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cogl: Add and use sampler init/free hooks in the CoglDriverVtable
next_fake_sampler_object_number moves to CoglGLContext. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1194
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commit
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@ -35,6 +35,7 @@
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#include "cogl-offscreen.h"
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#include "cogl-offscreen.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-attribute-private.h"
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#include "cogl-attribute-private.h"
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#include "cogl-sampler-cache-private.h"
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typedef struct _CoglDriverVtable CoglDriverVtable;
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typedef struct _CoglDriverVtable CoglDriverVtable;
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@ -265,6 +266,14 @@ struct _CoglDriverVtable
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const void *data,
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const void *data,
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unsigned int size,
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unsigned int size,
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GError **error);
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GError **error);
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void
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(*sampler_init) (CoglContext *context,
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CoglSamplerCacheEntry *entry);
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void
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(*sampler_free) (CoglContext *context,
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CoglSamplerCacheEntry *entry);
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};
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};
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#define COGL_DRIVER_ERROR (_cogl_driver_error_quark ())
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#define COGL_DRIVER_ERROR (_cogl_driver_error_quark ())
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@ -34,11 +34,6 @@
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#include "cogl-sampler-cache-private.h"
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#include "cogl-sampler-cache-private.h"
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#include "cogl-context-private.h"
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#include "cogl-context-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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struct _CoglSamplerCache
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struct _CoglSamplerCache
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{
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{
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@ -54,10 +49,6 @@ struct _CoglSamplerCache
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GL state. */
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GL state. */
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GHashTable *hash_table_cogl;
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GHashTable *hash_table_cogl;
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GHashTable *hash_table_gl;
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GHashTable *hash_table_gl;
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/* This is used for generated fake unique sampler object numbers
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when the sampler object extension is not supported */
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GLuint next_fake_sampler_object_number;
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};
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};
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static CoglSamplerCacheWrapMode
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static CoglSamplerCacheWrapMode
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@ -176,22 +167,10 @@ _cogl_sampler_cache_new (CoglContext *context)
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sampler_state_equal_gl);
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sampler_state_equal_gl);
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cache->hash_table_cogl = g_hash_table_new (hash_sampler_state_cogl,
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cache->hash_table_cogl = g_hash_table_new (hash_sampler_state_cogl,
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sampler_state_equal_cogl);
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sampler_state_equal_cogl);
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cache->next_fake_sampler_object_number = 1;
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return cache;
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return cache;
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}
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}
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static void
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set_wrap_mode (CoglContext *context,
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GLuint sampler_object,
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GLenum param,
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CoglSamplerCacheWrapMode wrap_mode)
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{
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GE( context, glSamplerParameteri (sampler_object,
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param,
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wrap_mode) );
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}
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static CoglSamplerCacheEntry *
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static CoglSamplerCacheEntry *
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_cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
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_cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
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const CoglSamplerCacheEntry *key)
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const CoglSamplerCacheEntry *key)
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@ -202,39 +181,9 @@ _cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
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if (entry == NULL)
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if (entry == NULL)
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{
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{
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CoglContext *context = cache->context;
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entry = g_slice_dup (CoglSamplerCacheEntry, key);
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entry = g_slice_dup (CoglSamplerCacheEntry, key);
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if (_cogl_has_private_feature (context,
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cache->context->driver_vtable->sampler_init (cache->context, entry);
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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{
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GE( context, glGenSamplers (1, &entry->sampler_object) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MIN_FILTER,
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entry->min_filter) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MAG_FILTER,
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entry->mag_filter) );
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set_wrap_mode (context,
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entry->sampler_object,
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GL_TEXTURE_WRAP_S,
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entry->wrap_mode_s);
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set_wrap_mode (context,
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entry->sampler_object,
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GL_TEXTURE_WRAP_T,
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entry->wrap_mode_t);
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}
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else
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{
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/* If sampler objects aren't supported then we'll invent a
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unique number so that pipelines can still compare the
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unique state just by comparing the sampler object
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numbers */
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entry->sampler_object = cache->next_fake_sampler_object_number++;
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}
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g_hash_table_insert (cache->hash_table_gl, entry, entry);
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g_hash_table_insert (cache->hash_table_gl, entry, entry);
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}
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}
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@ -320,9 +269,7 @@ hash_table_free_gl_cb (void *key,
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CoglContext *context = user_data;
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CoglContext *context = user_data;
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CoglSamplerCacheEntry *entry = value;
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CoglSamplerCacheEntry *entry = value;
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if (_cogl_has_private_feature (context,
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context->driver_vtable->sampler_free (context, entry);
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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GE( context, glDeleteSamplers (1, &entry->sampler_object) );
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g_slice_free (CoglSamplerCacheEntry, entry);
