cogl-texture: List texture subclass types rather than hardcoding them

Instead of having a hardcoded series of if-statements in
cogl_is_texture to determine which types should appear as texture
subclasses, they are now stored in a GSList attached to the Cogl
context. The list is amended to using a new cogl_texture_register_type
function. There is a convenience macro called COGL_TEXTURE_DEFINE
which uses COGL_HANDLE_DEFINE_WITH_CODE to register the texture type
when the _get_type() function is first called.
This commit is contained in:
Neil Roberts 2010-06-11 13:50:36 +01:00
parent 2f286446af
commit ebb05bcb64
8 changed files with 40 additions and 8 deletions

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@ -72,7 +72,7 @@
static void _cogl_atlas_texture_free (CoglAtlasTexture *sub_tex); static void _cogl_atlas_texture_free (CoglAtlasTexture *sub_tex);
COGL_HANDLE_DEFINE (AtlasTexture, atlas_texture); COGL_TEXTURE_DEFINE (AtlasTexture, atlas_texture);
static const CoglTextureVtable cogl_atlas_texture_vtable; static const CoglTextureVtable cogl_atlas_texture_vtable;

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@ -65,6 +65,8 @@ cogl_create_context (void)
_context->feature_flags_private = 0; _context->feature_flags_private = 0;
_context->features_cached = FALSE; _context->features_cached = FALSE;
_context->texture_types = NULL;
/* Initialise the driver specific state */ /* Initialise the driver specific state */
/* TODO: combine these two into one function */ /* TODO: combine these two into one function */
_cogl_create_context_driver (_context); _cogl_create_context_driver (_context);
@ -251,6 +253,8 @@ _cogl_destroy_context (void)
_cogl_bitmask_destroy (&_context->temp_bitmask); _cogl_bitmask_destroy (&_context->temp_bitmask);
_cogl_bitmask_destroy (&_context->texcoord_arrays_to_disable); _cogl_bitmask_destroy (&_context->texcoord_arrays_to_disable);
g_slist_free (_context->texture_types);
g_free (_context); g_free (_context);
} }

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@ -162,6 +162,10 @@ typedef struct
CoglMaterialProgramType current_use_program_type; CoglMaterialProgramType current_use_program_type;
GLuint current_gl_program; GLuint current_gl_program;
/* List of types that will be considered a subclass of CoglTexture in
cogl_is_texture */
GSList *texture_types;
CoglContextDriver drv; CoglContextDriver drv;
} CoglContext; } CoglContext;

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@ -42,7 +42,7 @@
static void _cogl_sub_texture_free (CoglSubTexture *sub_tex); static void _cogl_sub_texture_free (CoglSubTexture *sub_tex);
COGL_HANDLE_DEFINE (SubTexture, sub_texture); COGL_TEXTURE_DEFINE (SubTexture, sub_texture);
static const CoglTextureVtable cogl_sub_texture_vtable; static const CoglTextureVtable cogl_sub_texture_vtable;

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@ -50,7 +50,7 @@
static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds); static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
COGL_HANDLE_DEFINE (Texture2DSliced, texture_2d_sliced); COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
static const CoglTextureVtable cogl_texture_2d_sliced_vtable; static const CoglTextureVtable cogl_texture_2d_sliced_vtable;

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@ -44,7 +44,7 @@
static void _cogl_texture_2d_free (CoglTexture2D *tex_2d); static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
COGL_HANDLE_DEFINE (Texture2D, texture_2d); COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
static const CoglTextureVtable cogl_texture_2d_vtable; static const CoglTextureVtable cogl_texture_2d_vtable;

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@ -142,6 +142,17 @@ typedef enum _CoglTextureChangeFlags
void void
_cogl_texture_free (CoglTexture *texture); _cogl_texture_free (CoglTexture *texture);
/* This is used to register a type to the list of handle types that
will be considered a texture in cogl_is_texture() */
void
_cogl_texture_register_texture_type (GQuark type);
#define COGL_TEXTURE_DEFINE(TypeName, type_name) \
COGL_HANDLE_DEFINE_WITH_CODE \
(TypeName, type_name, \
_cogl_texture_register_texture_type (_cogl_handle_ \
## type_name ## _get_type ()))
void void
_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle, _cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
float virtual_tx_1, float virtual_tx_1,

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@ -59,18 +59,31 @@
* abstract class manually. * abstract class manually.
*/ */
void
_cogl_texture_register_texture_type (GQuark type)
{
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
ctxt->texture_types = g_slist_prepend (ctxt->texture_types,
GINT_TO_POINTER (type));
}
gboolean gboolean
cogl_is_texture (CoglHandle handle) cogl_is_texture (CoglHandle handle)
{ {
CoglHandleObject *obj = (CoglHandleObject *)handle; CoglHandleObject *obj = (CoglHandleObject *)handle;
GSList *l;
_COGL_GET_CONTEXT (ctxt, FALSE);
if (handle == COGL_INVALID_HANDLE) if (handle == COGL_INVALID_HANDLE)
return FALSE; return FALSE;
return (obj->klass->type == _cogl_handle_texture_2d_get_type () || for (l = ctxt->texture_types; l; l = l->next)
obj->klass->type == _cogl_handle_atlas_texture_get_type () || if (GPOINTER_TO_INT (l->data) == obj->klass->type)
obj->klass->type == _cogl_handle_texture_2d_sliced_get_type () || return TRUE;
obj->klass->type == _cogl_handle_sub_texture_get_type ());
return FALSE;
} }
CoglHandle CoglHandle