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Add support for RG textures
This adds COGL_PIXEL_FORMAT_RG_88 and COGL_TEXTURE_COMPONENTS_RG in order to support two-component textures. The RG components for a texture is only supported if COGL_FEATURE_ID_TEXTURE_RG is advertised. This is only available on GL 3, GL 2 with the GL_ARB_texture_rg extension or GLES with the GL_EXT_texture_rg extension. The RG pixel format is always supported for images because Cogl can easily do the conversion if an application uses this format to upload to a texture with a different format. If an application tries to create an RG texture when the feature isn't supported then it will raise an error when the texture is allocated. https://bugzilla.gnome.org/show_bug.cgi?id=712830 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 568677ab3bcb62ababad1623be0d6b9b117d0a26) Conflicts: cogl/cogl-bitmap-packing.h cogl/cogl-types.h cogl/driver/gl/gl/cogl-driver-gl.c tests/conform/test-read-texture-formats.c tests/conform/test-write-texture-formats.c
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@ -319,6 +319,7 @@ _cogl_bitmap_needs_short_temp_buffer (CoglPixelFormat format)
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g_assert_not_reached ();
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case COGL_PIXEL_FORMAT_A_8:
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case COGL_PIXEL_FORMAT_RG_88:
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case COGL_PIXEL_FORMAT_RGB_565:
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_5551:
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@ -507,6 +508,35 @@ _cogl_bitmap_convert (CoglBitmap *src_bmp,
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return dst_bmp;
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}
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static CoglBool
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driver_can_convert (CoglContext *ctx,
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CoglPixelFormat src_format,
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CoglPixelFormat internal_format)
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{
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if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_FORMAT_CONVERSION))
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return FALSE;
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if (src_format == internal_format)
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return TRUE;
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/* If the driver doesn't natively support alpha textures then it
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* won't work correctly to convert to/from component-alpha
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* textures */
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if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
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(src_format == COGL_PIXEL_FORMAT_A_8 ||
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internal_format == COGL_PIXEL_FORMAT_A_8))
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return FALSE;
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/* Same for red-green textures. If red-green textures aren't
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* supported then the internal format should never be RG_88 but we
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* should still be able to convert from an RG source image */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RG) &&
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src_format == COGL_PIXEL_FORMAT_RG_88)
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return FALSE;
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return TRUE;
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}
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CoglBitmap *
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_cogl_bitmap_convert_for_upload (CoglBitmap *src_bmp,
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CoglPixelFormat internal_format,
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@ -527,15 +557,7 @@ _cogl_bitmap_convert_for_upload (CoglBitmap *src_bmp,
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limited number of formats so we must convert using the Cogl
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bitmap code instead */
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/* If the driver doesn't natively support alpha textures then it
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* won't work correctly to convert to/from component-alpha
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* textures */
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if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_FORMAT_CONVERSION) &&
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(_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) ||
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(src_format != COGL_PIXEL_FORMAT_A_8 &&
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internal_format != COGL_PIXEL_FORMAT_A_8) ||
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src_format == internal_format))
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if (driver_can_convert (ctx, src_format, internal_format))
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{
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/* If the source format does not have the same premult flag as the
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internal_format then we need to copy and convert it */
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@ -78,6 +78,22 @@ G_PASTE (_cogl_unpack_g_8_, component_size) (const uint8_t *src,
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rg_88_, component_size) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = UNPACK_BYTE (src[0]);
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dst[1] = UNPACK_BYTE (src[1]);
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dst[2] = 0;
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dst[3] = UNPACK_BYTE (255);
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dst += 4;
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src += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rgb_888_, component_size) (const uint8_t *src,
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component_type *dst,
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@ -321,6 +337,9 @@ G_PASTE (_cogl_unpack_, component_size) (CoglPixelFormat format,
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case COGL_PIXEL_FORMAT_G_8:
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G_PASTE (_cogl_unpack_g_8_, component_size) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RG_88:
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G_PASTE (_cogl_unpack_rg_88_, component_size) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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G_PASTE (_cogl_unpack_rgb_888_, component_size) (src, dst, width);
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break;
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@ -424,6 +443,20 @@ G_PASTE (_cogl_pack_g_8_, component_size) (const component_type *src,
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}
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}
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inline static void
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G_PASTE (_cogl_pack_rg_88_, component_size) (const component_type *src,
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uint8_t *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = PACK_BYTE (src[0]);
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dst[1] = PACK_BYTE (src[1]);
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src += 4;
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dst += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_pack_rgb_888_, component_size) (const component_type *src,
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uint8_t *dst,
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@ -665,6 +698,9 @@ G_PASTE (_cogl_pack_, component_size) (CoglPixelFormat format,
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case COGL_PIXEL_FORMAT_G_8:
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G_PASTE (_cogl_pack_g_8_, component_size) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RG_88:
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G_PASTE (_cogl_pack_rg_88_, component_size) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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G_PASTE (_cogl_pack_rgb_888_, component_size) (src, dst, width);
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break;
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@ -200,6 +200,9 @@ cogl_is_context (void *object);
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* and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined.
