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Fix some doc issues
Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -65,7 +65,7 @@ typedef struct _CoglBuffer CoglBuffer;
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/**
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* cogl_is_buffer:
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* @buffer: a buffer object
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* @object: a buffer object
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*
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* Checks whether @buffer is a buffer object.
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*
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@ -386,7 +386,7 @@ cogl_framebuffer_set_modelview_matrix (CoglFramebuffer *framebuffer,
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/**
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* cogl_framebuffer_perspective:
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* @framebuffer: A #CoglFramebuffer pointer
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* @fovy: Vertical field of view angle in degrees.
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* @fov_y: Vertical field of view angle in degrees.
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* @aspect: The (width over height) aspect ratio for display
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* @z_near: The distance to the near clipping plane (Must be positive,
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* and must not be 0)
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@ -484,7 +484,7 @@ cogl_framebuffer_get_projection_matrix (CoglFramebuffer *framebuffer,
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CoglMatrix *matrix);
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/**
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* cogl_set_projection_matrix:
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* cogl_framebuffer_set_projection_matrix:
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* @framebuffer: A #CoglFramebuffer pointer
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* @matrix: the new projection matrix
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*
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@ -770,7 +770,7 @@ cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_set_samples_per_pixel:
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* @framebuffer: A #CoglFramebuffer framebuffer
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* @n: The minimum number of samples per pixel
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* @samples_per_pixel: The minimum number of samples per pixel
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*
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* Requires that when rendering to @framebuffer then @n point samples
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* should be made per pixel which will all contribute to the final
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@ -1221,9 +1221,9 @@ cogl_material_set_depth_state (CoglMaterial *material,
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GError **error);
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/**
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* cogl_material_get_depth_state
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* cogl_material_get_depth_state:
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* @material: A #CoglMaterial object
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* @state: A destination #CoglDepthState struct
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* @state_out: A destination #CoglDepthState struct
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*
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* Retrieves the current depth state configuration for the given
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* @pipeline as previously set using cogl_pipeline_set_depth_state().
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@ -276,7 +276,7 @@ cogl_matrix_frustum (CoglMatrix *matrix,
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/**
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* cogl_matrix_perspective:
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* @matrix: A 4x4 transformation matrix
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* @fovy: Vertical field of view angle in degrees.
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* @fov_y: Vertical field of view angle in degrees.
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* @aspect: The (width over height) aspect ratio for display
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* @z_near: The distance to the near clipping plane (Must be positive,
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* and must not be 0)
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@ -129,8 +129,8 @@ typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
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* @ty_1: The top-left y coordinate of the region to iterate
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* @tx_2: The bottom-right x coordinate of the region to iterate
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* @ty_2: The bottom-right y coordinate of the region to iterate
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* @wrap_x: The wrap mode for the x-axis
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* @wrap_y: The wrap mode for the y-axis
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* @wrap_s: The wrap mode for the x-axis
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* @wrap_t: The wrap mode for the y-axis
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* @callback: A #CoglMetaTextureCallback pointer to be called
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* for each low-level texture within the specified region.
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* @user_data: A private pointer that is passed to @callback.
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@ -164,7 +164,7 @@ cogl_quaternion_init (CoglQuaternion *quaternion,
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/**
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* cogl_quaternion_init_from_angle_vector:
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* @quaternion: An uninitialized #CoglQuaternion
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* @axis: your 3 component axis vector about which you want to rotate.
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* @axis3f: your 3 component axis vector about which you want to rotate.
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*
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* Initializes a quaternion that rotates @angle degrees around the
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* given @axis vector. The axis vector does not need to be
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@ -330,8 +330,8 @@ cogl_quaternion_normalize (CoglQuaternion *quaternion);
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/**
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* cogl_quaternion_dot_product:
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* @quaternion: A #CoglQuaternion
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*
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* @a: A #CoglQuaternion
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* @b: A #CoglQuaternion
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*
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* Since: 2.0
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*/
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