cogl: Remove never-changing COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE state

https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
This commit is contained in:
Adam Jackson 2019-03-08 12:42:55 -05:00
parent c881b4970d
commit e71f44dbd6
7 changed files with 7 additions and 181 deletions

View File

@ -55,7 +55,6 @@ typedef enum
{
/* sparse state */
COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
@ -82,8 +81,6 @@ typedef enum
{
COGL_PIPELINE_LAYER_STATE_UNIT =
1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_SAMPLER =
@ -237,11 +234,6 @@ struct _CoglPipelineLayer
/* Each layer is directly associated with a single texture unit */
int unit_index;
/* The type of the texture. This is always set even if the texture
is NULL and it will be used to determine what type of texture
lookups to use in any shaders generated by the pipeline
backends. */
CoglTextureType texture_type;
/* The texture for this layer, or NULL for an empty
* layer */
CoglTexture *texture;
@ -347,9 +339,6 @@ _cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
CoglTexture *
_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
CoglTextureType
_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);

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@ -50,11 +50,6 @@ CoglPipelineFilter
_cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
int layer_index);
gboolean
_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
CoglPipelineEvalFlags flags);
gboolean
_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
@ -93,11 +88,6 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,
CoglPipelineHashState *state);
void
_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,
CoglPipelineHashState *state);
void
_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,

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@ -136,87 +136,6 @@ cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
return _cogl_pipeline_layer_get_texture (layer);
}
CoglTextureType
_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer)
{
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE);
return authority->texture_type;
}
static void
_cogl_pipeline_set_layer_texture_type (CoglPipeline *pipeline,
int layer_index,
CoglTextureType texture_type)
{
CoglPipelineLayerState change = COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE;
CoglPipelineLayer *layer;
CoglPipelineLayer *authority;
CoglPipelineLayer *new;
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
*
* Note: If the layer already existed it's possibly owned by another
* pipeline. If the layer is created then it will be owned by
* pipeline. */
layer = _cogl_pipeline_get_layer (pipeline, layer_index);
/* Now find the ancestor of the layer that is the authority for the
* state we want to change */
authority = _cogl_pipeline_layer_get_authority (layer, change);
if (texture_type == authority->texture_type)
return;
new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, change);
if (new != layer)
layer = new;
else
{
/* If the original layer we found is currently the authority on
* the state we are changing see if we can revert to one of our
* ancestors being the authority. */
if (layer == authority &&
_cogl_pipeline_layer_get_parent (authority) != NULL)
{
CoglPipelineLayer *parent =
_cogl_pipeline_layer_get_parent (authority);
CoglPipelineLayer *old_authority =
_cogl_pipeline_layer_get_authority (parent, change);
if (old_authority->texture_type == texture_type)
{
layer->differences &= ~change;
g_assert (layer->owner == pipeline);
if (layer->differences == 0)
_cogl_pipeline_prune_empty_layer_difference (pipeline,
layer);
goto changed;
}
}
}
layer->texture_type = texture_type;
/* If we weren't previously the authority on this state then we need
* to extended our differences mask and so it's possible that some
* of our ancestry will now become redundant, so we aim to reparent
* ourselves if that's true... */
if (layer != authority)
{
layer->differences |= change;
_cogl_pipeline_layer_prune_redundant_ancestry (layer);
}
changed:
pipeline->dirty_real_blend_enable = TRUE;
}
static void
_cogl_pipeline_set_layer_texture_data (CoglPipeline *pipeline,
int layer_index,
@ -301,32 +220,6 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
int layer_index,
CoglTexture *texture)
{
/* For the convenience of fragend code we separate texture state
* into the "type" and the "data", and setting a layer texture
* updates both of these properties.
*
* One example for why this is helpful is that the fragends may
* cache programs they generate and want to re-use those programs
* with all pipelines having equivalent fragment processing state.
* For the sake of determining if pipelines have equivalent fragment
* processing state we don't need to compare that the same
* underlying texture objects are referenced by the pipelines but we
* do need to see if they use the same texture types. Making this
* distinction is much simpler if they are in different state
* groups.
*
* Note: if a NULL texture is set then we leave the type unchanged
* so we can avoid needlessly invalidating any associated fragment
* program.
*/
if (texture)
{
CoglTextureType texture_type =
_cogl_texture_get_type (texture);
_cogl_pipeline_set_layer_texture_type (pipeline,
layer_index,
texture_type);
}
_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, texture);
}
@ -335,7 +228,6 @@ cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
int layer_index,
CoglTextureType texture_type)
{
_cogl_pipeline_set_layer_texture_type (pipeline, layer_index, texture_type);
_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, NULL);
}
@ -922,14 +814,6 @@ cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
snippet);
}
gboolean
_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
CoglPipelineEvalFlags flags)
{
return authority0->texture_type == authority1->texture_type;
}
gboolean
_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,
@ -938,8 +822,7 @@ _cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
if (authority0->texture == NULL)
{
if (authority1->texture == NULL)
return (_cogl_pipeline_layer_get_texture_type (authority0) ==
_cogl_pipeline_layer_get_texture_type (authority1));
return TRUE;
else
return FALSE;
}
@ -1619,18 +1502,6 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
_cogl_util_one_at_a_time_hash (state->hash, &unit, sizeof (unit));
}
void
_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,
CoglPipelineHashState *state)
{
CoglTextureType texture_type = authority->texture_type;
state->hash = _cogl_util_one_at_a_time_hash (state->hash,
&texture_type,
sizeof (texture_type));
}
void
_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
CoglPipelineLayer **authorities,

