matrix: Adds experimental cogl_matrix_{transform,project}_points

This add two new function that allows us to transform or project an
array of points instead of only transforming one point at a time. Recent
benchmarking has shown cogl_matrix_transform_point to be a bottleneck
sometimes, so this should allow us to reduce the overhead when
transforming lots of vertices at the same time, and also reduce the cost
of 3 component, non-projective transforms.

For now they are marked as experimental (you have to define
COGL_ENABLE_EXPERIMENTAL_API) because there is some concern that it
introduces some inconsistent naming. cogl_matrix_transform_point would
have to be renamed cogl_matrix_project_point to be consistent, but that
would be an API break.
This commit is contained in:
Robert Bragg
2010-11-12 13:35:24 +00:00
parent 56f36cf9c2
commit e9e824fd86
3 changed files with 470 additions and 1 deletions

View File

@ -316,6 +316,10 @@ gboolean
cogl_matrix_get_inverse (const CoglMatrix *matrix,
CoglMatrix *inverse);
/* FIXME: to be consistent with cogl_matrix_{transform,project}_points
* this could be renamed to cogl_matrix_project_point for Cogl 2.0...
*/
/**
* cogl_matrix_transform_point:
* @matrix: A 4x4 transformation matrix
@ -334,6 +338,125 @@ cogl_matrix_transform_point (const CoglMatrix *matrix,
float *z,
float *w);
#ifdef COGL_ENABLE_EXPERIMENTAL_API
#define cogl_matrix_transform_points cogl_matrix_transform_points_EXP
#define cogl_matrix_project_points cogl_matrix_project_points_EXP
/**
* cogl_matrix_transform_points:
* @matrix: A transformation matrix
* @n_components: The number of position components for each input point.
* (either 2 or 3)
* @stride_in: The stride in bytes between input points.
* @points_in: A pointer to the first component of the first input point.
* @stride_out: The stride in bytes between output points.
* @points_out: A pointer to the first component of the first output point.
* @n_points: The number of points to transform.
*
* Transforms an array of input points and writes the result to
* another array of output points. The input points can either have 2
* or 3 components each. The output points always have 3 components.
* The output array can simply point to the input array to do the
* transform in-place.
*
* If you need to transform 4 component points see
* cogl_matrix_project_points().
*
* Here's an example with differing input/output strides:
* |[
* typedef struct {
* float x,y;
* guint8 r,g,b,a;
* float s,t,p;
* } MyInVertex;
* typedef struct {
* guint8 r,g,b,a;
* float x,y,z;
* } MyOutVertex;
* MyInVertex vertices[N_VERTICES];
* MyOutVertex results[N_VERTICES];
* CoglMatrix matrix;
*
* my_load_vertices (vertices);
* my_get_matrix (&matrix);
*
* cogl_matrix_transform_points (&matrix,
* 2,
* sizeof (MyInVertex),
* &vertices[0].x,
* sizeof (MyOutVertex),
* &results[0].x,
* N_VERTICES);
* ]|
*
* Stability: Unstable
*/
void
cogl_matrix_transform_points (const CoglMatrix *matrix,
int n_components,
size_t stride_in,
void *points_in,
size_t stride_out,
void *points_out,
int n_points);
/**
* cogl_matrix_project_points:
* @matrix: A projection matrix
* @n_components: The number of position components for each input point.
* (either 2, 3 or 4)
* @stride_in: The stride in bytes between input points.
* @points_in: A pointer to the first component of the first input point.
* @stride_out: The stride in bytes between output points.
* @points_out: A pointer to the first component of the first output point.
* @n_points: The number of points to transform.
*
* Projects an array of input points and writes the result to another
* array of output points. The input points can either have 2, 3 or 4
* components each. The output points always have 4 components (known
* as homogenous coordinates). The output array can simply point to
* the input array to do the transform in-place.
*
* Here's an example with differing input/output strides:
* |[
* typedef struct {
* float x,y;
* guint8 r,g,b,a;
* float s,t,p;
* } MyInVertex;
* typedef struct {
* guint8 r,g,b,a;
* float x,y,z;
* } MyOutVertex;
* MyInVertex vertices[N_VERTICES];
* MyOutVertex results[N_VERTICES];
* CoglMatrix matrix;
*
* my_load_vertices (vertices);
* my_get_matrix (&matrix);
*
* cogl_matrix_project_points (&matrix,
* 2,
* sizeof (MyInVertex),
* &vertices[0].x,
* sizeof (MyOutVertex),
* &results[0].x,
* N_VERTICES);
* ]|
*
* Stability: Unstable
*/
void
cogl_matrix_project_points (const CoglMatrix *matrix,
int n_components,
size_t stride_in,
void *points_in,
size_t stride_out,
void *points_out,
int n_points);
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
G_END_DECLS
#endif /* __COGL_MATRIX_H */