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increase the cascade threshold a bit. (find_first_fit): implement a
2002-06-17 Havoc Pennington <hp@pobox.com> * src/place.c (find_next_cascade): increase the cascade threshold a bit. (find_first_fit): implement a somewhat lame first fit algorithm
This commit is contained in:
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6cda7d0b11
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@ -1,3 +1,9 @@
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2002-06-17 Havoc Pennington <hp@pobox.com>
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* src/place.c (find_next_cascade): increase the cascade threshold
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a bit.
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(find_first_fit): implement a somewhat lame first fit algorithm
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2002-06-17 Havoc Pennington <hp@pobox.com>
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* src/window.c (meta_window_change_workspace): fix from Gaute
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368
src/place.c
368
src/place.c
@ -103,6 +103,10 @@ find_next_cascade (MetaWindow *window,
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* cascade_x, cascade_y are the target position
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* of NW corner of window frame.
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*/
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/* FIXME this is bogus because we get the current xinerama
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* for the window based on its position, but we haven't
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* placed it yet.
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*/
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meta_window_get_work_area (window, TRUE, &work_area);
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cascade_x = MAX (0, work_area.x);
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@ -115,13 +119,13 @@ find_next_cascade (MetaWindow *window,
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*/
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if (fgeom)
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{
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x_threshold = MAX (fgeom->left_width, 10);
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y_threshold = MAX (fgeom->top_height, 10);
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x_threshold = MAX (fgeom->left_width, 15);
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y_threshold = MAX (fgeom->top_height, 15);
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}
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else
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{
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x_threshold = 10;
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y_threshold = 10;
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x_threshold = 15;
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y_threshold = 15;
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}
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tmp = sorted;
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@ -179,6 +183,201 @@ find_next_cascade (MetaWindow *window,
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}
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}
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static int
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intcmp (const void* a, const void* b)
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{
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const int *ai = a;
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const int *bi = b;
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if (*ai < *bi)
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return -1;
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else if (*ai > *bi)
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return 1;
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else
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return 0;
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}
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static void
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window_get_edges (MetaWindow *w,
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int *left,
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int *right,
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int *top,
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int *bottom)
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{
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int left_edge;
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int right_edge;
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int top_edge;
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int bottom_edge;
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MetaRectangle rect;
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meta_window_get_outer_rect (w, &rect);
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left_edge = rect.x;
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right_edge = rect.x + rect.width;
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top_edge = rect.y;
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bottom_edge = rect.y + rect.height;
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if (left)
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*left = left_edge;
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if (right)
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*right = right_edge;
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if (top)
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*top = top_edge;
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if (bottom)
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*bottom = bottom_edge;
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}
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static gboolean
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rectangle_overlaps_some_window (MetaRectangle *rect,
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GList *windows)
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{
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GList *tmp;
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MetaRectangle dest;
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tmp = windows;
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while (tmp != NULL)
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{
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MetaWindow *other = tmp->data;
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MetaRectangle other_rect;
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switch (other->type)
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{
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case META_WINDOW_DOCK:
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case META_WINDOW_SPLASHSCREEN:
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case META_WINDOW_DESKTOP:
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case META_WINDOW_DIALOG:
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case META_WINDOW_MODAL_DIALOG:
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break;
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case META_WINDOW_NORMAL:
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case META_WINDOW_UTILITY:
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case META_WINDOW_TOOLBAR:
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case META_WINDOW_MENU:
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meta_window_get_outer_rect (other, &other_rect);
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if (meta_rectangle_intersect (rect, &other_rect, &dest))
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return TRUE;
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break;
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}
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tmp = tmp->next;
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}
