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2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
Bug #953 - Actors are not hidden before unrealized or disposed (Tommi Komulainen) * clutter/clutter-actor.c: (clutter_actor_unrealize): Hide a visible actor when unrealizing it. (clutter_actor_dispose): Make sure to unrealize an actor when disposing it.
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ChangeLog
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ChangeLog
@ -1,3 +1,15 @@
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2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
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Bug #953 - Actors are not hidden before unrealized or
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disposed (Tommi Komulainen)
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* clutter/clutter-actor.c:
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(clutter_actor_unrealize): Hide a visible actor when unrealizing
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it.
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(clutter_actor_dispose): Make sure to unrealize an actor when
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disposing it.
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2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
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2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.c:
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@ -582,6 +582,12 @@ clutter_actor_unrealize (ClutterActor *self)
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if (!CLUTTER_ACTOR_IS_REALIZED (self))
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if (!CLUTTER_ACTOR_IS_REALIZED (self))
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return;
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return;
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/* unrealizing also means hiding a visible actor, exactly
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* like showing implies realization if called on an unrealized
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* actor. this keeps the flags in sync.
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*/
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clutter_actor_hide (self);
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CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
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g_signal_emit (self, actor_signals[UNREALIZE], 0);
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g_signal_emit (self, actor_signals[UNREALIZE], 0);
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@ -1870,6 +1876,8 @@ clutter_actor_dispose (GObject *object)
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priv->parent_actor = NULL;
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priv->parent_actor = NULL;
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}
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}
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clutter_actor_unrealize (self);
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destroy_shader_data (self);
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destroy_shader_data (self);
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g_signal_emit (self, actor_signals[DESTROY], 0);
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g_signal_emit (self, actor_signals[DESTROY], 0);
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