cogl/offscreen: Move CoglOffscreen code to its own file

Moving the external direct struct access will come later.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
This commit is contained in:
Jonas Ådahl 2020-10-18 21:11:21 +02:00 committed by Robert Mader
parent 391866d415
commit e9e37dd0d1
8 changed files with 248 additions and 185 deletions

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@ -48,6 +48,7 @@
#include "cogl-sampler-cache-private.h" #include "cogl-sampler-cache-private.h"
#include "cogl-gl-header.h" #include "cogl-gl-header.h"
#include "cogl-framebuffer-private.h" #include "cogl-framebuffer-private.h"
#include "cogl-offscreen-private.h"
#include "cogl-onscreen-private.h" #include "cogl-onscreen-private.h"
#include "cogl-fence-private.h" #include "cogl-fence-private.h"
#include "cogl-poll-private.h" #include "cogl-poll-private.h"

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@ -37,8 +37,6 @@
#include "cogl-journal-private.h" #include "cogl-journal-private.h"
#include "winsys/cogl-winsys-private.h" #include "winsys/cogl-winsys-private.h"
#include "cogl-attribute-private.h" #include "cogl-attribute-private.h"
#include "cogl-offscreen.h"
#include "cogl-gl-header.h"
#include "cogl-clip-stack.h" #include "cogl-clip-stack.h"
typedef struct typedef struct
@ -49,12 +47,6 @@ typedef struct
gboolean stereo_enabled; gboolean stereo_enabled;
} CoglFramebufferConfig; } CoglFramebufferConfig;
/* Flags to pass to _cogl_offscreen_new_with_texture_full */
typedef enum
{
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;
/* XXX: The order of these indices determines the order they are /* XXX: The order of these indices determines the order they are
* flushed. * flushed.
* *
@ -110,39 +102,6 @@ typedef struct
int stencil; int stencil;
} CoglFramebufferBits; } CoglFramebufferBits;
typedef enum
{
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1L<<0,
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1L<<1,
COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1L<<2
} CoglOffscreenAllocateFlags;
typedef struct _CoglGlFbo
{
GLuint fbo_handle;
GList *renderbuffers;
int samples_per_pixel;
} CoglGlFbo;
struct _CoglOffscreen
{
CoglFramebuffer parent;
CoglGlFbo gl_fbo;
CoglTexture *texture;
int texture_level;
CoglTexture *depth_texture;
CoglOffscreenAllocateFlags allocation_flags;
/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
* fb->config to configure if we want a depth or stencil buffer so
* we can get rid of these flags */
CoglOffscreenFlags create_flags;
};
gboolean gboolean
cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer); cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer);
@ -243,24 +202,6 @@ _cogl_create_framebuffer_stack (void);
void void
_cogl_free_framebuffer_stack (GSList *stack); _cogl_free_framebuffer_stack (GSList *stack);
/*
* _cogl_offscreen_new_with_texture_full:
* @texture: A #CoglTexture pointer
* @create_flags: Flags specifying how to create the FBO
* @level: The mipmap level within the texture to target
*
* Creates a new offscreen buffer which will target the given
* texture. By default the buffer will have a depth and stencil
* buffer. This can be disabled by passing
* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
*
* Return value: the new CoglOffscreen object.
*/
CoglOffscreen *
_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglOffscreenFlags create_flags,
int level);
void void
_cogl_framebuffer_save_clip_stack (CoglFramebuffer *framebuffer); _cogl_framebuffer_save_clip_stack (CoglFramebuffer *framebuffer);

