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ClutterStage: Replace clutter_stage_set_paint_callback() with ::after-paint signal
clutter_stage_set_paint_callback() has the disadvantage that it only works for a single caller, and subsequent callers will overwrite and break previous callers. Replace it with an ::after-paint signal that is emitted at the same point - after all painting for the stage is completed but before the drawing is presented to the screen. https://bugzilla.gnome.org/show_bug.cgi?id=732342
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@ -146,7 +146,6 @@ struct _ClutterStagePrivate
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ClutterStageState current_state;
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ClutterStagePaintFunc paint_callback;
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gpointer paint_data;
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GDestroyNotify paint_notify;
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@ -192,6 +191,7 @@ enum
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ACTIVATE,
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DEACTIVATE,
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DELETE_EVENT,
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AFTER_PAINT,
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LAST_SIGNAL
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};
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@ -202,7 +202,6 @@ static const ClutterColor default_stage_color = { 255, 255, 255, 255 };
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static void clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage);
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static void free_queue_redraw_entry (ClutterStageQueueRedrawEntry *entry);
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static void clutter_stage_invoke_paint_callback (ClutterStage *stage);
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static void clutter_container_iface_init (ClutterContainerIface *iface);
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@ -688,7 +687,7 @@ _clutter_stage_do_paint (ClutterStage *stage,
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_clutter_stage_update_active_framebuffer (stage);
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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clutter_stage_invoke_paint_callback (stage);
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g_signal_emit (stage, stage_signals[AFTER_PAINT], 0);
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}
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/* If we don't implement this here, we get the paint function
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@ -2211,6 +2210,23 @@ clutter_stage_class_init (ClutterStageClass *klass)
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterStage::after-paint:
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* @stage: the stage that received the event
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*
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* The ::after-paint signal is emitted after the stage is painted,
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* but before the results are displayed on the screen.
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*
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* Since: 1.20
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*/
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stage_signals[AFTER_PAINT] =
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g_signal_new (I_("after-paint"),
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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0, /* no corresponding vfunc */
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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klass->fullscreen = clutter_stage_real_fullscreen;
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klass->activate = clutter_stage_real_activate;
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klass->deactivate = clutter_stage_real_deactivate;
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@ -4593,45 +4609,6 @@ clutter_stage_skip_sync_delay (ClutterStage *stage)
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_clutter_stage_window_schedule_update (stage_window, -1);
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}
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/**
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* clutter_stage_set_paint_callback:
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* @stage: a #ClutterStage
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* @callback: (allow-none): a callback
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* @data: (allow-none): data to be passed to @callback
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* @notify: (allow-none): function to be called when the callback is removed
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*
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* Sets a callback function to be invoked after the @stage has been
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* painted.
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*
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* Since: 1.14
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*/
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void
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clutter_stage_set_paint_callback (ClutterStage *stage,
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ClutterStagePaintFunc callback,
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gpointer data,
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GDestroyNotify notify)
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{
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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priv = stage->priv;
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if (priv->paint_notify != NULL)
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priv->paint_notify (priv->paint_data);
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priv->paint_callback = callback;
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priv->paint_data = data;
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priv->paint_notify = notify;
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}
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static void
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clutter_stage_invoke_paint_callback (ClutterStage *stage)
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{
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if (stage->priv->paint_callback != NULL)
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stage->priv->paint_callback (stage, stage->priv->paint_data);
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}
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void
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_clutter_stage_set_scale_factor (ClutterStage *stage,
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int factor)
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@ -243,15 +243,6 @@ void clutter_stage_set_sync_delay (ClutterStage
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gint sync_delay);
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CLUTTER_AVAILABLE_IN_1_14
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void clutter_stage_skip_sync_delay (ClutterStage *stage);
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typedef void (* ClutterStagePaintFunc) (ClutterStage *stage,
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gpointer data);
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CLUTTER_AVAILABLE_IN_1_14
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void clutter_stage_set_paint_callback (ClutterStage *stage,
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ClutterStagePaintFunc callback,
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gpointer data,
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GDestroyNotify notify);
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#endif
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G_END_DECLS
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@ -669,7 +669,6 @@ clutter_stage_get_accept_focus
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<SUBSECTION>
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ClutterStagePaintFunc
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clutter_stage_set_paint_callback
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clutter_stage_set_sync_delay
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clutter_stage_skip_sync_delay
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@ -75,10 +75,8 @@ actor_offscreen_limit_max_size (void)
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return;
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data.stage = clutter_test_get_stage ();
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clutter_stage_set_paint_callback (CLUTTER_STAGE (data.stage),
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check_results,
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&data,
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NULL);
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g_signal_connect (data.stage, "after-paint",
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G_CALLBACK (check_results), &data);
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clutter_actor_set_size (data.stage, STAGE_WIDTH, STAGE_HEIGHT);
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data.actor_group1 = clutter_actor_new ();
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@ -271,10 +271,8 @@ actor_shader_effect (void)
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clutter_actor_show (stage);
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was_painted = FALSE;
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clutter_stage_set_paint_callback (CLUTTER_STAGE (stage),
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paint_cb,
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&was_painted,
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NULL);
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g_signal_connect (stage, "after-paint",
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G_CALLBACK (paint_cb), NULL);
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while (!was_painted)
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g_main_context_iteration (NULL, FALSE);
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