2008-02-14 Tomas Frydrych <tf@openedhand.com>

* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_actor_is_scaled):
	(clutter_actor_is_rotated):
	Convenience functions to test whether actor is scaled or rotated.

	(clutter_actor_apply_relative_transform_to_point):
	Removed unused variable.

	* clutter/clutter-group.c:
	(clutter_group_query_coords):
	Use clutter_actor_get_relative_vertices() to calculate bounding
	boxes of children that are scaled or rotated.
This commit is contained in:
Tomas Frydrych 2008-02-15 09:13:50 +00:00
parent 02ae0fcd9e
commit ea9b7b6550
4 changed files with 134 additions and 18 deletions

View File

@ -1,3 +1,19 @@
2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Convenience functions to test whether actor is scaled or rotated.
(clutter_actor_apply_relative_transform_to_point):
Removed unused variable.
* clutter/clutter-group.c:
(clutter_group_query_coords):
Use clutter_actor_get_relative_vertices() to calculate bounding
boxes of children that are scaled or rotated.
2008-02-14 Tomas Frydrych <tf@openedhand.com> 2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.c:

View File

@ -660,7 +660,6 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
ClutterVertex *point, ClutterVertex *point,
ClutterVertex *vertex) ClutterVertex *vertex)
{ {
ClutterFixed mtx_p[16];
ClutterFixed v[4]; ClutterFixed v[4];
ClutterFixed w = CFX_ONE; ClutterFixed w = CFX_ONE;
@ -5516,3 +5515,50 @@ clutter_actor_set_shader_param (ClutterActor *self,
box->value = value; box->value = value;
g_hash_table_insert (shader_data->float1f_hash, g_strdup (param), box); g_hash_table_insert (shader_data->float1f_hash, g_strdup (param), box);
} }
/**
* clutter_actor_is_rotated:
* @self: a #ClutterActor
*
* Returns true if any rotation is applied to the actor.
*
* Since: 0.6
*/
gboolean
clutter_actor_is_rotated (ClutterActor *self)
{
ClutterActorPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
priv = self->priv;
if (priv->rxang || priv->ryang || priv->rzang)
return TRUE;
return FALSE;
}
/**
* clutter_actor_is_scaled:
* @self: a #ClutterActor
*
* Returns true if the actor is scaled in either dimension.
*
* Since: 0.6
*/
gboolean
clutter_actor_is_scaled (ClutterActor *self)
{
ClutterActorPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
priv = self->priv;
if (priv->scale_x != CFX_ONE || priv->scale_y != CFX_ONE)
return TRUE;
return FALSE;
}

View File

@ -458,6 +458,8 @@ gboolean clutter_actor_transform_stage_point (ClutterActor *self,
ClutterUnit y, ClutterUnit y,
ClutterUnit *x_out, ClutterUnit *x_out,
ClutterUnit *y_out); ClutterUnit *y_out);
gboolean clutter_actor_is_rotated (ClutterActor *self);
gboolean clutter_actor_is_scaled (ClutterActor *self);
G_END_DECLS G_END_DECLS

View File

@ -148,6 +148,49 @@ clutter_group_request_coords (ClutterActor *self,
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->request_coords (self, box); CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->request_coords (self, box);
} }
static void
clutter_group_get_box_from_vertices (ClutterActorBox *box,
ClutterVertex vtx[4])
{
ClutterUnit x1, x2, y1, y2;
/* 4-way min/max */
x1 = vtx[0].x;
y1 = vtx[0].y;
if (vtx[1].x < x1)
x1 = vtx[1].x;
if (vtx[2].x < x1)
x1 = vtx[2].x;
if (vtx[3].x < x1)
x1 = vtx[3].x;
if (vtx[1].y < y1)
y1 = vtx[1].y;
if (vtx[2].y < y1)
y1 = vtx[2].y;
if (vtx[3].y < y1)
y1 = vtx[3].y;
x2 = vtx[0].x;
y2 = vtx[0].y;
if (vtx[1].x > x2)
x2 = vtx[1].x;
if (vtx[2].x > x2)
x2 = vtx[2].x;
if (vtx[3].x > x2)
x2 = vtx[3].x;
if (vtx[1].y > y2)
y2 = vtx[1].y;
if (vtx[2].y > y2)
y2 = vtx[2].y;
if (vtx[3].y > y2)
y2 = vtx[3].y;
box->x1 = x1;
box->x2 = x2;
box->y1 = y1;
box->y2 = y2;
}
static void static void
clutter_group_query_coords (ClutterActor *self, clutter_group_query_coords (ClutterActor *self,
ClutterActorBox *box) ClutterActorBox *box)
@ -168,11 +211,18 @@ clutter_group_query_coords (ClutterActor *self,
do do
{ {
ClutterActor *child = CLUTTER_ACTOR(child_item->data); ClutterActor *child = CLUTTER_ACTOR(child_item->data);
/* Once added we include in sizing - doesn't matter if visible */
/* if (CLUTTER_ACTOR_IS_VISIBLE (child)) */
{
ClutterActorBox cbox; ClutterActorBox cbox;
if (clutter_actor_is_scaled (child) ||
clutter_actor_is_rotated (child))
{
ClutterVertex vtx[4];
clutter_actor_get_relative_vertices (child, self, vtx);
clutter_group_get_box_from_vertices (&cbox, vtx);
}
else
{
gint anchor_x; gint anchor_x;
gint anchor_y; gint anchor_y;
@ -188,13 +238,16 @@ clutter_group_query_coords (ClutterActor *self,
cbox.x2 -= anchor_x; cbox.x2 -= anchor_x;
cbox.y1 -= anchor_y; cbox.y1 -= anchor_y;
cbox.y2 -= anchor_y; cbox.y2 -= anchor_y;
}
/* Ignore any children with offscreen ( negaive ) /* FIXME: now that we go into the trouble of working out the
* projected sizes, we should do better than this (probably resize
* the box in all direction as required).
*
* Ignore any children with offscreen ( negaive )
* positions. * positions.
* *
* Also x1 and x2 will be set by parent caller. * Also x1 and x2 will be set by parent caller.
*
* FIXME: this assumes that children are not rotated in anyway.
*/ */
if (box->x2 - box->x1 < cbox.x2) if (box->x2 - box->x1 < cbox.x2)
box->x2 = cbox.x2 + box->x1; box->x2 = cbox.x2 + box->x1;
@ -202,7 +255,6 @@ clutter_group_query_coords (ClutterActor *self,
if (box->y2 - box->y1 < cbox.y2) if (box->y2 - box->y1 < cbox.y2)
box->y2 = cbox.y2 + box->y1; box->y2 = cbox.y2 + box->y1;
} }
}
while ((child_item = g_list_next(child_item)) != NULL); while ((child_item = g_list_next(child_item)) != NULL);
} }
} }