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* @COGL_FEATURE_ID_TEXTURE_RECTANGLE: Support for rectangular
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* textures with non-normalized texture coordinates.
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* @COGL_FEATURE_ID_TEXTURE_RG: Support for
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* %COGL_TEXTURE_COMPONENTS_RG as the internal components of a
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* texture.
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* @COGL_FEATURE_ID_TEXTURE_3D: 3D texture support
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* @COGL_FEATURE_ID_OFFSCREEN: Offscreen rendering support
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* @COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE: Multisample support for
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@ -263,6 +266,7 @@ typedef enum _CoglFeatureID
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COGL_FEATURE_ID_PRESENTATION_TIME,
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COGL_FEATURE_ID_FENCE,
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COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
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COGL_FEATURE_ID_TEXTURE_RG,
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/*< private >*/
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_COGL_N_FEATURE_IDS /*< skip >*/
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@ -1377,6 +1377,14 @@ cogl_texture_allocate (CoglTexture *texture,
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if (texture->allocated)
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return TRUE;
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if (texture->components == COGL_TEXTURE_COMPONENTS_RG &&
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!cogl_has_feature (texture->context, COGL_FEATURE_ID_TEXTURE_RG))
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_cogl_set_error (error,
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COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_FORMAT,
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"A red-green texture was requested but the driver "
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"does not support them");
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texture->allocated = texture->vtable->allocate (texture, error);
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return texture->allocated;
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@ -1396,6 +1404,11 @@ _cogl_texture_set_internal_format (CoglTexture *texture,
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texture->components = COGL_TEXTURE_COMPONENTS_A;
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return;
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}
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else if (internal_format == COGL_PIXEL_FORMAT_RG_88)
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{
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texture->components = COGL_TEXTURE_COMPONENTS_RG;
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return;
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}
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else if (internal_format & COGL_DEPTH_BIT)
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{
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texture->components = COGL_TEXTURE_COMPONENTS_DEPTH;
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@ -1437,6 +1450,8 @@ _cogl_texture_determine_internal_format (CoglTexture *texture,
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}
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case COGL_TEXTURE_COMPONENTS_A:
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return COGL_PIXEL_FORMAT_A_8;
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case COGL_TEXTURE_COMPONENTS_RG:
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return COGL_PIXEL_FORMAT_RG_88;
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case COGL_TEXTURE_COMPONENTS_RGB:
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if (src_format != COGL_PIXEL_FORMAT_ANY &&
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!(src_format & COGL_A_BIT) && !(src_format & COGL_DEPTH_BIT))
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@ -127,6 +127,9 @@ cogl_is_texture (void *object);
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/**
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* CoglTextureComponents:
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* @COGL_TEXTURE_COMPONENTS_A: Only the alpha component
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* @COGL_TEXTURE_COMPONENTS_RG: Red and green components. Note that
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* this can only be used if the %COGL_FEATURE_ID_TEXTURE_RG feature
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* is advertised.
