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cogl: Remove never-changing COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE state
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
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@ -55,7 +55,6 @@ typedef enum
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{
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/* sparse state */
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COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
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COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX,
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COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
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@ -82,8 +81,6 @@ typedef enum
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{
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COGL_PIPELINE_LAYER_STATE_UNIT =
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1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE =
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1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
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1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
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COGL_PIPELINE_LAYER_STATE_SAMPLER =
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@ -237,11 +234,6 @@ struct _CoglPipelineLayer
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/* Each layer is directly associated with a single texture unit */
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int unit_index;
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/* The type of the texture. This is always set even if the texture
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is NULL and it will be used to determine what type of texture
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lookups to use in any shaders generated by the pipeline
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backends. */
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CoglTextureType texture_type;
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/* The texture for this layer, or NULL for an empty
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* layer */
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CoglTexture *texture;
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@ -347,9 +339,6 @@ _cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
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CoglTexture *
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_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
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CoglTextureType
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_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer);
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CoglPipelineFilter
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_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);
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@ -50,11 +50,6 @@ CoglPipelineFilter
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_cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
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int layer_index);
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gboolean
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_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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CoglPipelineEvalFlags flags);
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gboolean
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_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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@ -93,11 +88,6 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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@ -136,87 +136,6 @@ cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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return _cogl_pipeline_layer_get_texture (layer);
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}
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CoglTextureType
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_cogl_pipeline_layer_get_texture_type (CoglPipelineLayer *layer)
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{
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE);
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return authority->texture_type;
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}
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static void
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_cogl_pipeline_set_layer_texture_type (CoglPipeline *pipeline,
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int layer_index,
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CoglTextureType texture_type)
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{
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CoglPipelineLayerState change = COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE;
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CoglPipelineLayer *layer;
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CoglPipelineLayer *authority;
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CoglPipelineLayer *new;
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/* Note: this will ensure that the layer exists, creating one if it
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* doesn't already.
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*
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* Note: If the layer already existed it's possibly owned by another
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* pipeline. If the layer is created then it will be owned by
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* pipeline. */
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layer = _cogl_pipeline_get_layer (pipeline, layer_index);
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/* Now find the ancestor of the layer that is the authority for the
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* state we want to change */
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authority = _cogl_pipeline_layer_get_authority (layer, change);
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if (texture_type == authority->texture_type)
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return;
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new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, change);
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if (new != layer)
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layer = new;
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else
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{
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/* If the original layer we found is currently the authority on
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* the state we are changing see if we can revert to one of our
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* ancestors being the authority. */
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if (layer == authority &&
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_cogl_pipeline_layer_get_parent (authority) != NULL)
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{
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CoglPipelineLayer *parent =
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_cogl_pipeline_layer_get_parent (authority);
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CoglPipelineLayer *old_authority =
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_cogl_pipeline_layer_get_authority (parent, change);
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if (old_authority->texture_type == texture_type)
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{
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layer->differences &= ~change;
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g_assert (layer->owner == pipeline);
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if (layer->differences == 0)
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_cogl_pipeline_prune_empty_layer_difference (pipeline,
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layer);
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goto changed;
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}
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}
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}
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layer->texture_type = texture_type;
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/* If we weren't previously the authority on this state then we need
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* to extended our differences mask and so it's possible that some
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* of our ancestry will now become redundant, so we aim to reparent
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* ourselves if that's true... */
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if (layer != authority)
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{
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layer->differences |= change;
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_cogl_pipeline_layer_prune_redundant_ancestry (layer);
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}
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changed:
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pipeline->dirty_real_blend_enable = TRUE;
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}
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static void
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_cogl_pipeline_set_layer_texture_data (CoglPipeline *pipeline,
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int layer_index,
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@ -301,32 +220,6 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglTexture *texture)
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{
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/* For the convenience of fragend code we separate texture state
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* into the "type" and the "data", and setting a layer texture
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* updates both of these properties.
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*
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* One example for why this is helpful is that the fragends may
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* cache programs they generate and want to re-use those programs
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* with all pipelines having equivalent fragment processing state.
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* For the sake of determining if pipelines have equivalent fragment
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* processing state we don't need to compare that the same
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* underlying texture objects are referenced by the pipelines but we
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* do need to see if they use the same texture types. Making this
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* distinction is much simpler if they are in different state
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* groups.
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*
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* Note: if a NULL texture is set then we leave the type unchanged
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* so we can avoid needlessly invalidating any associated fragment
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* program.
