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MetaWaylandSeat: reset pointer focus always when it might be different
It can happen because of a grab that the current surface changes but the focus doesn't. Later on, when the grab ends, we would keep the previous focus until the user goes out of the window and back in again.
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@ -520,14 +520,14 @@ meta_wayland_seat_repick (MetaWaylandSeat *seat,
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surface = meta_shaped_texture_get_wayland_surface (shaped_texture);
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}
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if (surface != pointer->current)
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pointer->current = surface;
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if (surface != pointer->focus)
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{
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const MetaWaylandPointerGrabInterface *interface =
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pointer->grab->interface;
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interface->focus (pointer->grab,
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surface,
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pointer->current_x, pointer->current_y);
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pointer->current = surface;
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}
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if (pointer->grab->focus)
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