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g_slice_free (CoglSamplerCacheEntry, entry);
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}
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}
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@ -155,5 +155,13 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
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const char **strings_in,
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const char **strings_in,
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const GLint *lengths_in);
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const GLint *lengths_in);
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void
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_cogl_sampler_gl_init (CoglContext *context,
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CoglSamplerCacheEntry *entry);
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void
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_cogl_sampler_gl_free (CoglContext *context,
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CoglSamplerCacheEntry *entry);
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#endif /* __COGL_PIPELINE_OPENGL_PRIVATE_H */
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#endif /* __COGL_PIPELINE_OPENGL_PRIVATE_H */
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@ -694,6 +694,48 @@ _cogl_pipeline_layer_forward_wrap_modes (CoglPipelineLayer *layer,
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gl_wrap_mode_t);
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gl_wrap_mode_t);
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}
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}
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void
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_cogl_sampler_gl_init (CoglContext *context, CoglSamplerCacheEntry *entry)
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{
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if (_cogl_has_private_feature (context,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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{
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GE( context, glGenSamplers (1, &entry->sampler_object) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MIN_FILTER,
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entry->min_filter) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MAG_FILTER,
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entry->mag_filter) );
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GE (context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_WRAP_S,
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entry->wrap_mode_s) );
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GE (context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_WRAP_T,
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entry->wrap_mode_t) );
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}
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else
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{
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CoglGLContext *gl_context = context->driver_context;
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/* If sampler objects aren't supported then we'll invent a
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unique number so that pipelines can still compare the
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unique state just by comparing the sampler object
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numbers */
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entry->sampler_object = gl_context->next_fake_sampler_object_number++;
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}
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}
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void
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_cogl_sampler_gl_free (CoglContext *context, CoglSamplerCacheEntry *entry)
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{
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if (_cogl_has_private_feature (context,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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GE( context, glDeleteSamplers (1, &entry->sampler_object) );
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}
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/* OpenGL associates the min/mag filters and repeat modes with the
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/* OpenGL associates the min/mag filters and repeat modes with the
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* texture object not the texture unit so we always have to re-assert
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* texture object not the texture unit so we always have to re-assert
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* the filter and repeat modes whenever we use a texture since it may
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* the filter and repeat modes whenever we use a texture since it may
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@ -79,6 +79,10 @@ _cogl_gl_error_to_string (GLenum error_code);
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typedef struct _CoglGLContext {
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typedef struct _CoglGLContext {
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GArray *texture_units;
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GArray *texture_units;
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int active_texture_unit;
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int active_texture_unit;
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/* This is used for generated fake unique sampler object numbers
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when the sampler object extension is not supported */
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GLuint next_fake_sampler_object_number;
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} CoglGLContext;
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} CoglGLContext;
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CoglGLContext *
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CoglGLContext *
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@ -93,6 +93,7 @@ _cogl_driver_gl_context_init (CoglContext *context)
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if (!gl_context)
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if (!gl_context)
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return FALSE;
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return FALSE;
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gl_context->next_fake_sampler_object_number = 1;
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gl_context->texture_units =
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gl_context->texture_units =
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g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
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g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
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@ -42,6 +42,7 @@
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#include "driver/gl/cogl-attribute-gl-private.h"
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#include "driver/gl/cogl-attribute-gl-private.h"
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#include "driver/gl/cogl-clip-stack-gl-private.h"
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#include "driver/gl/cogl-clip-stack-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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static gboolean
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static gboolean
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_cogl_driver_gl_real_context_init (CoglContext *context)
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_cogl_driver_gl_real_context_init (CoglContext *context)
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@ -562,4 +563,6 @@ _cogl_driver_gl =
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_cogl_buffer_gl_map_range,
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_cogl_buffer_gl_map_range,
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_cogl_buffer_gl_unmap,
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_cogl_buffer_gl_unmap,
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_cogl_buffer_gl_set_data,
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_cogl_buffer_gl_set_data,
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_cogl_sampler_gl_init,
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_cogl_sampler_gl_free,
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};
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};
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#include "driver/gl/cogl-attribute-gl-private.h"
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#include "driver/gl/cogl-attribute-gl-private.h"
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#include "driver/gl/cogl-clip-stack-gl-private.h"
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#include "driver/gl/cogl-clip-stack-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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#ifndef GL_UNSIGNED_INT_24_8
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#ifndef GL_UNSIGNED_INT_24_8
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_UNSIGNED_INT_24_8 0x84FA
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@ -426,4 +427,6 @@ _cogl_driver_gles =
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_cogl_buffer_gl_map_range,
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_cogl_buffer_gl_map_range,
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_cogl_buffer_gl_unmap,
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_cogl_buffer_gl_unmap,
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_cogl_buffer_gl_set_data,
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_cogl_buffer_gl_set_data,
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_cogl_sampler_gl_init,
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_cogl_sampler_gl_free,
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};
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};
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