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*/
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if (texture)
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{
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CoglTextureType texture_type =
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_cogl_texture_get_type (texture);
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_cogl_pipeline_set_layer_texture_type (pipeline,
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layer_index,
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texture_type);
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}
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_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, texture);
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}
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@ -335,7 +228,6 @@ cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglTextureType texture_type)
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{
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_cogl_pipeline_set_layer_texture_type (pipeline, layer_index, texture_type);
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_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, NULL);
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}
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@ -922,14 +814,6 @@ cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
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snippet);
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}
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gboolean
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_cogl_pipeline_layer_texture_type_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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CoglPipelineEvalFlags flags)
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{
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return authority0->texture_type == authority1->texture_type;
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}
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gboolean
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_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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@ -938,8 +822,7 @@ _cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
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if (authority0->texture == NULL)
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{
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if (authority1->texture == NULL)
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return (_cogl_pipeline_layer_get_texture_type (authority0) ==
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_cogl_pipeline_layer_get_texture_type (authority1));
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return TRUE;
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else
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return FALSE;
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}
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@ -1619,18 +1502,6 @@ _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
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_cogl_util_one_at_a_time_hash (state->hash, &unit, sizeof (unit));
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}
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void
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_cogl_pipeline_layer_hash_texture_type_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state)
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{
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CoglTextureType texture_type = authority->texture_type;
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state->hash = _cogl_util_one_at_a_time_hash (state->hash,
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&texture_type,
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sizeof (texture_type));
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}
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void
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_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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@ -187,10 +187,6 @@ _cogl_pipeline_layer_copy_differences (CoglPipelineLayer *dest,
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g_warn_if_reached ();
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break;
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX:
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dest->texture_type = src->texture_type;
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break;
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX:
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dest->texture = src->texture;
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if (dest->texture)
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@ -272,7 +268,6 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
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/* XXX: avoid using a default: label so we get a warning if we
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* don't explicitly handle a newly defined state-group here. */
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case COGL_PIPELINE_LAYER_STATE_UNIT:
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
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case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
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case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
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@ -662,16 +657,6 @@ _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
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layers_difference,
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authorities1);
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
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{
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CoglPipelineLayerStateIndex state_index =
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
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if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
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authorities1[state_index],
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flags))
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return FALSE;
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}
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
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{
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CoglPipelineLayerStateIndex state_index =
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@ -767,7 +752,6 @@ _cogl_pipeline_init_default_layers (void)
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layer->unit_index = 0;
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layer->texture = NULL;
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layer->texture_type = COGL_TEXTURE_TYPE_2D;
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layer->sampler_cache_entry =
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_cogl_sampler_cache_get_default_entry (ctx->sampler_cache);
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@ -2611,8 +2611,6 @@ _cogl_pipeline_init_layer_state_hash_functions (void)
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CoglPipelineLayerStateIndex _index;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_UNIT_INDEX] =
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_cogl_pipeline_layer_hash_unit_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX] =
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_cogl_pipeline_layer_hash_texture_type_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX] =
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_cogl_pipeline_layer_hash_texture_data_state;
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layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX] =
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@ -2635,7 +2633,7 @@ _cogl_pipeline_init_layer_state_hash_functions (void)
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{
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/* So we get a big error if we forget to update this code! */
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_COGL_STATIC_ASSERT (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 10,
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_COGL_STATIC_ASSERT (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 9,
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"Don't forget to install a hash function for new "
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"pipeline state and update assert at end of "
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"_cogl_pipeline_init_state_hash_functions");
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@ -3040,7 +3038,6 @@ _cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context)
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{
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CoglPipelineLayerState state =
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(COGL_PIPELINE_LAYER_STATE_COMBINE |
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COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE |
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COGL_PIPELINE_LAYER_STATE_UNIT |
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COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);
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void *user_data)
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{
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CoglPipelineShaderState *shader_state = user_data;
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CoglTextureType texture_type =
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_cogl_pipeline_layer_get_texture_type (layer);
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const char *target_string;
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_cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
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_cogl_gl_util_get_texture_target_string (COGL_TEXTURE_TYPE_2D,
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&target_string, NULL);
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g_string_append_printf (shader_state->header,
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"uniform sampler%s cogl_sampler%i;\n",
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@ -411,7 +410,6 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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{
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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CoglPipelineSnippetData snippet_data;
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CoglTextureType texture_type;
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const char *target_string, *tex_coord_swizzle;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -419,9 +417,7 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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if (shader_state->unit_state[unit_index].sampled)
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return;
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texture_type =
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_cogl_pipeline_layer_get_texture_type (layer);
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_cogl_gl_util_get_texture_target_string (texture_type,
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_cogl_gl_util_get_texture_target_string (COGL_TEXTURE_TYPE_2D,
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&target_string,
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&tex_coord_swizzle);
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@ -169,11 +169,10 @@ add_layer_declaration_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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CoglPipelineShaderState *shader_state = user_data;
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CoglTextureType texture_type =
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_cogl_pipeline_layer_get_texture_type (layer);
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const char *target_string;
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_cogl_gl_util_get_texture_target_string (texture_type, &target_string, NULL);
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_cogl_gl_util_get_texture_target_string (COGL_TEXTURE_TYPE_2D,
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&target_string, NULL);
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g_string_append_printf (shader_state->header,
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"uniform sampler%s cogl_sampler%i;\n",
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