cogl-buffer: Track the last used bind target in CoglBuffer

This makes CoglBuffer track the last used bind target as a private
property. This is later used when binding a buffer to map instead of
always using the PIXEL_UNPACK target.

This also adds some additional sanity checks that code doesn't try to
nest binds to the same target or bind a buffer to multiple targets at
the same time.
This commit is contained in:
Robert Bragg
2010-07-05 23:24:34 +01:00
parent 7571cc1923
commit e98ee6665b
7 changed files with 123 additions and 41 deletions

View File

@ -59,9 +59,6 @@
#define glDeleteBuffers ctx->drv.pf_glDeleteBuffers
#define glMapBuffer ctx->drv.pf_glMapBuffer
#define glUnmapBuffer ctx->drv.pf_glUnmapBuffer
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB
#endif
#elif defined (HAVE_COGL_GLES2)
@ -69,6 +66,19 @@
#endif
#ifndef GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER 0x88EB
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8893
#endif
/* XXX:
* The CoglHandle macros don't support any form of inheritance, so for
* now we implement the CoglObject support for the CoglBuffer
@ -105,6 +115,7 @@ cogl_is_buffer (const void *object)
void
_cogl_buffer_initialize (CoglBuffer *buffer,
unsigned int size,
CoglBufferBindTarget default_target,
CoglBufferUsageHint usage_hint,
CoglBufferUpdateHint update_hint)
{
@ -112,6 +123,7 @@ _cogl_buffer_initialize (CoglBuffer *buffer,
buffer->flags = COGL_BUFFER_FLAG_NONE;
buffer->size = size;
buffer->last_target = default_target;
buffer->usage_hint = usage_hint;
buffer->update_hint = update_hint;
buffer->data = NULL;
@ -124,6 +136,30 @@ _cogl_buffer_fini (CoglBuffer *buffer)
cogl_buffer_unmap (buffer);
}
GLenum
_cogl_buffer_get_last_gl_target (CoglBuffer *buffer)
{
switch (buffer->last_target)
{
case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
return GL_PIXEL_PACK_BUFFER;
case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
return GL_PIXEL_UNPACK_BUFFER;
case COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY:
return GL_ARRAY_BUFFER;
case COGL_BUFFER_BIND_TARGET_VERTEX_INDICES_ARRAY:
return GL_ELEMENT_ARRAY_BUFFER;
default:
g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
}
}
CoglBufferBindTarget
_cogl_buffer_get_last_bind_target (CoglBuffer *buffer)
{
return buffer->last_target;
}
/* OpenGL ES 1.1 and 2 have a GL_OES_mapbuffer extension that is able to map
* VBOs for write only, we don't support that in CoglBuffer */
#if defined (COGL_HAS_GLES)
@ -132,6 +168,7 @@ _cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
{
return 0;
}
#else
GLenum
_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
@ -174,27 +211,46 @@ _cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
#endif
void
_cogl_buffer_bind (CoglBuffer *buffer,
GLenum target)
_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Don't bind again an already bound pbo */
if (ctx->current_pbo == buffer)
return;
g_return_if_fail (buffer != NULL);
if (buffer && COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
/* Don't allow binding the buffer to multiple targets at the same time */
g_return_if_fail (ctx->current_buffer[buffer->last_target] != buffer);
/* Don't allow nesting binds to the same target */
g_return_if_fail (ctx->current_buffer[target] == NULL);
buffer->last_target = target;
if (COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
{
GE( glBindBuffer (target, buffer->gl_handle) );
}
else if (buffer == NULL &&
ctx->current_pbo &&
COGL_BUFFER_FLAG_IS_SET (ctx->current_pbo, BUFFER_OBJECT))
{
GE( glBindBuffer (target, 0) );
GLenum gl_target = _cogl_buffer_get_last_gl_target (buffer);
GE( glBindBuffer (gl_target, buffer->gl_handle) );
}
ctx->current_pbo = buffer;
ctx->current_buffer[target] = buffer;
}
void
_cogl_buffer_unbind (CoglBuffer *buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (buffer != NULL);
/* the unbind should pair up with a previous bind */
g_return_if_fail (ctx->current_buffer[buffer->last_target] == buffer);
if (COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
{
GLenum gl_target = _cogl_buffer_get_last_gl_target (buffer);
GE( glBindBuffer (gl_target, 0) );
}
ctx->current_buffer[buffer->last_target] = NULL;
}
unsigned int