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return FALSE;
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}
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static gint
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leftmost_cmp (gconstpointer a, gconstpointer b)
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{
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MetaWindow *aw = (gpointer) a;
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MetaWindow *bw = (gpointer) b;
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int ax, bx;
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/* we're interested in the frame position for cascading,
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* not meta_window_get_position()
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*/
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if (aw->frame)
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ax = aw->frame->rect.x;
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else
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ax = aw->rect.x;
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if (bw->frame)
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bx = bw->frame->rect.x;
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else
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bx = bw->rect.x;
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if (ax < bx)
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return -1;
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else if (ax > bx)
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return 1;
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else
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return 0;
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}
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static gint
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topmost_cmp (gconstpointer a, gconstpointer b)
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{
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MetaWindow *aw = (gpointer) a;
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MetaWindow *bw = (gpointer) b;
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int ay, by;
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/* we're interested in the frame position for cascading,
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* not meta_window_get_position()
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*/
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if (aw->frame)
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ay = aw->frame->rect.y;
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else
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ay = aw->rect.y;
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if (bw->frame)
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by = bw->frame->rect.y;
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else
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by = bw->rect.y;
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if (ay < by)
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return -1;
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else if (ay > by)
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return 1;
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else
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return 0;
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}
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static gboolean
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fit_rect_in_xinerama (MetaScreen *screen,
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MetaRectangle *rect)
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{
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int i;
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int best_index;
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int best_overlap;
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const MetaXineramaScreenInfo *xsi;
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/* Find xinerama with best fit, then
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* shift rect to be entirely within it.
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*/
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best_overlap = -1;
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best_index = -1;
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i = 0;
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while (i < screen->n_xinerama_infos)
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{
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MetaRectangle xinerama_rect;
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MetaRectangle intersect;
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int overlap;
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xsi = &screen->xinerama_infos[i];
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xinerama_rect.x = xsi->x_origin;
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xinerama_rect.y = xsi->y_origin;
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xinerama_rect.width = xsi->width;
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xinerama_rect.height = xsi->height;
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if (meta_rectangle_intersect (rect, &xinerama_rect, &intersect))
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overlap = intersect.width * intersect.height;
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else
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overlap = 0;
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if (overlap > best_overlap)
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best_index = i;
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++i;
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}
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/* some overlap had to be better than -1 */
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g_assert (best_index >= 0);
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xsi = &screen->xinerama_infos[best_index];
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if (rect->x < xsi->x_origin)
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rect->x = xsi->x_origin;
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if (rect->y < xsi->y_origin)
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rect->y = xsi->y_origin;
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/* Now return whether we are entirely within the xinerama screen */
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return
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((rect->x + rect->width) < (xsi->x_origin + xsi->width)) &&
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((rect->y + rect->height) < (xsi->y_origin + xsi->height));
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}
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/* Find the leftmost, then topmost, empty area on the workspace
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* that can contain the new window.
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*
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@ -197,7 +396,103 @@ find_first_fit (MetaWindow *window,
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int *new_x,
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int *new_y)
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{
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/* FIXME */
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/* This algorithm is limited - it just brute-force tries
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* to fit the window in a small number of locations that are aligned
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* with existing windows. It tries to place the window on
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* the bottom of each existing window, and then to the right
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* of each existing window, aligned with the left/top of the
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* existing window in each of those cases.
