mirror of
https://github.com/brl/mutter.git
synced 2025-01-23 18:09:10 +00:00
Applied 'final patch' from bug #874
* clutter/cogl/gles/cogl.c: * clutter/cogl/gl/cogl.c: The clip planes are now set using the inverse projection matrix as the modelview matrix so that they can be specified in screen coordinates. * clutter/cogl/gles/cogl-context.h (CoglContext): * clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to cache the inverse projection matrix * clutter/clutter-fixed.h: Added a constant for converting from radians to degrees. * clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added fixed-point versions of atan and atan2. * tests/test-clip.c: Added a test for clipping with various rotations and depths. * tests/Makefile.am (noinst_PROGRAMS): Added test-clip
This commit is contained in:
parent
165531074b
commit
e306b0135c
@ -49,6 +49,9 @@ typedef struct
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CoglFixedVec2 path_nodes_min;
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CoglFixedVec2 path_nodes_max;
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/* Cache of inverse projection matrix */
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GLfloat inverse_projection[16];
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/* Textures */
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GArray *texture_handles;
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137
gl/cogl.c
137
gl/cogl.c
@ -31,6 +31,7 @@
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#include <string.h>
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#include <gmodule.h>
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#include <math.h>
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#ifdef HAVE_CLUTTER_GLX
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#include <dlfcn.h>
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@ -385,6 +386,71 @@ cogl_color (const ClutterColor *color)
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ctx->color_alpha = color->alpha;
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}
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static void
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apply_matrix (const GLfloat *matrix, GLfloat *vertex)
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{
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int x, y;
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GLfloat vertex_out[4] = { 0 };
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for (y = 0; y < 4; y++)
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for (x = 0; x < 4; x++)
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vertex_out[y] += vertex[x] * matrix[y + x * 4];
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memcpy (vertex, vertex_out, sizeof (vertex_out));
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}
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static void
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project_vertex (GLfloat *modelview, GLfloat *project, GLfloat *vertex)
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{
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int i;
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/* Apply the modelview matrix */
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apply_matrix (modelview, vertex);
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/* Apply the projection matrix */
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apply_matrix (project, vertex);
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/* Convert from homogenized coordinates */
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for (i = 0; i < 4; i++)
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vertex[i] /= vertex[3];
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}
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static void
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set_clip_plane (GLint plane_num,
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const GLfloat *vertex_a,
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const GLfloat *vertex_b)
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{
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GLdouble plane[4];
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GLfloat angle;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Calculate the angle between the axes and the line crossing the
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two points */
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angle = atan2f ((vertex_b[1] - vertex_a[1]),
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(vertex_b[0] - vertex_a[0])) * 180.0f / M_PI;
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GE( glPushMatrix () );
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/* Load the identity matrix and multiply by the reverse of the
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projection matrix so we can specify the plane in screen
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coordinates */
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GE( glLoadIdentity () );
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GE( glMultMatrixf (ctx->inverse_projection) );
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/* Rotate about point a */
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GE( glTranslatef (vertex_a[0], vertex_a[1], vertex_a[2]) );
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/* Rotate the plane by the calculated angle so that it will connect
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the two points */
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GE( glRotatef (angle, 0.0f, 0.0f, 1.0f) );
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GE( glTranslatef (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
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plane[0] = 0.0f;
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plane[1] = -1.0f;
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plane[2] = 0.0f;
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plane[3] = vertex_a[1];
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GE( glClipPlane (plane_num, plane) );
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GE( glPopMatrix () );
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GE( glEnable (plane_num) );
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}
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void
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cogl_clip_set (ClutterFixed x_offset,
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ClutterFixed y_offset,
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@ -393,22 +459,50 @@ cogl_clip_set (ClutterFixed x_offset,
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{
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if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
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{
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GLdouble eqn_left[4] = { 1.0, 0, 0,
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-CLUTTER_FIXED_TO_FLOAT (x_offset) };
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GLdouble eqn_right[4] = { -1.0, 0, 0,
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CLUTTER_FIXED_TO_FLOAT (x_offset + width) };
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GLdouble eqn_top[4] = { 0, 1.0, 0, -CLUTTER_FIXED_TO_FLOAT (y_offset) };
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GLdouble eqn_bottom[4] = { 0, -1.0, 0, CLUTTER_FIXED_TO_FLOAT
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(y_offset + height) };
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GLfloat modelview[16], projection[16];
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GE( glClipPlane (GL_CLIP_PLANE0, eqn_left) );
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GE( glClipPlane (GL_CLIP_PLANE1, eqn_right) );
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GE( glClipPlane (GL_CLIP_PLANE2, eqn_top) );
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GE( glClipPlane (GL_CLIP_PLANE3, eqn_bottom) );
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GE( glEnable (GL_CLIP_PLANE0) );
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GE( glEnable (GL_CLIP_PLANE1) );
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GE( glEnable (GL_CLIP_PLANE2) );
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GE( glEnable (GL_CLIP_PLANE3) );
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GLfloat vertex_tl[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset),
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CLUTTER_FIXED_TO_FLOAT (y_offset),
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0.0f, 1.0f };
