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cogl/framebuffer: Fix argument naming to blit_framebuffer()
The first argument is the framebuffer operated on, so in order to stay consistest, rename 'src' to 'framebuffer'. The second is the destination. The destination is commonly referred to as 'dst' elsewhere, so rename 'dest' to 'dst'. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
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@ -1277,8 +1277,8 @@ cogl_framebuffer_read_pixels (CoglFramebuffer *framebuffer,
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}
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gboolean
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cogl_blit_framebuffer (CoglFramebuffer *src,
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CoglFramebuffer *dest,
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cogl_blit_framebuffer (CoglFramebuffer *framebuffer,
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CoglFramebuffer *dst,
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int src_x,
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int src_y,
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int dst_x,
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@ -1287,7 +1287,7 @@ cogl_blit_framebuffer (CoglFramebuffer *src,
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int height,
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GError **error)
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{
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CoglContext *ctx = src->context;
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CoglContext *ctx = framebuffer->context;
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int src_x1, src_y1, src_x2, src_y2;
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int dst_x1, dst_y1, dst_x2, dst_y2;
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@ -1300,8 +1300,8 @@ cogl_blit_framebuffer (CoglFramebuffer *src,
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}
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/* The buffers must use the same premult convention */
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if ((src->internal_format & COGL_PREMULT_BIT) !=
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(dest->internal_format & COGL_PREMULT_BIT))
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if ((framebuffer->internal_format & COGL_PREMULT_BIT) !=
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(dst->internal_format & COGL_PREMULT_BIT))
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{
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g_set_error_literal (error, COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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@ -1312,12 +1312,12 @@ cogl_blit_framebuffer (CoglFramebuffer *src,
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/* Make sure any batched primitives get submitted to the driver
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* before blitting
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*/
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_cogl_framebuffer_flush_journal (src);
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_cogl_framebuffer_flush_journal (framebuffer);
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/* Make sure the current framebuffers are bound. We explicitly avoid
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flushing the clip state so we can bind our own empty state */
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_cogl_framebuffer_flush_state (dest,
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src,
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_cogl_framebuffer_flush_state (dst,
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framebuffer,
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COGL_FRAMEBUFFER_STATE_ALL &
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~COGL_FRAMEBUFFER_STATE_CLIP);
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@ -1325,7 +1325,7 @@ cogl_blit_framebuffer (CoglFramebuffer *src,
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by the scissor and we want to hide this feature for the Cogl API
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because it's not obvious to an app how the clip state will affect
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the scissor */
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_cogl_clip_stack_flush (NULL, dest);
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_cogl_clip_stack_flush (NULL, dst);
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/* XXX: Because we are manually flushing clip state here we need to
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* make sure that the clip state gets updated the next time we flush
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@ -1336,7 +1336,7 @@ cogl_blit_framebuffer (CoglFramebuffer *src,
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/* Offscreens we do the normal way, onscreens need an y-flip. Even if
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* we consider offscreens to be rendered upside-down, the offscreen
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* orientation is in this function's API. */
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if (cogl_is_offscreen (src))
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if (cogl_is_offscreen (framebuffer))
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{
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src_x1 = src_x;
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src_y1 = src_y;
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@ -1346,12 +1346,12 @@ cogl_blit_framebuffer (CoglFramebuffer *src,
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else
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{
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src_x1 = src_x;
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src_y1 = cogl_framebuffer_get_height (src) - src_y;
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src_y1 = cogl_framebuffer_get_height (framebuffer) - src_y;
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src_x2 = src_x + width;
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src_y2 = src_y1 - height;
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}
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if (cogl_is_offscreen (dest))
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if (cogl_is_offscreen (dst))
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{
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dst_x1 = dst_x;
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dst_y1 = dst_y;
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@ -1361,7 +1361,7 @@ cogl_blit_framebuffer (CoglFramebuffer *src,
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else
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{
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dst_x1 = dst_x;
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dst_y1 = cogl_framebuffer_get_height (dest) - dst_y;
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dst_y1 = cogl_framebuffer_get_height (dst) - dst_y;
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dst_x2 = dst_x + width;
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dst_y2 = dst_y1 - height;
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}
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@ -1495,8 +1495,8 @@ cogl_is_framebuffer (void *object);
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/**
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* cogl_blit_framebuffer:
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* @src: The source #CoglFramebuffer
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* @dest: The destination #CoglFramebuffer
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* @framebuffer: The source #CoglFramebuffer
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* @dst: The destination #CoglFramebuffer
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* @src_x: Source x position
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* @src_y: Source y position
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* @dst_x: Destination x position
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@ -1546,8 +1546,8 @@ cogl_is_framebuffer (void *object);
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* COGL_SYSTEM_ERROR will be created.
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*/
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COGL_EXPORT gboolean
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cogl_blit_framebuffer (CoglFramebuffer *src,
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CoglFramebuffer *dest,
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cogl_blit_framebuffer (CoglFramebuffer *framebuffer,
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CoglFramebuffer *dst,
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int src_x,
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int src_y,
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int dst_x,
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