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clutter/paint-nodes: Introduce ClutterActorNode
ClutterActorNode is a paint node that runs the 'paint' function of an actor. It is a useful helper node to be used during the transition to paint nodes. The role of ClutterActorNode will change over time. For now, it is just a call to clutter_actor_continue_paint(), which also paints the effects. When ClutterEffect is ported to paint nodes, ClutterActorNode will morph to only notify the actor about the painting, and will become a private node to Clutter. https://gitlab.gnome.org/GNOME/mutter/merge_requests/872
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@ -1081,6 +1081,99 @@ clutter_clip_node_new (void)
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return _clutter_paint_node_create (CLUTTER_TYPE_CLIP_NODE);
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}
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/*
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* ClutterActorNode
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*/
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struct _ClutterActorNode
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{
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ClutterPaintNode parent_instance;
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ClutterActor *actor;
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};
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struct _ClutterActorNodeClass
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{
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ClutterPaintNodeClass parent_class;
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};
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G_DEFINE_TYPE (ClutterActorNode, clutter_actor_node, CLUTTER_TYPE_PAINT_NODE)
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static gboolean
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clutter_actor_node_pre_draw (ClutterPaintNode *node)
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{
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return TRUE;
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}
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static void
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clutter_actor_node_draw (ClutterPaintNode *node)
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{
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ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
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clutter_actor_continue_paint (actor_node->actor);
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}
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static JsonNode *
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clutter_actor_node_serialize (ClutterPaintNode *node)
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{
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ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
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g_autoptr (JsonBuilder) builder = NULL;
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const char *debug_name;
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debug_name = _clutter_actor_get_debug_name (actor_node->actor);
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builder = json_builder_new ();
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json_builder_begin_object (builder);
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json_builder_set_member_name (builder, "actor");
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json_builder_add_string_value (builder, debug_name);
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json_builder_end_object (builder);
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return json_builder_get_root (builder);
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}
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static void
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clutter_actor_node_class_init (ClutterActorNodeClass *klass)
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{
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ClutterPaintNodeClass *node_class;
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node_class = CLUTTER_PAINT_NODE_CLASS (klass);
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node_class->pre_draw = clutter_actor_node_pre_draw;
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node_class->draw = clutter_actor_node_draw;
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node_class->serialize = clutter_actor_node_serialize;
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}
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static void
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clutter_actor_node_init (ClutterActorNode *self)
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{
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}
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/*
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* clutter_actor_node_new:
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* @actor: the actor to paint
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*
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* Creates a new #ClutterActorNode.
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*
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* The actor is painted together with any effects
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* applied to it. Children of this node will draw
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* over the actor contents.
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*
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* Return value: (transfer full): the newly created #ClutterActorNode.
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* Use clutter_paint_node_unref() when done.
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*/
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ClutterPaintNode *
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clutter_actor_node_new (ClutterActor *actor)
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{
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ClutterActorNode *res;
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g_assert (actor != NULL);
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res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
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res->actor = actor;
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return (ClutterPaintNode *) res;
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}
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/*
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* ClutterLayerNode
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*/
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@ -143,6 +143,25 @@ CLUTTER_EXPORT
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ClutterPaintNode * clutter_text_node_new (PangoLayout *layout,
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const ClutterColor *color);
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#define CLUTTER_TYPE_ACTOR_NODE (clutter_actor_node_get_type ())
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#define CLUTTER_ACTOR_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_NODE, ClutterActorNode))
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#define CLUTTER_IS_ACTOR_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_NODE))
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/**
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* ClutterActorNode:
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*
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* The #ClutterActorNode structure is an opaque
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* type whose members cannot be directly accessed.
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*/
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typedef struct _ClutterActorNode ClutterActorNode;
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typedef struct _ClutterActorNode ClutterActorNodeClass;
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CLUTTER_EXPORT
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GType clutter_actor_node_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor);
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#define CLUTTER_TYPE_ROOT_NODE (clutter_root_node_get_type ())
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#define CLUTTER_ROOT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROOT_NODE, ClutterRootNode))
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#define CLUTTER_IS_ROOT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ROOT_NODE))
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