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GLfloat vertex_tr[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset + width),
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CLUTTER_FIXED_TO_FLOAT (y_offset),
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0.0f, 1.0f };
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GLfloat vertex_bl[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset),
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CLUTTER_FIXED_TO_FLOAT (y_offset + height),
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0.0f, 1.0f };
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GLfloat vertex_br[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset + width),
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CLUTTER_FIXED_TO_FLOAT (y_offset + height),
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0.0f, 1.0f };
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GE( glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
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GE( glGetFloatv (GL_PROJECTION_MATRIX, projection) );
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project_vertex (modelview, projection, vertex_tl);
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project_vertex (modelview, projection, vertex_tr);
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project_vertex (modelview, projection, vertex_bl);
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project_vertex (modelview, projection, vertex_br);
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/* If the order of the top and bottom lines is different from
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the order of the left and right lines then the clip rect must
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have been transformed so that the back is visible. We
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therefore need to swap one pair of vertices otherwise all of
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the planes will be the wrong way around */
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if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
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!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
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{
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GLfloat temp[4];
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memcpy (temp, vertex_tl, sizeof (temp));
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memcpy (vertex_tl, vertex_tr, sizeof (temp));
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memcpy (vertex_tr, temp, sizeof (temp));
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memcpy (temp, vertex_bl, sizeof (temp));
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memcpy (vertex_bl, vertex_br, sizeof (temp));
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memcpy (vertex_br, temp, sizeof (temp));
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}
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set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
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set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
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set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
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set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
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}
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else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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{
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@ -467,6 +561,8 @@ cogl_perspective (ClutterFixed fovy,
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GLfloat m[16];
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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memset (&m[0], 0, sizeof (m));
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/*
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@ -495,6 +591,17 @@ cogl_perspective (ClutterFixed fovy,
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M(3,2) = -1.0F;
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GE( glMultMatrixf (m) );
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/* Calculate and store the inverse of the matrix */
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memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
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#define m ctx->inverse_projection
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M(0, 0) = 1.0f / CLUTTER_FIXED_TO_FLOAT (x);
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M(1, 1) = 1.0f / CLUTTER_FIXED_TO_FLOAT (y);
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M(2, 3) = -1.0f;
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M(3, 2) = 1.0f / CLUTTER_FIXED_TO_FLOAT (d);
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M(3, 3) = CLUTTER_FIXED_TO_FLOAT (c) / CLUTTER_FIXED_TO_FLOAT (d);
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#undef m
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#undef M
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}
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@ -58,6 +58,9 @@ typedef struct
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CoglFixedVec2 path_nodes_min;
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CoglFixedVec2 path_nodes_max;
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/* Cache of inverse projection matrix */
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ClutterFixed inverse_projection[16];
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/* Textures */
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GArray *texture_handles;
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CoglTextureGLVertex *texture_vertices;
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130
gles/cogl.c
130
gles/cogl.c
@ -312,6 +312,74 @@ cogl_color (const ClutterColor *color)
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ctx->color_alpha = color->alpha;
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}
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static void
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apply_matrix (const ClutterFixed *matrix, ClutterFixed *vertex)
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{
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int x, y;
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ClutterFixed vertex_out[4] = { 0 };
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for (y = 0; y < 4; y++)
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for (x = 0; x < 4; x++)
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vertex_out[y] += CFX_QMUL (vertex[x], matrix[y + x * 4]);
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memcpy (vertex, vertex_out, sizeof (vertex_out));
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}
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static void
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project_vertex (ClutterFixed *modelview,
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ClutterFixed *project,
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ClutterFixed *vertex)
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{
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int i;
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/* Apply the modelview matrix */
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apply_matrix (modelview, vertex);
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/* Apply the projection matrix */
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apply_matrix (project, vertex);
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/* Convert from homogenized coordinates */
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for (i = 0; i < 4; i++)
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vertex[i] = CFX_QDIV (vertex[i], vertex[3]);
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}
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static void
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set_clip_plane (GLint plane_num,
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const ClutterFixed *vertex_a,
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const ClutterFixed *vertex_b)
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{
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GLfixed plane[4];
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GLfixed angle;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Calculate the angle between the axes and the line crossing the
