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2007-01-19 Emmanuele Bassi <ebassi@openedhand.com>
Allow the ClutterGroup subclasses to override the add and remove operations. * clutter/clutter-group.c: Move the add and remove code from clutter_group_add() and clutter_group_remove() to the signal class closures; make the "add" and "remove" signals as RUN_FIRST.
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ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2007-01-19 Emmanuele Bassi <ebassi@openedhand.com>
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Allow the ClutterGroup subclasses to override the add and
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remove operations.
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* clutter/clutter-group.c: Move the add and remove code from
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clutter_group_add() and clutter_group_remove() to the signal
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class closures; make the "add" and "remove" signals as
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RUN_FIRST.
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2007-01-19 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-fixed.h.:
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@ -176,6 +176,36 @@ clutter_group_real_hide_all (ClutterActor *actor)
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NULL);
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}
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static void
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clutter_group_real_add (ClutterGroup *group,
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ClutterActor *actor)
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{
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g_object_ref (actor);
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group->priv->children = g_list_append (group->priv->children, actor);
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (group));
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clutter_group_sort_depth_order (group);
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g_object_unref (actor);
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}
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static void
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clutter_group_real_remove (ClutterGroup *group,
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ClutterActor *actor)
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{
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g_object_ref (actor);
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group->priv->children = g_list_remove (group->priv->children, actor);
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clutter_actor_unparent (actor);
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if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (group)))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (group));
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g_object_unref (actor);
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}
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static void
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clutter_group_class_init (ClutterGroupClass *klass)
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{
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@ -195,7 +225,7 @@ clutter_group_class_init (ClutterGroupClass *klass)
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group_signals[ADD] =
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g_signal_new ("add",
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G_OBJECT_CLASS_TYPE (object_class),
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G_SIGNAL_RUN_LAST,
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G_SIGNAL_RUN_FIRST,
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G_STRUCT_OFFSET (ClutterGroupClass, add),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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@ -205,13 +235,16 @@ clutter_group_class_init (ClutterGroupClass *klass)
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group_signals[REMOVE] =
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g_signal_new ("remove",
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G_OBJECT_CLASS_TYPE (object_class),
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G_SIGNAL_RUN_LAST,
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G_SIGNAL_RUN_FIRST,
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G_STRUCT_OFFSET (ClutterGroupClass, remove),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ACTOR);
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klass->add = clutter_group_real_add;
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klass->remove = clutter_group_real_remove;
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g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
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}
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@ -366,8 +399,6 @@ clutter_group_add (ClutterGroup *self,
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ClutterActor *actor)
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{
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ClutterActor *parent;
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/* FIXME: add() needs to be somehow overidden */
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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@ -384,16 +415,7 @@ clutter_group_add (ClutterGroup *self,
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return;
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}
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g_object_ref (actor);
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self->priv->children = g_list_append (self->priv->children, actor);
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (self));
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clutter_group_sort_depth_order (self);
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g_signal_emit (self, group_signals[ADD], 0, actor);
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g_object_unref (actor);
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}
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/**
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@ -470,18 +492,8 @@ clutter_group_remove (ClutterGroup *self,
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g_type_name (G_OBJECT_TYPE (self)));
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return;
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}
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g_object_ref (actor);
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self->priv->children = g_list_remove (self->priv->children, actor);
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clutter_actor_unparent (actor);
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g_signal_emit (self, group_signals[REMOVE], 0, actor);
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if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (self)))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
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g_object_unref (actor);
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}
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/**
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@ -493,19 +505,15 @@ clutter_group_remove (ClutterGroup *self,
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void
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clutter_group_remove_all (ClutterGroup *self)
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{
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GList *child_item;
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GList *l;
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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child_item = self->priv->children;
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if (child_item)
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for (l = self->priv->children; l != NULL; l = l->next)
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{
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do
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{
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clutter_group_remove (self, CLUTTER_ACTOR(child_item->data));
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}
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while ((child_item = g_list_next(child_item)) != NULL);
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ClutterActor *child = l->data;
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clutter_group_remove (self, child);
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}
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}
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@ -602,7 +610,7 @@ clutter_group_raise (ClutterGroup *self,
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*/
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if (clutter_actor_get_depth(sibling) != clutter_actor_get_depth(actor))
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clutter_actor_set_depth (actor,
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clutter_actor_get_depth(sibling));
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clutter_actor_get_depth(sibling));
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}
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@ -645,7 +653,7 @@ clutter_group_lower (ClutterGroup *self,
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/* See comment in group_raise for this */
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if (clutter_actor_get_depth(sibling) != clutter_actor_get_depth(actor))
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clutter_actor_set_depth (actor,
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clutter_actor_get_depth(sibling));
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clutter_actor_get_depth(sibling));
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}
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static gint
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