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* @COGL_TEXTURE_COMPONENTS_RGB: Red, green and blue components
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* @COGL_TEXTURE_COMPONENTS_RGBA: Red, green, blue and alpha components
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* @COGL_TEXTURE_COMPONENTS_DEPTH: Only a depth component
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@ -138,6 +141,7 @@ cogl_is_texture (void *object);
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typedef enum _CoglTextureComponents
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{
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COGL_TEXTURE_COMPONENTS_A = 1,
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COGL_TEXTURE_COMPONENTS_RG,
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COGL_TEXTURE_COMPONENTS_RGB,
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COGL_TEXTURE_COMPONENTS_RGBA,
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COGL_TEXTURE_COMPONENTS_DEPTH
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@ -158,6 +162,15 @@ typedef enum _CoglTextureComponents
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* a %CoglBitmap or a data pointer default to the same components as
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* the pixel format of the data.
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*
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* Note that the %COGL_TEXTURE_COMPONENTS_RG format is not available
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* on all drivers. The availability can be determined by checking for
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* the %COGL_FEATURE_ID_TEXTURE_RG feature. If this format is used on
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* a driver where it is not available then %COGL_TEXTURE_ERROR_FORMAT
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* will be raised when the texture is allocated. Even if the feature
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* is not available then %COGL_PIXEL_FORMAT_RG_88 can still be used as
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* an image format as long as %COGL_TEXTURE_COMPONENTS_RG isn't used
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* as the texture's components.
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*
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* Since: 1.18
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*/
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void
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@ -298,6 +298,9 @@ typedef struct _CoglTextureVertex CoglTextureVertex;
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* CoglPixelFormat:
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* @COGL_PIXEL_FORMAT_ANY: Any format
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* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
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* @COGL_PIXEL_FORMAT_RG_88: RG, 16 bits. Note that red-green textures
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* are only available if %COGL_FEATURE_ID_TEXTURE_RG is advertised.
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* See cogl_texture_set_components() for details.
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* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
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@ -355,6 +358,8 @@ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
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COGL_PIXEL_FORMAT_YUV = 7,
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COGL_PIXEL_FORMAT_G_8 = 8,
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COGL_PIXEL_FORMAT_RG_88 = 9,
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COGL_PIXEL_FORMAT_RGB_888 = 2,
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COGL_PIXEL_FORMAT_BGR_888 = (2 | COGL_BGR_BIT),
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*out_format = COGL_PIXEL_FORMAT_G_8;
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return TRUE;
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case GL_RG:
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*out_format = COGL_PIXEL_FORMAT_RG_88;
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return TRUE;
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case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
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case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
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@ -124,6 +128,26 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RG_88:
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if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG))
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{
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glintformat = GL_RG;
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glformat = GL_RG;
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}
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else
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{
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/* If red-green textures aren't supported then we'll use RGB
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* as an internal format. Note this should only end up
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* mattering for downloading the data because Cogl will
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* refuse to allocate a texture with RG components if RG
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* textures aren't supported */
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glintformat = GL_RGB;
