
height,
|
||||
format);
|
||||
format,
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
|
||||
gboolean
|
||||
|
@ -44,6 +44,33 @@ G_BEGIN_DECLS
|
||||
|
||||
#define COGL_TEXTURE_MAX_WASTE 127
|
||||
|
||||
/**
|
||||
* COGL_TEXTURE_ERROR:
|
||||
*
|
||||
* #GError domain for texture errors.
|
||||
*
|
||||
* Since: 2.0
|
||||
* Stability: Unstable
|
||||
*/
|
||||
#define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())
|
||||
|
||||
|
||||
/**
|
||||
* CoglTextureError:
|
||||
* @COGL_TEXTURE_ERROR_SIZE: Unsupported size
|
||||
*
|
||||
* Error codes that can be thrown when allocating textures.
|
||||
*
|
||||
* Since: 2.0
|
||||
* Stability: Unstable
|
||||
*/
|
||||
typedef enum {
|
||||
COGL_TEXTURE_ERROR_SIZE,
|
||||
COGL_TEXTURE_ERROR_FORMAT
|
||||
} CoglTextureError;
|
||||
|
||||
GQuark cogl_texture_error_quark (void);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_with_size:
|
||||
* @width: width of texture in pixels.
|
||||
|
@ -79,6 +79,7 @@ typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
#include <cogl/cogl-vector.h>
|
||||
#include <cogl/cogl-euler.h>
|
||||
#include <cogl/cogl-quaternion.h>
|
||||
#include <cogl/cogl-texture-2d.h>
|
||||
#include <cogl/cogl-texture-3d.h>
|
||||
#include <cogl/cogl-index-buffer.h>
|
||||
#include <cogl/cogl-attribute-buffer.h>
|
||||
|
@ -1799,10 +1799,11 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
else
|
||||
{
|
||||
glx_tex_pixmap->glx_tex =
|
||||
_cogl_texture_2d_new_with_size (tex_pixmap->width,
|
||||
cogl_texture_2d_new_with_size (ctx,
|
||||
tex_pixmap->width,
|
||||
tex_pixmap->height,
|
||||
COGL_TEXTURE_NO_ATLAS,
|
||||
texture_format);
|
||||
texture_format,
|
||||
NULL);
|
||||
|
||||
if (glx_tex_pixmap->glx_tex)
|
||||
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p",
|
||||
|
@ -225,6 +225,16 @@ cogl_texture_set_region
|
||||
COGL_TEXTURE_MAX_WASTE
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>cogl-texture-2d</FILE>
|
||||
<TITLE>2D textures</TITLE>
|
||||
CoglTexture2D
|
||||
cogl_is_texture_2d
|
||||
cogl_texture_2d_new_with_size
|
||||
cogl_texture_2d_new_from_data
|
||||
cogl_texture_2d_new_from_foreign
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>cogl-texture-3d</FILE>
|
||||
<TITLE>3D textures</TITLE>
|
||||
|
Loading…
Reference in New Issue
Block a user