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cogl/onscreen/glx: Remove duplicate wait function
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3587>
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@ -343,15 +343,6 @@ cogl_onscreen_glx_bind (CoglOnscreen *onscreen)
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cogl_context_glx_set_current_drawable (context, drawable);
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}
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static void
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_cogl_winsys_wait_for_gpu (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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ctx->glFinish ();
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}
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static void
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ensure_ust_type (CoglRenderer *renderer,
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GLXDrawable drawable)
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@ -779,7 +770,7 @@ cogl_onscreen_glx_swap_region (CoglOnscreen *onscreen,
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* additional extension so we can report the limited region of
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* the window damage to X/compositors.
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*/
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_cogl_winsys_wait_for_gpu (onscreen);
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cogl_framebuffer_finish (framebuffer);
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if (blit_sub_buffer_is_synchronized && have_counter && can_wait)
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{
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@ -944,7 +935,7 @@ cogl_onscreen_glx_swap_buffers_with_damage (CoglOnscreen *onscreen,
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* obviously does not happen when we use _GLX_SWAP and let
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* the driver do the right thing
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*/
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_cogl_winsys_wait_for_gpu (onscreen);
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cogl_framebuffer_finish (framebuffer);
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if (have_counter && can_wait)
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{
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