mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 17:40:40 -05:00
rectangles: rely on meta-texture api for clamping
Instead of emulating _CLAMP_TO_EDGE in cogl-primitives.c we now defer to cogl_meta_texture_foreach_in_region() to support _CLAMP_TO_EDGE for us. Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
parent
4c49f83056
commit
e9075931e3
@ -190,8 +190,6 @@ static void
|
||||
_cogl_texture_quad_multiple_primitives (CoglTexture *texture,
|
||||
CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
gboolean check_clamp_s,
|
||||
gboolean check_clamp_t,
|
||||
const float *position,
|
||||
float tx_1,
|
||||
float ty_1,
|
||||
@ -211,110 +209,6 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
|
||||
wrap_s = cogl_pipeline_get_layer_wrap_mode_s (pipeline, layer_index);
|
||||
wrap_t = cogl_pipeline_get_layer_wrap_mode_t (pipeline, layer_index);
|
||||
|
||||
/* If the wrap mode is clamp to edge then we'll recursively draw the
|
||||
stretched part and replace the coordinates */
|
||||
if (check_clamp_s &&
|
||||
wrap_s == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE && tx_1 != tx_2)
|
||||
{
|
||||
float *replacement_position = g_newa (float, 4);
|
||||
float old_tx_1 = tx_1, old_tx_2 = tx_2;
|
||||
|
||||
memcpy (replacement_position, position, sizeof (float) * 4);
|
||||
|
||||
tx_1 = CLAMP (tx_1, 0.0f, 1.0f);
|
||||
tx_2 = CLAMP (tx_2, 0.0f, 1.0f);
|
||||
|
||||
if (old_tx_1 != tx_1)
|
||||
{
|
||||
/* Draw the left part of the quad as a stretched copy of tx_1 */
|
||||
float tmp_position[] =
|
||||
{ position[0], position[1],
|
||||
(position[0] +
|
||||
(position[2] - position[0]) *
|
||||
(tx_1 - old_tx_1) / (old_tx_2 - old_tx_1)),
|
||||
position[3] };
|
||||
_cogl_texture_quad_multiple_primitives (texture, pipeline,
|
||||
layer_index,
|
||||
FALSE, TRUE,
|
||||
tmp_position,
|
||||
tx_1, ty_1, tx_1, ty_2);
|
||||
replacement_position[0] = tmp_position[2];
|
||||
}
|
||||
|
||||
if (old_tx_2 != tx_2)
|
||||
{
|
||||
/* Draw the right part of the quad as a stretched copy of tx_2 */
|
||||
float tmp_position[] =
|
||||
{ (position[0] +
|
||||
(position[2] - position[0]) *
|
||||
(tx_2 - old_tx_1) / (old_tx_2 - old_tx_1)),
|
||||
position[1], position[2], position[3] };
|
||||
_cogl_texture_quad_multiple_primitives (texture, pipeline,
|
||||
layer_index,
|
||||
FALSE, TRUE,
|
||||
tmp_position,
|
||||
tx_2, ty_1, tx_2, ty_2);
|
||||
replacement_position[2] = tmp_position[0];
|
||||
}
|
||||
|
||||
/* If there's no main part left then we don't need to continue */
|
||||
if (tx_1 == tx_2)
|
||||
return;
|
||||
|
||||
position = replacement_position;
|
||||
}
|
||||
|
||||
if (check_clamp_t &&
|
||||
wrap_t == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE && ty_1 != ty_2)
|
||||
{
|
||||
float *replacement_position = g_newa (float, 4);
|
||||
float old_ty_1 = ty_1, old_ty_2 = ty_2;
|
||||
|
||||
memcpy (replacement_position, position, sizeof (float) * 4);
|
||||
|
||||
ty_1 = CLAMP (ty_1, 0.0f, 1.0f);
|
||||
ty_2 = CLAMP (ty_2, 0.0f, 1.0f);
|
||||
|
||||
if (old_ty_1 != ty_1)
|
||||
{
|
||||
/* Draw the top part of the quad as a stretched copy of ty_1 */
|
||||
float tmp_position[] =
|
||||
{ position[0], position[1], position[2],
|
||||
(position[1] +
|
||||
(position[3] - position[1]) *
|
||||
(ty_1 - old_ty_1) / (old_ty_2 - old_ty_1)) };
|
||||
_cogl_texture_quad_multiple_primitives (texture, pipeline,
|
||||
layer_index,
|
||||
TRUE, FALSE,
|
||||
tmp_position,
|
||||
tx_1, ty_1, tx_2, ty_1);
|
||||
replacement_position[1] = tmp_position[3];
|
||||
}
|
||||
|
||||
if (old_ty_2 != ty_2)
|
||||
{
|
||||
/* Draw the bottom part of the quad as a stretched copy of ty_2 */
|
||||
float tmp_position[] =
|
||||
{ position[0],
|
||||
(position[1] +
|
||||
(position[3] - position[1]) *
|
||||
(ty_2 - old_ty_1) / (old_ty_2 - old_ty_1)),
|
||||
position[2], position[3] };
|
||||
_cogl_texture_quad_multiple_primitives (texture, pipeline,
|
||||
layer_index,
|
||||
TRUE, FALSE,
|
||||
tmp_position,
|
||||
tx_1, ty_2, tx_2, ty_2);
|
||||
replacement_position[3] = tmp_position[1];
|
||||
}
|
||||
|
||||
/* If there's no main part left then we don't need to continue */
|
||||
if (ty_1 == ty_2)
|
||||
return;
|
||||
|
||||
position = replacement_position;
|
||||
}
|
||||
|
||||
validate_first_layer_state.override_pipeline = NULL;
|
||||
cogl_pipeline_foreach_layer (pipeline,
|
||||
validate_first_layer_cb,
|
||||
@ -368,15 +262,11 @@ _cogl_texture_quad_multiple_primitives (CoglTexture *texture,
|
||||
state.v_to_q_scale_x = fabs (state.quad_len_x / (tx_2 - tx_1));
|
||||
state.v_to_q_scale_y = fabs (state.quad_len_y / (ty_2 - ty_1));
|
||||
|
||||
/* cogl_meta_texture_foreach_in_region only allows WRAP_MODE_REPEAT
|
||||
* and WRAP_MODE_MIRRORED_REPEAT. If CLAMP_TO_EDGE is in use then we
|
||||
* have already dealt with emulation for that and we can just pass
|
||||
* WRAP_MODE_REPEAT here... */
|
||||
if (wrap_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC ||
|
||||
wrap_s == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
|
||||
/* For backwards compatablity the default wrap mode for cogl_rectangle() is
|
||||
* _REPEAT... */
|
||||
if (wrap_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
||||
wrap_s = COGL_PIPELINE_WRAP_MODE_REPEAT;
|
||||
if (wrap_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC ||
|
||||
wrap_t == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
|
||||
if (wrap_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
||||
wrap_t = COGL_PIPELINE_WRAP_MODE_REPEAT;
|
||||
|
||||
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
|
||||
@ -819,7 +709,6 @@ _cogl_rectangles_with_multitexture_coords (
|
||||
_cogl_texture_quad_multiple_primitives (texture,
|
||||
pipeline,
|
||||
state.first_layer,
|
||||
TRUE, TRUE,
|
||||
rects[i].position,
|
||||
tex_coords[0],
|
||||
tex_coords[1],
|
||||
|
Loading…
Reference in New Issue
Block a user