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[tests] Check em to unit conversion
We should be able to position elements of the stage using em as a unit, and converting values into pixels.
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@ -91,13 +91,19 @@ test_text_field_main (gint argc,
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ClutterColor entry_color = {0x33, 0xff, 0x33, 0xff};
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ClutterColor entry_color = {0x33, 0xff, 0x33, 0xff};
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ClutterColor label_color = {0xff, 0xff, 0xff, 0xff};
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ClutterColor label_color = {0xff, 0xff, 0xff, 0xff};
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ClutterColor background_color = {0x00, 0x00, 0x00, 0xff};
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ClutterColor background_color = {0x00, 0x00, 0x00, 0xff};
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guint width, height;
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gfloat width, height;
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gfloat h_padding, v_padding;
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clutter_init (&argc, &argv);
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);
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h_padding = clutter_units_em_for_font (FONT, 2.0); /* 2em */
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v_padding = clutter_units_em_for_font (FONT, 3.0); /* 3em */
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g_print ("padding: h:%.2f px, v:%.2f px\n", h_padding, v_padding);
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text = create_label (&label_color, "<b>Input field:</b> ");
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text = create_label (&label_color, "<b>Input field:</b> ");
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clutter_actor_set_position (text, 10, 10);
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clutter_actor_set_position (text, 10, 10);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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@ -106,15 +112,17 @@ test_text_field_main (gint argc,
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height = clutter_actor_get_height (text);
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height = clutter_actor_get_height (text);
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text = create_entry (&entry_color, "<i>some</i> text", 0, 0);
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text = create_entry (&entry_color, "<i>some</i> text", 0, 0);
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clutter_actor_set_position (text, width + 10 + 12, 10);
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clutter_actor_set_position (text, 10 + width + h_padding, 10);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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text = create_label (&label_color, "<i>A very long password field</i>: ");
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text = create_label (&label_color, "<i>A very long password field</i>: ");
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clutter_actor_set_position (text, 10, height + 12);
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clutter_actor_set_position (text, 10, height + v_padding);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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text = create_entry (&entry_color, "password", '*', 8);
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text = create_entry (&entry_color, "password", '*', 8);
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clutter_actor_set_position (text, width + 10 + 12, height + 12);
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clutter_actor_set_position (text,
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width + 10 + h_padding,
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height + 10 + v_padding);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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clutter_actor_show (stage);
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clutter_actor_show (stage);
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