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*/
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int retval;
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GList *sorted;
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GList *tmp;
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MetaRectangle rect;
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retval = FALSE;
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rect.width = window->rect.width;
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rect.height = window->rect.height;
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if (fgeom)
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{
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rect.width += fgeom->left_width + fgeom->right_width;
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rect.height += fgeom->top_height + fgeom->bottom_height;
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}
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sorted = g_list_copy (windows);
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/* Below each window */
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sorted = g_list_sort (sorted, leftmost_cmp);
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sorted = g_list_sort (sorted, topmost_cmp);
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tmp = sorted;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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MetaRectangle outer_rect;
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meta_window_get_outer_rect (w, &outer_rect);
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rect.x = outer_rect.x;
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rect.y = outer_rect.y + outer_rect.height;
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if (fit_rect_in_xinerama (window->screen, &rect) &&
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!rectangle_overlaps_some_window (&rect, sorted))
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{
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*new_x = rect.x;
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*new_y = rect.y;
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if (fgeom)
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{
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*new_x += fgeom->left_width;
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*new_y += fgeom->top_height;
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}
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retval = TRUE;
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goto out;
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}
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tmp = tmp->next;
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}
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/* To the right of each window */
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sorted = g_list_sort (sorted, topmost_cmp);
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sorted = g_list_sort (sorted, leftmost_cmp);
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tmp = sorted;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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MetaRectangle outer_rect;
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meta_window_get_outer_rect (w, &outer_rect);
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rect.x = outer_rect.x + outer_rect.width;
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rect.y = outer_rect.y;
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if (fit_rect_in_xinerama (window->screen, &rect) &&
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!rectangle_overlaps_some_window (&rect, sorted))
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{
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*new_x = rect.x;
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*new_y = rect.y;
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if (fgeom)
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{
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*new_x += fgeom->left_width;
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*new_y += fgeom->top_height;
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}
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retval = TRUE;
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goto out;
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}
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tmp = tmp->next;
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}
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out:
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g_list_free (sorted);
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return retval;
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}
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static void
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@ -214,7 +509,11 @@ constrain_placement (MetaWindow *window,
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*/
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MetaRectangle work_area;
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int nw_x, nw_y;
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/* FIXME this is bogus because we get the current xinerama
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* for the window based on its position, but we haven't
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* placed it yet.
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*/
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meta_window_get_work_area (window, TRUE, &work_area);
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nw_x = work_area.x;
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@ -235,7 +534,7 @@ constrain_placement (MetaWindow *window,
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*new_x = x;
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*new_y = y;
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}
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}
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void
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meta_window_place (MetaWindow *window,
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@ -257,6 +556,8 @@ meta_window_place (MetaWindow *window,
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meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc);
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windows = NULL;
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switch (window->type)
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{
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/* Run placement algorithm on these. */
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@ -405,7 +706,6 @@ meta_window_place (MetaWindow *window,
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* as placed window, may be shaded - if shaded we pretend it isn't
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* for placement purposes)
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*/
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windows = NULL;
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{
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GSList *all_windows;
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GSList *tmp;
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@ -433,12 +733,14 @@ meta_window_place (MetaWindow *window,
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x = xi->x_origin;
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y = xi->y_origin;
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/* Cascade */
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if (find_first_fit (window, fgeom, windows, x, y, &x, &y))
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goto done;
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find_next_cascade (window, fgeom, windows, x, y, &x, &y);
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g_list_free (windows);
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done:
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g_list_free (windows);
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constrain_placement (window, fgeom, x, y, &x, &y);
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done_no_constraints:
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@ -491,50 +793,6 @@ get_windows_on_same_workspace (MetaWindow *window,
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return windows;
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}
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static void
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window_get_edges (MetaWindow *w,
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int *left,
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int *right,
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int *top,
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int *bottom)
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{
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int left_edge;
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int right_edge;
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int top_edge;
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int bottom_edge;
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MetaRectangle rect;
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meta_window_get_outer_rect (w, &rect);
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left_edge = rect.x;
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right_edge = rect.x + rect.width;
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top_edge = rect.y;
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bottom_edge = rect.y + rect.height;
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if (left)
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*left = left_edge;
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if (right)
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*right = right_edge;
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if (top)
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*top = top_edge;
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if (bottom)
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*bottom = bottom_edge;
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}
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static int
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intcmp (const void* a, const void* b)
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{
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const int *ai = a;
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const int *bi = b;
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if (*ai < *bi)
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return -1;
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else if (*ai > *bi)
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return 1;
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else
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return 0;
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}
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static gboolean
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rects_overlap_vertically (const MetaRectangle *a,
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const MetaRectangle *b)
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