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* clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to _cogl_error_string and remove the static scoping so that it can be called in cogl-texture etc. * clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign): * clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign): GE(*) can't be used to wrap around calls that use the return value. * clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw) (_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*) wrapper around calls in the middle of a glBegin/glEnd pair which otherwise always generate an error because glGetError can only be called outside of the pair. * clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig COGL_DEBUG and declare a prototype for _cogl_error_string. * clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL version.
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@ -29,19 +29,26 @@
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#define COGL_DEBUG 0
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#if COGL_DEBUG
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#define GE(x...) { \
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#include <stdio.h>
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const char *_cogl_error_string(GLenum errorCode);
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#define GE(x...) G_STMT_START { \
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GLenum err; \
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(x); \
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fprintf(stderr, "%s\n", #x); \
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while ((err = glGetError()) != GL_NO_ERROR) { \
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fprintf(stderr, "glError: %s caught at %s:%u\n", \
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(char *)error_string(err), \
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__FILE__, __LINE__); \
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(char *)_cogl_error_string(err), \
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__FILE__, __LINE__); \
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} \
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}
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#else
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} G_STMT_END
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#else /* COGL_DEBUG */
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#define GE(x) (x);
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#endif
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#endif /* COGL_DEBUG */
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#define COGL_ENABLE_BLEND (1<<1)
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#define COGL_ENABLE_TEXTURE_2D (1<<2)
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@ -1248,7 +1248,7 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
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return COGL_INVALID_HANDLE;
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/* Make sure it is a valid GL texture object */
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gl_istexture = GE( glIsTexture (gl_handle) );
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gl_istexture = glIsTexture (gl_handle);
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if (gl_istexture == GL_FALSE)
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return COGL_INVALID_HANDLE;
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@ -59,8 +59,8 @@ static const struct token_string Errors[] = {
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{ ~0, NULL }
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};
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static const char*
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error_string(GLenum errorCode)
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const char*
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_cogl_error_string(GLenum errorCode)
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{
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int i;
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for (i = 0; Errors[i].String; i++) {
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