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window-wayland: Make sure to save where the position for server-initiated resizes
For the server-initiated resize case, like unmaximize or some forms of tiling, we dropped the x/y of the server-assigned rectangle on the floor, which meant the surface didn't move to where it needed to be in that case. Now, save it internally, and combine it with the dx/dy passed in during attaches to figure out where we actually need to be. This fixes incorrect surface placement after unmaximization.
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@ -34,6 +34,9 @@
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struct _MetaWindowWayland
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{
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MetaWindow parent;
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int saved_x;
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int saved_y;
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};
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struct _MetaWindowWaylandClass
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@ -119,8 +122,10 @@ meta_window_wayland_move_resize_internal (MetaWindow *window,
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MetaMoveResizeFlags flags,
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MetaMoveResizeResultFlags *result)
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{
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MetaWindowWayland *wl_window = META_WINDOW_WAYLAND (window);
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gboolean should_move = FALSE;
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gboolean is_wayland_resize = FALSE;
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int new_x, new_y;
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g_assert (window->frame == NULL);
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@ -138,6 +143,8 @@ meta_window_wayland_move_resize_internal (MetaWindow *window,
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if (is_wayland_resize)
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{
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int dx, dy;
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/* This is a call to wl_surface_commit(), ignore the constrained_rect and
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* update the real client size to match the buffer size.
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*/
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@ -149,11 +156,21 @@ meta_window_wayland_move_resize_internal (MetaWindow *window,
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/* This is a commit of an attach. We should move the window to match the
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* new position the client wants. */
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should_move = TRUE;
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/* The dx/dy that the client asked for. */
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dx = requested_rect.x - window->rect.x;
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dy = requested_rect.y - window->rect.y;
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new_x = wl_window->saved_x + dx;
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new_y = wl_window->saved_y + dy;
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}
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if (constrained_rect.width != window->rect.width ||
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constrained_rect.height != window->rect.height)
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{
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wl_window->saved_x = constrained_rect.x;
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wl_window->saved_y = constrained_rect.y;
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meta_wayland_surface_configure_notify (window->surface,
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constrained_rect.width,
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constrained_rect.height);
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@ -163,13 +180,13 @@ meta_window_wayland_move_resize_internal (MetaWindow *window,
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/* We're just moving the window, so we don't need to wait for a configure
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* and then ack to simply move the window. */
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should_move = TRUE;
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new_x = constrained_rect.x;
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new_y = constrained_rect.y;
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}
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if (should_move)
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{
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int new_x = constrained_rect.x;
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int new_y = constrained_rect.y;
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if (new_x != window->rect.x || new_y != window->rect.y)
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{
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*result |= META_MOVE_RESIZE_RESULT_MOVED;
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