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two points */
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angle = CFX_QMUL (clutter_atan2i (vertex_b[1] - vertex_a[1],
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vertex_b[0] - vertex_a[0]),
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CFX_RADIANS_TO_DEGREES);
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GE( cogl_wrap_glPushMatrix () );
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/* Load the identity matrix and multiply by the reverse of the
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projection matrix so we can specify the plane in screen
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coordinates */
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GE( cogl_wrap_glLoadIdentity () );
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GE( cogl_wrap_glMultMatrixx ((GLfixed *) ctx->inverse_projection) );
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/* Rotate about point a */
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GE( cogl_wrap_glTranslatex (vertex_a[0], vertex_a[1], vertex_a[2]) );
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/* Rotate the plane by the calculated angle so that it will connect
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the two points */
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GE( cogl_wrap_glRotatex (angle, 0.0f, 0.0f, 1.0f) );
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GE( cogl_wrap_glTranslatex (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
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plane[0] = 0;
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plane[1] = -CFX_ONE;
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plane[2] = 0;
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plane[3] = vertex_a[1];
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GE( cogl_wrap_glClipPlanex (plane_num, plane) );
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GE( cogl_wrap_glPopMatrix () );
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GE( cogl_wrap_glEnable (plane_num) );
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}
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void
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cogl_clip_set (ClutterFixed x_offset,
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ClutterFixed y_offset,
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@ -320,19 +388,43 @@ cogl_clip_set (ClutterFixed x_offset,
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{
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if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
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{
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GLfixed eqn_left[4] = { CFX_ONE, 0, 0, -x_offset };
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GLfixed eqn_right[4] = { -CFX_ONE, 0, 0, x_offset + width };
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GLfixed eqn_top[4] = { 0, CFX_ONE, 0, -y_offset };
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GLfixed eqn_bottom[4] = { 0, -CFX_ONE, 0, y_offset + height };
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GLfixed modelview[16], projection[16];
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE0, eqn_left) );
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE1, eqn_right) );
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE2, eqn_top) );
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE3, eqn_bottom) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE0) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE1) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE2) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE3) );
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ClutterFixed vertex_tl[4] = { x_offset, y_offset, 0, CFX_ONE };
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ClutterFixed vertex_tr[4] = { x_offset + width, y_offset, 0, CFX_ONE };
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ClutterFixed vertex_bl[4] = { x_offset, y_offset + height, 0, CFX_ONE };
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ClutterFixed vertex_br[4] = { x_offset + width, y_offset + height,
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0, CFX_ONE };
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GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
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GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
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project_vertex (modelview, projection, vertex_tl);
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project_vertex (modelview, projection, vertex_tr);
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project_vertex (modelview, projection, vertex_bl);
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project_vertex (modelview, projection, vertex_br);
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/* If the order of the top and bottom lines is different from
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the order of the left and right lines then the clip rect must
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have been transformed so that the back is visible. We
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therefore need to swap one pair of vertices otherwise all of
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the planes will be the wrong way around */
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if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
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!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
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{
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ClutterFixed temp[4];
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memcpy (temp, vertex_tl, sizeof (temp));
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memcpy (vertex_tl, vertex_tr, sizeof (temp));
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memcpy (vertex_tr, temp, sizeof (temp));
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memcpy (temp, vertex_bl, sizeof (temp));
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memcpy (vertex_bl, vertex_br, sizeof (temp));
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memcpy (vertex_br, temp, sizeof (temp));
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}
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set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
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set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
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set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
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set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
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}
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else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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{
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@ -391,6 +483,8 @@ cogl_perspective (ClutterFixed fovy,
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GLfixed m[16];
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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memset (&m[0], 0, sizeof (m));
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/*
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@ -419,6 +513,18 @@ cogl_perspective (ClutterFixed fovy,
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M(3,2) = 1 + ~CFX_ONE;
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GE( cogl_wrap_glMultMatrixx (m) );
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/* Calculate and store the inverse of the matrix */
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memset (ctx->inverse_projection, 0, sizeof (ClutterFixed) * 16);
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#define m ctx->inverse_projection
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M(0, 0) = CFX_QDIV (CFX_ONE, x);
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M(1, 1) = CFX_QDIV (CFX_ONE, y);
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M(2, 3) = -CFX_ONE;
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M(3, 2) = CFX_QDIV (CFX_ONE, d);
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M(3, 3) = CFX_QDIV (c, d);
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#undef m
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#undef M
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}
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