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@ -147,9 +147,6 @@ typedef struct _CoglFramebufferPrivate
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (CoglFramebuffer, cogl_framebuffer, G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (CoglFramebuffer, cogl_framebuffer,
G_TYPE_OBJECT) G_TYPE_OBJECT)
G_DEFINE_TYPE (CoglOffscreen, cogl_offscreen,
COGL_TYPE_FRAMEBUFFER)
uint32_t uint32_t
cogl_framebuffer_error_quark (void) cogl_framebuffer_error_quark (void)
{ {
@ -893,129 +890,6 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
priv->deps = NULL; priv->deps = NULL;
} }
CoglOffscreen *
_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglOffscreenFlags create_flags,
int level)
{
CoglContext *ctx = texture->context;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
g_return_val_if_fail (cogl_is_texture (texture), NULL);
offscreen = g_object_new (COGL_TYPE_OFFSCREEN,
"context", ctx,
NULL);
offscreen->texture = cogl_object_ref (texture);
offscreen->texture_level = level;
offscreen->create_flags = create_flags;
fb = COGL_FRAMEBUFFER (offscreen);
/* NB: we can't assume we can query the texture's width yet, since
* it might not have been allocated yet and for example if the
* texture is being loaded from a file then the file might not
* have been read yet. */
_cogl_texture_associate_framebuffer (texture, fb);
return offscreen;
}
CoglOffscreen *
cogl_offscreen_new_with_texture (CoglTexture *texture)
{
return _cogl_offscreen_new_with_texture_full (texture, 0, 0);
}
CoglTexture *
cogl_offscreen_get_texture (CoglOffscreen *offscreen)
{
return offscreen->texture;
}
static gboolean
cogl_offscreen_allocate (CoglFramebuffer *framebuffer,
GError **error)
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
if (!cogl_texture_allocate (offscreen->texture, error))
return FALSE;
/* NB: it's only after allocating the texture that we will
* determine whether a texture needs slicing... */
if (cogl_texture_is_sliced (offscreen->texture))
{
g_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED,
"Can't create offscreen framebuffer from "
"sliced texture");
return FALSE;
}
/* Now that the texture has been allocated we can determine a
* size for the framebuffer... */
priv->width = cogl_texture_get_width (offscreen->texture);
priv->height = cogl_texture_get_height (offscreen->texture);
priv->viewport_width = priv->width;
priv->viewport_height = priv->height;
/* Forward the texture format as the internal format of the
* framebuffer */
priv->internal_format =
_cogl_texture_get_format (offscreen->texture);
if (!ctx->driver_vtable->offscreen_allocate (offscreen, error))
return FALSE;
return TRUE;
}
static gboolean
cogl_offscreen_is_y_flipped (CoglFramebuffer *framebuffer)
{
return TRUE;
}
static void
cogl_offscreen_dispose (GObject *object)
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (object);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
CoglFramebufferPrivate *priv =
cogl_framebuffer_get_instance_private (framebuffer);
CoglContext *ctx = priv->context;
if (offscreen->texture)
ctx->driver_vtable->offscreen_free (offscreen);
G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
cogl_clear_object (&offscreen->texture);
cogl_clear_object (&offscreen->depth_texture);
}
static void
cogl_offscreen_init (CoglOffscreen *offscreen)
{
}
static void
cogl_offscreen_class_init (CoglOffscreenClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
CoglFramebufferClass *framebuffer_class = COGL_FRAMEBUFFER_CLASS (klass);
object_class->dispose = cogl_offscreen_dispose;
framebuffer_class->allocate = cogl_offscreen_allocate;
framebuffer_class->is_y_flipped = cogl_offscreen_is_y_flipped;
}
gboolean gboolean
cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer) cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer)
{ {

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@ -0,0 +1,91 @@
/*
* Copyright (C) 2007,2008,2009 Intel Corporation.
* Copyright (C) 2019 DisplayLink (UK) Ltd.
* Copyright (C) 2020 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef COGL_OFFSCREEN_PRIVATE_H
#define COGL_OFFSCREEN_PRIVATE_H
#include "cogl-gl-header.h"
#include "cogl-offscreen.h"
/* Flags to pass to _cogl_offscreen_new_with_texture_full */
typedef enum
{
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;
typedef enum
{
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1 << 0,
COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1 << 1,
COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1 << 2,
} CoglOffscreenAllocateFlags;
typedef struct _CoglGLFramebuffer
{
GLuint fbo_handle;
GList *renderbuffers;
int samples_per_pixel;
} CoglGlFbo;
struct _CoglOffscreen
{
CoglFramebuffer parent;
CoglGlFbo gl_fbo;
CoglTexture *texture;
int texture_level;
CoglTexture *depth_texture;
CoglOffscreenAllocateFlags allocation_flags;
/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
* fb->config to configure if we want a depth or stencil buffer so
* we can get rid of these flags */
CoglOffscreenFlags create_flags;
};
/*
* _cogl_offscreen_new_with_texture_full:
* @texture: A #CoglTexture pointer
* @create_flags: Flags specifying how to create the FBO
* @level: The mipmap level within the texture to target
*
* Creates a new offscreen buffer which will target the given
* texture. By default the buffer will have a depth and stencil
* buffer. This can be disabled by passing
* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
*
* Return value: the new CoglOffscreen object.
*/
CoglOffscreen *
_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglOffscreenFlags create_flags,
int level);
#endif /* COGL_OFFSCREEN_PRIVATE_H */

