bitmap: Store a pointer to the context

This adds a context member to CoglBitmap which stores the context it
was created with. That way it can be used in texture constructors
which use a bitmap. There is also an internal private function to get
the context out of the bitmap which all of the texture constructors
now use. _cogl_texture_3d_new_from_bitmap has had its context
parameter removed so that it more closely matches the other bitmap
constructors.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts
2012-04-04 13:57:42 +01:00
parent be9d5b34c6
commit e7df2dbf79
9 changed files with 35 additions and 22 deletions

View File

@ -38,6 +38,10 @@
struct _CoglBitmap
{
CoglHandleObject _parent;
/* Pointer back to the context that this bitmap was created with */
CoglContext *context;
CoglPixelFormat format;
int width;
int height;
@ -73,6 +77,9 @@ _cogl_bitmap_free (CoglBitmap *bmp)
if (bmp->buffer)
cogl_object_unref (bmp->buffer);
if (bmp->context)
cogl_object_unref (bmp->context);
g_slice_free (CoglBitmap, bmp);
}
@ -104,10 +111,8 @@ _cogl_bitmap_copy (CoglBitmap *src_bmp)
int width = cogl_bitmap_get_width (src_bmp);
int height = cogl_bitmap_get_height (src_bmp);
_COGL_GET_CONTEXT (ctx, NULL);
dst_bmp =
_cogl_bitmap_new_with_malloc_buffer (ctx,
_cogl_bitmap_new_with_malloc_buffer (src_bmp->context,
width, height,
src_format);
@ -188,6 +193,7 @@ cogl_bitmap_new_for_data (CoglContext *context,
g_return_val_if_fail (cogl_is_context (context), NULL);
bmp = g_slice_new (CoglBitmap);
bmp->context = cogl_object_ref (context);
bmp->format = format;
bmp->width = width;
bmp->height = height;
@ -235,9 +241,7 @@ _cogl_bitmap_new_shared (CoglBitmap *shared_bmp,
{
CoglBitmap *bmp;
_COGL_GET_CONTEXT (ctx, NULL);
bmp = cogl_bitmap_new_for_data (ctx,
bmp = cogl_bitmap_new_for_data (shared_bmp->context,
width, height,
format,
rowstride,
@ -474,3 +478,9 @@ _cogl_bitmap_unbind (CoglBitmap *bitmap)
else
_cogl_bitmap_unmap (bitmap);
}
CoglContext *
_cogl_bitmap_get_context (CoglBitmap *bitmap)
{
return bitmap->context;
}