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Add a Cogl debug flag for BITMAP
CoglBitmap will soon want to report notes as it gets more complicated so this adds a debug flag for it.
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@ -52,7 +52,8 @@ static const GDebugKey cogl_log_debug_keys[] = {
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{ "pango", COGL_DEBUG_PANGO },
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{ "pango", COGL_DEBUG_PANGO },
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{ "show-source", COGL_DEBUG_SHOW_SOURCE},
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{ "show-source", COGL_DEBUG_SHOW_SOURCE},
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{ "offscreen", COGL_DEBUG_OFFSCREEN },
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{ "offscreen", COGL_DEBUG_OFFSCREEN },
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{ "texture-pixmap", COGL_DEBUG_TEXTURE_PIXMAP }
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{ "texture-pixmap", COGL_DEBUG_TEXTURE_PIXMAP },
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{ "bitmap", COGL_DEBUG_BITMAP }
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};
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};
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static const int n_cogl_log_debug_keys =
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static const int n_cogl_log_debug_keys =
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G_N_ELEMENTS (cogl_log_debug_keys);
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G_N_ELEMENTS (cogl_log_debug_keys);
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@ -52,7 +52,8 @@ typedef enum {
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COGL_DEBUG_DISABLE_GLSL = 1 << 21,
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COGL_DEBUG_DISABLE_GLSL = 1 << 21,
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COGL_DEBUG_SHOW_SOURCE = 1 << 22,
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COGL_DEBUG_SHOW_SOURCE = 1 << 22,
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COGL_DEBUG_DISABLE_BLENDING = 1 << 23,
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COGL_DEBUG_DISABLE_BLENDING = 1 << 23,
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COGL_DEBUG_TEXTURE_PIXMAP = 1 << 24
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COGL_DEBUG_TEXTURE_PIXMAP = 1 << 24,
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COGL_DEBUG_BITMAP = 1 << 25
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} CoglDebugFlags;
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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#ifdef COGL_ENABLE_DEBUG
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