152
cogl/cogl/cogl-offscreen.c Normal file
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@ -0,0 +1,152 @@
/*
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
* Copyright (C) 2019 DisplayLink (UK) Ltd.
* Copyright (C) 2020 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "cogl-config.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-offscreen-private.h"
#include "cogl-texture-private.h"
G_DEFINE_TYPE (CoglOffscreen, cogl_offscreen,
COGL_TYPE_FRAMEBUFFER)
CoglOffscreen *
_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglOffscreenFlags create_flags,
int level)
{
CoglContext *ctx = texture->context;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
g_return_val_if_fail (cogl_is_texture (texture), NULL);
offscreen = g_object_new (COGL_TYPE_OFFSCREEN,
"context", ctx,
NULL);
offscreen->texture = cogl_object_ref (texture);
offscreen->texture_level = level;
offscreen->create_flags = create_flags;
fb = COGL_FRAMEBUFFER (offscreen);
/* NB: we can't assume we can query the texture's width yet, since
* it might not have been allocated yet and for example if the
* texture is being loaded from a file then the file might not
* have been read yet. */
_cogl_texture_associate_framebuffer (texture, fb);
return offscreen;
}
CoglOffscreen *
cogl_offscreen_new_with_texture (CoglTexture *texture)
{
return _cogl_offscreen_new_with_texture_full (texture, 0, 0);
}
CoglTexture *
cogl_offscreen_get_texture (CoglOffscreen *offscreen)
{
return offscreen->texture;
}
static gboolean
cogl_offscreen_allocate (CoglFramebuffer *framebuffer,
GError **error)
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglPixelFormat texture_format;
int width, height;
if (!cogl_texture_allocate (offscreen->texture, error))
return FALSE;
/* NB: it's only after allocating the texture that we will
* determine whether a texture needs slicing... */
if (cogl_texture_is_sliced (offscreen->texture))
{
g_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED,
"Can't create offscreen framebuffer from "
"sliced texture");
return FALSE;
}
width = cogl_texture_get_width (offscreen->texture);
height = cogl_texture_get_height (offscreen->texture);
cogl_framebuffer_update_size (framebuffer, width, height);
texture_format = _cogl_texture_get_format (offscreen->texture);
_cogl_framebuffer_set_internal_format (framebuffer, texture_format);
if (!ctx->driver_vtable->offscreen_allocate (offscreen, error))
return FALSE;
return TRUE;
}
static gboolean
cogl_offscreen_is_y_flipped (CoglFramebuffer *framebuffer)
{
return TRUE;
}
static void
cogl_offscreen_dispose (GObject *object)
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (object);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
if (offscreen->texture)
ctx->driver_vtable->offscreen_free (offscreen);
G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
cogl_clear_object (&offscreen->texture);
cogl_clear_object (&offscreen->depth_texture);
}
static void
cogl_offscreen_init (CoglOffscreen *offscreen)
{
}
static void
cogl_offscreen_class_init (CoglOffscreenClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
CoglFramebufferClass *framebuffer_class = COGL_FRAMEBUFFER_CLASS (klass);
object_class->dispose = cogl_offscreen_dispose;
framebuffer_class->allocate = cogl_offscreen_allocate;
framebuffer_class->is_y_flipped = cogl_offscreen_is_y_flipped;
}

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@ -52,6 +52,7 @@
#include "cogl-context-private.h" #include "cogl-context-private.h"
#include "cogl-object-private.h" #include "cogl-object-private.h"
#include "cogl-object-private.h" #include "cogl-object-private.h"
#include "cogl-offscreen-private.h"
#include "cogl-framebuffer-private.h" #include "cogl-framebuffer-private.h"
#include "cogl1-context.h" #include "cogl1-context.h"
#include "cogl-sub-texture.h" #include "cogl-sub-texture.h"

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@ -34,6 +34,7 @@
#include "cogl-context-private.h" #include "cogl-context-private.h"
#include "cogl-framebuffer-private.h" #include "cogl-framebuffer-private.h"
#include "cogl-framebuffer.h" #include "cogl-framebuffer.h"
#include "cogl-offscreen-private.h"
#include "cogl-texture-private.h" #include "cogl-texture-private.h"
#include "driver/gl/cogl-util-gl-private.h" #include "driver/gl/cogl-util-gl-private.h"
#include "driver/gl/cogl-framebuffer-gl-private.h" #include "driver/gl/cogl-framebuffer-gl-private.h"

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@ -308,6 +308,8 @@ cogl_sources = [
'cogl-spans.c', 'cogl-spans.c',
'cogl-journal-private.h', 'cogl-journal-private.h',
'cogl-journal.c', 'cogl-journal.c',
'cogl-offscreen-private.h',
'cogl-offscreen.c',
'cogl-frame-info-private.h', 'cogl-frame-info-private.h',
'cogl-frame-info.c', 'cogl-frame-info.c',
'cogl-framebuffer-private.h', 'cogl-framebuffer-private.h',