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glformat = GL_RGB;
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required_format = COGL_PIXEL_FORMAT_RGB_888;
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}
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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@ -637,6 +661,12 @@ _cogl_driver_update_features (CoglContext *ctx,
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if (ctx->glFenceSync)
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_FENCE, TRUE);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0) ||
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_cogl_check_extension ("GL_ARB_texture_rg", gl_extensions))
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_RG,
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TRUE);
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/* Cache features */
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for (i = 0; i < G_N_ELEMENTS (private_features); i++)
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ctx->private_features[i] |= private_features[i];
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@ -44,6 +44,12 @@
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#ifndef GL_DEPTH_STENCIL
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#define GL_DEPTH_STENCIL 0x84F9
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#endif
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#ifndef GL_RG
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#define GL_RG 0x8227
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#endif
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#ifndef GL_RG8
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#define GL_RG8 0x822B
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#endif
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static CoglBool
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_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
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@ -81,6 +87,26 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RG_88:
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if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG))
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{
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glintformat = GL_RG8;
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glformat = GL_RG;
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}
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else
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{
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/* If red-green textures aren't supported then we'll use RGB
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* as an internal format. Note this should only end up
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* mattering for downloading the data because Cogl will
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* refuse to allocate a texture with RG components if RG
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* textures aren't supported */
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glintformat = GL_RGB;
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glformat = GL_RGB;
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required_format = COGL_PIXEL_FORMAT_RGB_888;
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}
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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/* There is an extension to support this format */
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@ -367,6 +393,11 @@ _cogl_driver_update_features (CoglContext *context,
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_cogl_check_extension ("GL_OES_egl_sync", gl_extensions))
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_OES_EGL_SYNC, TRUE);
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if (_cogl_check_extension ("GL_EXT_texture_rg", gl_extensions))
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_RG,
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TRUE);
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/* Cache features */
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for (i = 0; i < G_N_ELEMENTS (private_features); i++)
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context->private_features[i] |= private_features[i];
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@ -42,6 +42,12 @@ check_flags (TestFlags flags,
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_TEXTURE_RG &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RG))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_POINT_SPRITE))
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{
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@ -35,13 +35,14 @@ typedef enum _TestFlags
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TEST_REQUIREMENT_NPOT = 1<<2,
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TEST_REQUIREMENT_TEXTURE_3D = 1<<3,
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TEST_REQUIREMENT_TEXTURE_RECTANGLE = 1<<4,
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TEST_REQUIREMENT_POINT_SPRITE = 1<<5,
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TEST_REQUIREMENT_GLES2_CONTEXT = 1<<6,
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TEST_REQUIREMENT_MAP_WRITE = 1<<7,
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TEST_REQUIREMENT_GLSL = 1<<8,
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TEST_REQUIREMENT_OFFSCREEN = 1<<9,
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TEST_REQUIREMENT_FENCE = 1<<10,
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TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE = 1<<11
