From ea6535c63952c1922aa07f7d71c812a81be4f706 Mon Sep 17 00:00:00 2001 From: Ray Strode Date: Tue, 15 Jan 2019 11:01:38 -0500 Subject: [PATCH] cogl: add new UNSTABLE_TEXTURES feature The proprietary nvidia driver garbles texture memory on suspend. Before we can address that, we need to be able to detect it. This commit adds a new UNSTABLE_TEXTURES feature that gets set if the proprietary nvidia driver is in use. --- cogl/cogl/cogl-context.h | 1 + cogl/cogl/cogl-types.h | 5 ++++- cogl/cogl/winsys/cogl-winsys-egl.c | 11 +++++++++++ cogl/cogl/winsys/cogl-winsys-glx.c | 13 +++++++++++-- 4 files changed, 27 insertions(+), 3 deletions(-) diff --git a/cogl/cogl/cogl-context.h b/cogl/cogl/cogl-context.h index add575b49..985ce336d 100644 --- a/cogl/cogl/cogl-context.h +++ b/cogl/cogl/cogl-context.h @@ -263,6 +263,7 @@ typedef enum _CoglFeatureID COGL_FEATURE_ID_TEXTURE_RG, COGL_FEATURE_ID_BUFFER_AGE, COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL, + COGL_FEATURE_ID_UNSTABLE_TEXTURES, /*< private >*/ _COGL_N_FEATURE_IDS /*< skip >*/ diff --git a/cogl/cogl/cogl-types.h b/cogl/cogl/cogl-types.h index f67895dd9..8338e284d 100644 --- a/cogl/cogl/cogl-types.h +++ b/cogl/cogl/cogl-types.h @@ -398,6 +398,8 @@ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/ * supported with CoglBufferAccess including write support. * @COGL_FEATURE_DEPTH_TEXTURE: Whether #CoglFramebuffer support rendering the * depth buffer to a texture. + * @COGL_FEATURE_UNSTABLE_TEXTURES: Whether textures require redrawing on + * resume or not. * * Flags for the supported features. * @@ -428,7 +430,8 @@ typedef enum COGL_FEATURE_MAP_BUFFER_FOR_READ = (1 << 21), COGL_FEATURE_MAP_BUFFER_FOR_WRITE = (1 << 22), COGL_FEATURE_ONSCREEN_MULTIPLE = (1 << 23), - COGL_FEATURE_DEPTH_TEXTURE = (1 << 24) + COGL_FEATURE_DEPTH_TEXTURE = (1 << 24), + COGL_FEATURE_UNSTABLE_TEXTURES = (1 << 25) } CoglFeatureFlags; /** diff --git a/cogl/cogl/winsys/cogl-winsys-egl.c b/cogl/cogl/winsys/cogl-winsys-egl.c index 73648f663..66c2661b3 100644 --- a/cogl/cogl/winsys/cogl-winsys-egl.c +++ b/cogl/cogl/winsys/cogl-winsys-egl.c @@ -502,6 +502,7 @@ _cogl_winsys_context_init (CoglContext *context, CoglError **error) CoglRenderer *renderer = context->display->renderer; CoglDisplayEGL *egl_display = context->display->winsys; CoglRendererEGL *egl_renderer = renderer->winsys; + CoglGpuInfo *info; context->winsys = g_new0 (CoglContextEGL, 1); @@ -514,6 +515,16 @@ _cogl_winsys_context_init (CoglContext *context, CoglError **error) if (!_cogl_context_update_features (context, error)) return FALSE; + info = &context->gpu; + + if (info->vendor == COGL_GPU_INFO_VENDOR_NVIDIA) + { + context->feature_flags |= COGL_FEATURE_UNSTABLE_TEXTURES; + COGL_FLAGS_SET (context->features, + COGL_FEATURE_ID_UNSTABLE_TEXTURES, + TRUE); + } + if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION) { COGL_FLAGS_SET (context->winsys_features, diff --git a/cogl/cogl/winsys/cogl-winsys-glx.c b/cogl/cogl/winsys/cogl-winsys-glx.c index 74b0895d1..4a033c0c6 100644 --- a/cogl/cogl/winsys/cogl-winsys-glx.c +++ b/cogl/cogl/winsys/cogl-winsys-glx.c @@ -832,12 +832,15 @@ update_winsys_features (CoglContext *context, CoglError **error) { CoglGLXDisplay *glx_display = context->display->winsys; CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; + CoglGpuInfo *info; _COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context, FALSE); if (!_cogl_context_update_features (context, error)) return FALSE; + info = &context->gpu; + memcpy (context->winsys_features, glx_renderer->base_winsys_features, sizeof (context->winsys_features)); @@ -850,7 +853,6 @@ update_winsys_features (CoglContext *context, CoglError **error) if (glx_renderer->glXCopySubBuffer || context->glBlitFramebuffer) { - CoglGpuInfo *info = &context->gpu; CoglGpuInfoArchitecture arch = info->architecture; COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE); @@ -899,7 +901,6 @@ update_winsys_features (CoglContext *context, CoglError **error) } else { - CoglGpuInfo *info = &context->gpu; if (glx_display->have_vblank_counter && context->display->renderer->xlib_enable_threaded_swap_wait && info->vendor == COGL_GPU_INFO_VENDOR_NVIDIA) @@ -921,6 +922,14 @@ update_winsys_features (CoglContext *context, CoglError **error) } } + if (info->vendor == COGL_GPU_INFO_VENDOR_NVIDIA) + { + context->feature_flags |= COGL_FEATURE_UNSTABLE_TEXTURES; + COGL_FLAGS_SET (context->features, + COGL_FEATURE_ID_UNSTABLE_TEXTURES, + TRUE); + } + /* We'll manually handle queueing dirty events in response to * Expose events from X */ COGL_FLAGS_SET (context->private_features,