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[cogl-texture docs] Improves the documentation of the internal_format args
Clarifies that if you give COGL_PIXEL_FORMAT_ANY as the internal format for cogl_texture_new_from_file or cogl_texture_new_from_data then Cogl will choose a premultiplied internal format.
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@ -68,7 +68,13 @@ CoglHandle cogl_texture_new_with_size (guint width,
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* @filename: the file to load
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* @filename: the file to load
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture
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* texture. If COGL_PIXEL_FORMAT_ANY is given then a premultiplied
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* format similar to the format of the source data will be used. The
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* default blending equations of Cogl expect premultiplied color data;
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* the main use of passing a non-premultiplied format here is if you
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* have non-premultiplied source data and are going to adjust the blend
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* mode (see cogl_material_set_blend()) or use the data for something
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* other than straight blending.
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* @error: return location for a #GError or %NULL
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* @error: return location for a #GError or %NULL
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*
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*
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* Creates a COGL texture from an image file.
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* Creates a COGL texture from an image file.
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@ -90,7 +96,13 @@ CoglHandle cogl_texture_new_from_file (const gchar *filename,
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data
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* scanlines in @data
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* @data: pointer the memory region where the source buffer resides
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* @data: pointer the memory region where the source buffer resides
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