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@ -187,10 +187,6 @@ _cogl_pipeline_layer_copy_differences (CoglPipelineLayer *dest,
g_warn_if_reached ();
break;
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX:
dest->texture_type = src->texture_type;
break;
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX:
dest->texture = src->texture;
if (dest->texture)
@ -272,7 +268,6 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
/* XXX: avoid using a default: label so we get a warning if we
* don't explicitly handle a newly defined state-group here. */
case COGL_PIPELINE_LAYER_STATE_UNIT:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
@ -662,16 +657,6 @@ _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
layers_difference,
authorities1);
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
{
CoglPipelineLayerStateIndex state_index =
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
authorities1[state_index],
flags))
return FALSE;
}
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
{
CoglPipelineLayerStateIndex state_index =
@ -767,7 +752,6 @@ _cogl_pipeline_init_default_layers (void)
layer->unit_index = 0;
layer->texture = NULL;
layer->texture_type = COGL_TEXTURE_TYPE_2D;
layer->sampler_cache_entry =
_cogl_sampler_cache_get_default_entry (ctx->sampler_cache);

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@ -2611,8 +2611,6 @@ _cogl_pipeline_init_layer_state_hash_functions (void)
CoglPipelineLayerStateIndex _index;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_UNIT_INDEX] =
_cogl_pipeline_layer_hash_unit_state;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX] =
_cogl_pipeline_layer_hash_texture_type_state;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX] =
_cogl_pipeline_layer_hash_texture_data_state;
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX] =
@ -2635,7 +2633,7 @@ _cogl_pipeline_init_layer_state_hash_functions (void)
{
/* So we get a big error if we forget to update this code! */
_COGL_STATIC_ASSERT (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 10,
_COGL_STATIC_ASSERT (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 9,
"Don't forget to install a hash function for new "
"pipeline state and update assert at end of "
"_cogl_pipeline_init_state_hash_functions");
@ -3040,7 +3038,6 @@ _cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context)
{
CoglPipelineLayerState state =
(COGL_PIPELINE_LAYER_STATE_COMBINE |
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE |
COGL_PIPELINE_LAYER_STATE_UNIT |
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);

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@ -233,11 +233,10 @@ add_layer_declaration_cb (CoglPipelineLayer *layer,
void *user_data)
{
CoglPipelineShaderState *shader_state = user_data;
CoglTextureType texture_type =
_cogl_pipeline_layer_get_texture_type (layer);
const char *target_string;
_cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
_cogl_gl_util_get_texture_target_string (COGL_TEXTURE_TYPE_2D,
&target_string, NULL);
g_string_append_printf (shader_state->header,
"uniform sampler%s cogl_sampler%i;\n",
@ -411,7 +410,6 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
{
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
CoglPipelineSnippetData snippet_data;
CoglTextureType texture_type;
const char *target_string, *tex_coord_swizzle;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -419,9 +417,7 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
if (shader_state->unit_state[unit_index].sampled)
return;
texture_type =
_cogl_pipeline_layer_get_texture_type (layer);
_cogl_gl_util_get_texture_target_string (texture_type,
_cogl_gl_util_get_texture_target_string (COGL_TEXTURE_TYPE_2D,
&target_string,
&tex_coord_swizzle);

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@ -169,11 +169,10 @@ add_layer_declaration_cb (CoglPipelineLayer *layer,
void *user_data)
{
CoglPipelineShaderState *shader_state = user_data;
CoglTextureType texture_type =
_cogl_pipeline_layer_get_texture_type (layer);
const char *target_string;
_cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
_cogl_gl_util_get_texture_target_string (COGL_TEXTURE_TYPE_2D,
&target_string, NULL);
g_string_append_printf (shader_state->header,
"uniform sampler%s cogl_sampler%i;\n",