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2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when --enable-debug is set to "minimum". * clutter/Makefile.am: * clutter/clutter-debug.h: Move all debugging macros inside this private header; make all debug macros depend on the CLUTTER_ENABLE_DEBUG compile time define, controlled by the --enable-debug configure switch; add G_LOG_DOMAIN define. * clutter/clutter-main.c: Clean up the debug stuff; add command line argument parsing using GOption; the debug messages now are triggered like this: CLUTTER_DEBUG=section:section:... clutter-app or like this: clutter-app --clutter-debug=section:section:... where "section" is one of the sections listed in clutter-main.c, or "all", for all sections; each section is bound to a flag, which can be used to define a domain when adding a debug note using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is just a wrapper around that, under the CLUTTER_DEBUG_MISC domain; CLUTTER_NOTE() is used like this: CLUTTER_NOTE (DOMAIN, log-function); where log function is g_printerr(), g_message(), g_warning(), g_critical() or directly g_log() - for instance: CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph)); will print the warning only if the "pango" flag has been set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug command line argument. similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps command line switch; also, the --display and --screen command line switches have been added: the first overrides the DISPLAY envvar and the second controls the X screen used by Clutter to get the root window on the display. * clutter/clutter-main.h: * clutter/clutter-main.c: Add extended support for GOption in Clutter; use clutter_init_with_args() to let Clutter parse your own command line arguments; use instead clutter_get_option_group() to get the GOptionGroup used by Clutter if you want to do the parsing yourself with g_option_context_parse(). The init sequence has been verified, updated and moved into common functions where possible. * clutter/pango/pangoclutter-render.c: * clutter/*.c: Include "clutter-debug.h" where needed; use CLUTTER_NOTE() instead of CLUTTER_DBG(). * examples/super-oh.c: Use the new clutter_init_with_args() function, and add a --num-hands command line switch to the SuperOH example code controlling the number of hands at runtime.
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@ -37,7 +37,8 @@
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#include "clutter-feature.h"
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#include "clutter-util.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h" /* for DBG */
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#include "clutter-private.h"
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#include "clutter-debug.h"
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enum
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{
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@ -149,8 +150,10 @@ clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture,
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qy1 = y1 + lasty;
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qy2 = qy1 + ((qheight * actual_h) / pheight );
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CLUTTER_DBG("rendering text tile x: %i, y: %i - %ix%i",
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x, y, actual_w, actual_h);
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CLUTTER_NOTE (TEXTURE,
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g_message ("rendering text tile x: %i, y: %i - %ix%i",
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x, y,
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actual_w, actual_h));
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
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@ -201,8 +204,10 @@ clutter_clone_texture_paint (ClutterActor *self)
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clutter_actor_get_coords (self, &x1, &y1, &x2, &y2);
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CLUTTER_DBG("paint to x1: %i, y1: %i x2: %i, y2: %i opacity: %i",
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x1, y1, x2, y2, clutter_actor_get_opacity(self) );
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CLUTTER_NOTE (PAINT, g_message ("paint to x1: %i, y1: %i x2: %i, y2: %i "
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"opacity: %i",
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x1, y1, x2, y2,
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clutter_actor_get_opacity (self)));
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/* Parent paint translated us into position */
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clone_texture_render_to_gl_quad (CLUTTER_CLONE_TEXTURE(self),
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