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renderer-native: Advertise _FEATURE_SWAP_THROTTLE
Because it is implemented and always on. By advertising this fact the master clock is able to sync to the native refresh rate instead of always using the fallback of 60.00Hz. https://bugzilla.gnome.org/show_bug.cgi?id=781296
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@ -2082,6 +2082,13 @@ meta_renderer_native_init_egl_context (CoglContext *cogl_context,
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
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TRUE);
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TRUE);
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/* COGL_WINSYS_FEATURE_SWAP_THROTTLE is always true for this renderer
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* because we have the call to wait_for_pending_flips on every frame.
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*/
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COGL_FLAGS_SET (cogl_context->winsys_features,
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COGL_WINSYS_FEATURE_SWAP_THROTTLE,
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TRUE);
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#ifdef HAVE_EGL_DEVICE
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#ifdef HAVE_EGL_DEVICE
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if (renderer_gpu_data->mode == META_RENDERER_NATIVE_MODE_EGL_DEVICE)
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if (renderer_gpu_data->mode == META_RENDERER_NATIVE_MODE_EGL_DEVICE)
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COGL_FLAGS_SET (cogl_context->features,
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COGL_FLAGS_SET (cogl_context->features,
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@ -2717,8 +2724,12 @@ meta_renderer_native_create_onscreen (MetaRendererNative *renderer_native,
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}
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}
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onscreen = cogl_onscreen_new (context, width, height);
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onscreen = cogl_onscreen_new (context, width, height);
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cogl_onscreen_set_swap_throttled (onscreen,
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_clutter_get_sync_to_vblank ());
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/* We have wait_for_pending_flips hardcoded, so throttling always. */
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cogl_onscreen_set_swap_throttled (onscreen, TRUE);
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if (!_clutter_get_sync_to_vblank ())
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g_warning ("Request to disable sync-to-vblank is being ignored. "
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"MetaRendererNative does not support disabling it.");
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), error))
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), error))
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{
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{
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