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2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_parent): Document and maintain the invariant that after setting a realized parent on an actor, the actor is also going to be realized. (clutter_actor_unparent): Change the invariant that an unparented actor is also unrealized: the paint is fast enough to avoid unrealizing, since it also causes more problems that what it's worth. * tests/test-invariants.c (test_show_on_set_parent): Update the invariants test because we changed the invariants.
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ChangeLog
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ChangeLog
@ -1,3 +1,18 @@
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2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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(clutter_actor_set_parent): Document and maintain the invariant
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that after setting a realized parent on an actor, the actor is
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also going to be realized.
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(clutter_actor_unparent): Change the invariant that an unparented
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actor is also unrealized: the paint is fast enough to avoid
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unrealizing, since it also causes more problems that what it's
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worth.
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* tests/test-invariants.c (test_show_on_set_parent): Update the
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invariants test because we changed the invariants.
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2008-06-17 Jussi Kukkonen <jku@o-hand.com>
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* clutter/clutter-score.c (clutter_score_append):
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@ -5547,7 +5547,7 @@ clutter_actor_get_clip (ClutterActor *self,
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* clutter_actor_unparent().
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*
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* This function should not be used by applications, but by custom
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* 'composite' actor subclasses.
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* container actor subclasses.
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*/
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void
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clutter_actor_set_parent (ClutterActor *self,
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@ -5582,6 +5582,11 @@ clutter_actor_set_parent (ClutterActor *self,
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priv->parent_actor = parent;
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g_signal_emit (self, actor_signals[PARENT_SET], 0, NULL);
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/* the invariant is: if the parent is realized, the we must be
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* realized after set_parent(). the call to clutter_actor_show()
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* will cause this anyway, but we need to maintain the invariant
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* even for actors that have :show-on-set-parent set to FALSE
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*/
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if (CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
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clutter_actor_realize (self);
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@ -5594,8 +5599,8 @@ clutter_actor_set_parent (ClutterActor *self,
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clutter_actor_queue_redraw (self);
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}
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/* Maintain invariant that if an actor needs layout,
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* its parents do as well.
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/* maintain the invariant that if an actor needs layout,
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* its parents do as well
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*/
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if (priv->needs_width_request ||
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priv->needs_height_request ||
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@ -5625,6 +5630,8 @@ clutter_actor_get_parent (ClutterActor *self)
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* clutter_actor_unparent:
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* @self: a #ClutterActor
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*
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* Removes the parent of @self.
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*
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* This function should not be used in applications. It should be called by
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* implementations of container actors, to dissociate a child from the
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* container.
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@ -5634,35 +5641,41 @@ clutter_actor_get_parent (ClutterActor *self)
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void
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clutter_actor_unparent (ClutterActor *self)
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{
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ClutterActorPrivate *priv;
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ClutterActor *old_parent;
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ClutterMainContext *clutter_context;
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clutter_context = clutter_context_get_default ();
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gboolean show_on_set_parent_enabled = TRUE;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (clutter_context != NULL);
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if (self->priv->parent_actor == NULL)
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priv = self->priv;
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if (priv->parent_actor == NULL)
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return;
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old_parent = self->priv->parent_actor;
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self->priv->parent_actor = NULL;
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show_on_set_parent_enabled = priv->show_on_set_parent;
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/* just hide the actor if we are reparenting it */
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old_parent = priv->parent_actor;
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priv->parent_actor = NULL;
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/* if we are uparenting we hide ourselves; if we are just reparenting
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* there's no need to do that, as the paint is fast enough.
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*/
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if (CLUTTER_ACTOR_IS_REALIZED (self))
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{
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if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_REPARENT)
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if (!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_REPARENT))
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clutter_actor_hide (self);
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else
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clutter_actor_unrealize (self);
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}
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/* clutter_actor_hide() will set the :show-on-set-parent property
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* to FALSE because the actor doesn't have a parent anymore; but
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* we need to return the actor to its initial state, so we force
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* the :show-on-set-parent to be TRUE here
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* the state of the :show-on-set-parent property to its value
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* previous the unparenting
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*/
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self->priv->show_on_set_parent = TRUE;
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priv->show_on_set_parent = show_on_set_parent_enabled;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
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@ -5750,6 +5763,8 @@ clutter_actor_reparent (ClutterActor *self,
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* Puts @self above @below.
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*
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* Both actors must have the same parent.
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*
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* This function is the equivalent of clutter_container_raise_child().
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*/
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void
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clutter_actor_raise (ClutterActor *self,
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@ -5788,7 +5803,10 @@ clutter_actor_raise (ClutterActor *self,
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* @above: A #ClutterActor to lower below
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*
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* Puts @self below @above.
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*
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* Both actors must have the same parent.
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*
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* This function is the equivalent of clutter_container_lower_child().
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*/
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void
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clutter_actor_lower (ClutterActor *self,
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@ -5826,6 +5844,8 @@ clutter_actor_lower (ClutterActor *self,
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* @self: A #ClutterActor
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*
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* Raises @self to the top.
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*
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* This function calls clutter_actor_raise() internally.
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*/
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void
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clutter_actor_raise_top (ClutterActor *self)
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@ -5838,6 +5858,8 @@ clutter_actor_raise_top (ClutterActor *self)
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* @self: A #ClutterActor
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*
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* Lowers @self to the bottom.
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*
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* This function calls clutter_actor_lower() internally.
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*/
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void
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clutter_actor_lower_bottom (ClutterActor *self)
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@ -165,7 +165,7 @@ test_show_on_set_parent (void)
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (show_on_set_parent == TRUE);
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