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test-rotate: Remove the behaviour code
Use a looping animation with a shared timeline instead.
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commit
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@ -5,17 +5,13 @@
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#include <glib.h>
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#include <gmodule.h>
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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G_MODULE_EXPORT int
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test_rotate_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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ClutterActor *stage;
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ClutterActor *hand, *label, *rect;
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ClutterActor *stage, *hand, *label, *rect;
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gchar *file;
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clutter_init (&argc, &argv);
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@ -37,16 +33,25 @@ test_rotate_main (int argc, char *argv[])
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g_free (file);
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rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
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clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
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clutter_actor_set_position (rect, 340, 140);
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clutter_actor_set_size (rect, 150, 150);
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clutter_actor_set_position (hand, 240, 140);
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clutter_actor_set_position (hand, 326, 265);
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clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75));
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clutter_actor_add_effect_with_name (hand, "blur", clutter_blur_effect_new ());
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clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline,
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"@effects.desaturate.factor", 1.0,
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"rotation-angle-z", 360.0,
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"fixed::anchor-x", 86.0,
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"fixed::anchor-y", 125.0,
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"opacity", 128,
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NULL);
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rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
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clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
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clutter_actor_set_position (rect, 415, 215);
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clutter_actor_set_size (rect, 150, 150);
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clutter_actor_animate_with_timeline (rect, CLUTTER_LINEAR, timeline,
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"rotation-angle-z", 360.0,
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"fixed::anchor-x", 75.0,
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"fixed::anchor-y", 75.0,
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NULL);
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label = clutter_text_new_with_text ("Mono 16",
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@ -54,28 +59,16 @@ test_rotate_main (int argc, char *argv[])
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"of the\n"
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"Spinning Hand");
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clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
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clutter_actor_set_position (label, 150, 150);
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clutter_actor_set_position (label, 336, 275);
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clutter_actor_set_size (label, 500, 100);
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clutter_actor_animate_with_timeline (label, CLUTTER_LINEAR, timeline,
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"rotation-angle-z", 360.0,
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"fixed::anchor-x", 86.0,
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"fixed::anchor-y", 125.0,
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NULL);
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clutter_container_add (CLUTTER_CONTAINER (stage), rect, hand, label, NULL);
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/* Set an alpha func to power behaviour */
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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/* Create a behaviour for that alpha */
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
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86, 125, 0);
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/* Apply it to our actor */
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clutter_behaviour_apply (r_behave, hand);
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clutter_behaviour_apply (r_behave, label);
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clutter_behaviour_apply (r_behave, rect);
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/* start the timeline and thus the animations */
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clutter_timeline_start (timeline);
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@ -83,7 +76,7 @@ test_rotate_main (int argc, char *argv[])
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clutter_main();
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g_object_unref (r_behave);
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g_object_unref (timeline);
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return 0;
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}
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