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pipeline: don't use near/far symbols
According to 9cc9033347
the windows headers #define near as nothing,
and presumable the same is true for 'far' too. Apparently this define is
to improve compatibility with code written for Windows 3.1, so it's good
that people will be able to incorporate such code into their Clutter
applications.
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parent
acd3d61568
commit
ea66156c83
@ -5902,11 +5902,11 @@ _cogl_pipeline_hash_depth_state (CoglPipeline *authority,
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if (depth_state->depth_writing_enabled)
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if (depth_state->depth_writing_enabled)
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{
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{
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guint8 enabled = depth_state->depth_writing_enabled;
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guint8 enabled = depth_state->depth_writing_enabled;
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float near = depth_state->depth_range_near;
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float near_val = depth_state->depth_range_near;
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float far = depth_state->depth_range_far;
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float far_val = depth_state->depth_range_far;
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hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
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hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
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hash = _cogl_util_one_at_a_time_hash (hash, &near, sizeof (near));
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hash = _cogl_util_one_at_a_time_hash (hash, &near_val, sizeof (near_val));
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hash = _cogl_util_one_at_a_time_hash (hash, &far, sizeof (far));
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hash = _cogl_util_one_at_a_time_hash (hash, &far_val, sizeof (far_val));
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}
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}
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state->hash = hash;
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state->hash = hash;
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