pipeline: don't use near/far symbols

According to 9cc9033347 the windows headers #define near as nothing,
and presumable the same is true for 'far' too. Apparently this define is
to improve compatibility with code written for Windows 3.1, so it's good
that people will be able to incorporate such code into their Clutter
applications.
This commit is contained in:
Robert Bragg 2010-12-08 11:30:00 +00:00
parent acd3d61568
commit ea66156c83

View File

@ -5902,11 +5902,11 @@ _cogl_pipeline_hash_depth_state (CoglPipeline *authority,
if (depth_state->depth_writing_enabled) if (depth_state->depth_writing_enabled)
{ {
guint8 enabled = depth_state->depth_writing_enabled; guint8 enabled = depth_state->depth_writing_enabled;
float near = depth_state->depth_range_near; float near_val = depth_state->depth_range_near;
float far = depth_state->depth_range_far; float far_val = depth_state->depth_range_far;
hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled)); hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
hash = _cogl_util_one_at_a_time_hash (hash, &near, sizeof (near)); hash = _cogl_util_one_at_a_time_hash (hash, &near_val, sizeof (near_val));
hash = _cogl_util_one_at_a_time_hash (hash, &far, sizeof (far)); hash = _cogl_util_one_at_a_time_hash (hash, &far_val, sizeof (far_val));
} }
state->hash = hash; state->hash = hash;