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TEST_REQUIREMENT_TEXTURE_RG = 1<<5,
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TEST_REQUIREMENT_POINT_SPRITE = 1<<6,
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TEST_REQUIREMENT_GLES2_CONTEXT = 1<<7,
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TEST_REQUIREMENT_MAP_WRITE = 1<<8,
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TEST_REQUIREMENT_GLSL = 1<<9,
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TEST_REQUIREMENT_OFFSCREEN = 1<<10,
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TEST_REQUIREMENT_FENCE = 1<<11,
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TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE = 1<<12
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} TestFlags;
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/**
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@ -67,6 +67,7 @@ test_sources = \
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test-pipeline-cache-unrefs-texture.c \
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test-texture-no-allocate.c \
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test-pipeline-shader-state.c \
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test-texture-rg.c \
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$(NULL)
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if !USING_EMSCRIPTEN
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@ -149,6 +149,8 @@ main (int argc, char **argv)
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ADD_TEST (test_texture_no_allocate, 0, 0);
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ADD_TEST (test_texture_rg, TEST_REQUIREMENT_TEXTURE_RG, 0);
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g_printerr ("Unknown test name \"%s\"\n", argv[1]);
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return 1;
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@ -79,6 +79,23 @@ test_read_888 (CoglTexture2D *tex_2d,
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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||||
|
||||
static void
|
||||
test_read_88 (CoglTexture2D *tex_2d,
|
||||
CoglPixelFormat format,
|
||||
uint32_t expected_pixel)
|
||||
{
|
||||
uint8_t pixel[4];
|
||||
|
||||
pixel[2] = 0x00;
|
||||
|
||||
cogl_texture_get_data (tex_2d,
|
||||
format,
|
||||
2, /* rowstride */
|
||||
pixel);
|
||||
|
||||
test_utils_compare_pixel (pixel, expected_pixel);
|
||||
}
|
||||
|
||||
static void
|
||||
test_read_8888 (CoglTexture2D *tex_2d,
|
||||
CoglPixelFormat format,
|
||||
@ -162,6 +179,11 @@ test_read_texture_formats (void)
|
||||
test_read_byte (tex_2d, COGL_PIXEL_FORMAT_G_8, 0x9c);
|
||||
#endif
|
||||
|
||||
/* We should always be able to read into an RG buffer regardless of
|
||||
* whether RG textures are supported because Cogl will do the
|
||||
* conversion for us */
|
||||
test_read_88 (tex_2d, COGL_PIXEL_FORMAT_RG_88, 0x123400ff);
|
||||
|
||||
test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGB_565,
|
||||
5, 0x12, 6, 0x34, 5, 0x56,
|
||||
-1);
|
||||
|
74
tests/conform/test-texture-rg.c
Normal file
74
tests/conform/test-texture-rg.c
Normal file
@ -0,0 +1,74 @@
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "test-utils.h"
|
||||
|
||||
#define TEX_WIDTH 8
|
||||
#define TEX_HEIGHT 8
|
||||
|
||||
static CoglTexture2D *
|
||||
make_texture (void)
|
||||
{
|
||||
uint8_t tex_data[TEX_WIDTH * TEX_HEIGHT * 2], *p = tex_data;
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < TEX_HEIGHT; y++)
|
||||
for (x = 0; x < TEX_WIDTH; x++)
|
||||
{
|
||||
*(p++) = x * 256 / TEX_WIDTH;
|
||||
*(p++) = y * 256 / TEX_HEIGHT;
|
||||
}
|
||||
|
||||
return cogl_texture_2d_new_from_data (test_ctx,
|
||||
TEX_WIDTH, TEX_HEIGHT,
|
||||
COGL_PIXEL_FORMAT_RG_88,
|
||||
TEX_WIDTH * 2,
|
||||
tex_data,
|
||||
NULL);
|
||||
}
|
||||
|
||||
void
|
||||
test_texture_rg (void)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglTexture2D *tex;
|
||||
int fb_width, fb_height;
|
||||
int x, y;
|
||||
|
||||
fb_width = cogl_framebuffer_get_width (test_fb);
|
||||
fb_height = cogl_framebuffer_get_height (test_fb);
|
||||
|
||||
tex = make_texture ();
|
||||
|
||||
g_assert (cogl_texture_get_components (tex) == COGL_TEXTURE_COMPONENTS_RG);
|
||||
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
|
||||
cogl_pipeline_set_layer_filters (pipeline,
|
||||
0,
|
||||
COGL_PIPELINE_FILTER_NEAREST,
|
||||
COGL_PIPELINE_FILTER_NEAREST);
|
||||
|
||||
cogl_framebuffer_draw_rectangle (test_fb,
|
||||
pipeline,
|
||||
-1.0f, 1.0f,
|
||||
1.0f, -1.0f);
|
||||
|
||||
for (y = 0; y < TEX_HEIGHT; y++)
|
||||
for (x = 0; x < TEX_WIDTH; x++)
|
||||
{
|
||||
test_utils_check_pixel_rgb (test_fb,
|
||||
x * fb_width / TEX_WIDTH +
|
||||
fb_width / (TEX_WIDTH * 2),
|
||||
y * fb_height / TEX_HEIGHT +
|
||||
fb_height / (TEX_HEIGHT * 2),
|
||||
x * 256 / TEX_WIDTH,
|
||||
y * 256 / TEX_HEIGHT,
|
||||
0);
|
||||
}
|
||||
|
||||
cogl_object_unref (pipeline);
|
||||
cogl_object_unref (tex);
|
||||
}
|
@ -141,6 +141,11 @@ test_write_texture_formats (void)
|
||||
test_write_byte (test_ctx, COGL_PIXEL_FORMAT_G_8, 0x34, 0x340000ff);
|
||||
#endif
|
||||
|
||||
/* We should always be able to read from an RG buffer regardless of
|
||||
* whether RG textures are supported because Cogl will do the
|
||||
* conversion for us */
|
||||
test_write_bytes (test_ctx, COGL_PIXEL_FORMAT_RG_88, 0x123456ff, 0x123400ff);
|
||||
|
||||
test_write_short (test_ctx, COGL_PIXEL_FORMAT_RGB_565, 0x0843, 0x080819ff);
|
||||
test_write_short (test_ctx, COGL_PIXEL_FORMAT_RGBA_4444_PRE, 0x1234, 0x11223344);
|
||||
test_write_short (test_ctx, COGL_PIXEL_FORMAT_RGBA_5551_PRE, 0x0887, 0x081019ff);
|
||||
|
Loading…
Reference in New Issue
Block a user