cogl-path: Make cogl_path_arc_rel static

cogl_path_arc_rel was never in any public headers so it isn't part of
the public API. It also has a slightly inconsistent name because the
rest of the relative path functions are called cogl_path_rel_*. This
patch makes it static for now to make it more obvious that it isn't
public. The name has changed to _cogl_path_rel_arc.
This commit is contained in:
Neil Roberts 2010-04-22 18:14:40 +01:00
parent 2b8abbdaa8
commit edf2bf3d8a

View File

@ -838,14 +838,14 @@ cogl_path_arc (float center_x,
} }
void static void
cogl_path_arc_rel (float center_x, _cogl_path_rel_arc (float center_x,
float center_y, float center_y,
float radius_x, float radius_x,
float radius_y, float radius_y,
float angle_1, float angle_1,
float angle_2, float angle_2,
float angle_step) float angle_step)
{ {
CoglPath *path; CoglPath *path;
@ -896,36 +896,36 @@ cogl_path_round_rectangle (float x_1,
path = COGL_PATH (ctx->current_path); path = COGL_PATH (ctx->current_path);
cogl_path_move_to (x_1, y_1 + radius); cogl_path_move_to (x_1, y_1 + radius);
cogl_path_arc_rel (radius, 0, _cogl_path_rel_arc (radius, 0,
radius, radius, radius, radius,
180, 180,
270, 270,
arc_step); arc_step);
cogl_path_line_to (path->path_pen.x + inner_width, cogl_path_line_to (path->path_pen.x + inner_width,
path->path_pen.y); path->path_pen.y);
cogl_path_arc_rel (0, radius, _cogl_path_rel_arc (0, radius,
radius, radius, radius, radius,
-90, -90,
0, 0,
arc_step); arc_step);
cogl_path_line_to (path->path_pen.x, cogl_path_line_to (path->path_pen.x,
path->path_pen.y + inner_height); path->path_pen.y + inner_height);
cogl_path_arc_rel (-radius, 0, _cogl_path_rel_arc (-radius, 0,
radius, radius, radius, radius,
0, 0,
90, 90,
arc_step); arc_step);
cogl_path_line_to (path->path_pen.x - inner_width, cogl_path_line_to (path->path_pen.x - inner_width,
path->path_pen.y); path->path_pen.y);
cogl_path_arc_rel (0, -radius, _cogl_path_rel_arc (0, -radius,
radius, radius, radius, radius,
90, 90,
180, 180,
arc_step); arc_step);
cogl_path_close (); cogl_path_close ();
} }