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2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: * clutter/clutter-actor.c: (clutter_actor_allocate_preferred_size): Add more documentation and notes on where it's appropriate to call this function.
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@ -1,3 +1,10 @@
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2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.h:
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* clutter/clutter-actor.c:
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(clutter_actor_allocate_preferred_size): Add more documentation
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and notes on where it's appropriate to call this function.
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2008-06-17 Chris Lord <chris@openedhand.com>
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2008-06-17 Chris Lord <chris@openedhand.com>
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* clutter/clutter-texture.c: (clutter_texture_get_preferred_width),
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* clutter/clutter-texture.c: (clutter_texture_get_preferred_width),
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@ -7362,32 +7362,38 @@ clutter_actor_get_stage (ClutterActor *actor)
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/**
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/**
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* clutter_actor_allocate_preferred_size:
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* clutter_actor_allocate_preferred_size:
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* @actor: a #ClutterActor
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* @self: a #ClutterActor
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* @absolute_origin_changed: whether the position of the parent has
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* @absolute_origin_changed: whether the position of the parent has
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* changed in stage coordinates
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* changed in stage coordinates
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*
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*
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* Utility call for Actor implementations that allocates the actors
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* Allocates the natural size of @self.
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* preffered natural size.
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*
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* This function is a utility call for #ClutterActor implementations
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* that allocates the actor's preferred natural size. It can be used
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* by fixed layout managers (like #ClutterGroup) inside the
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* ClutterActor::allocate implementation to give each child exactly
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* how much space it requires.
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*
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* This function is not meant to be used by applications. It is also
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* not meant to be used outside the implementation of the
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* ClutterActor::allocate virtual function.
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*
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*
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* Since: 0.8
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* Since: 0.8
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*/
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*/
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void
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void
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clutter_actor_allocate_preferred_size (ClutterActor *actor,
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clutter_actor_allocate_preferred_size (ClutterActor *self,
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gboolean absolute_origin_changed)
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gboolean absolute_origin_changed)
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{
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{
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ClutterUnit actor_x, actor_y;
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ClutterUnit actor_x, actor_y;
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ClutterUnit natural_width, natural_height;
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ClutterUnit natural_width, natural_height;
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ClutterActorBox actor_box;
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ClutterActorBox actor_box;
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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actor_x = clutter_actor_get_xu (actor);
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actor_x = clutter_actor_get_xu (self);
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actor_y = clutter_actor_get_yu (actor);
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actor_y = clutter_actor_get_yu (self);
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/* All actorren get their position and natural size (the
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clutter_actor_get_preferred_size (self,
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* container's allocation is flat-out ignored).
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*/
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clutter_actor_get_preferred_size (actor,
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NULL, NULL,
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NULL, NULL,
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&natural_width,
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&natural_width,
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&natural_height);
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&natural_height);
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@ -7397,5 +7403,5 @@ clutter_actor_allocate_preferred_size (ClutterActor *actor,
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actor_box.x2 = actor_box.x1 + natural_width;
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actor_box.x2 = actor_box.x1 + natural_width;
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actor_box.y2 = actor_box.y1 + natural_height;
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actor_box.y2 = actor_box.y1 + natural_height;
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clutter_actor_allocate (actor, &actor_box, absolute_origin_changed);
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clutter_actor_allocate (self, &actor_box, absolute_origin_changed);
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}
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}
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@ -301,6 +301,8 @@ void clutter_actor_get_preferred_size (ClutterActor
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void clutter_actor_allocate (ClutterActor *self,
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void clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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gboolean absolute_origin_changed);
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gboolean absolute_origin_changed);
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void clutter_actor_allocate_preferred_size (ClutterActor *self,
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gboolean absolute_origin_changed);
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void clutter_actor_get_allocation_coords (ClutterActor *self,
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void clutter_actor_get_allocation_coords (ClutterActor *self,
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gint *x_1,
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gint *x_1,
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gint *y_1,
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gint *y_1,
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@ -556,9 +558,6 @@ void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
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ClutterVertex *point,
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ClutterVertex *point,
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ClutterVertex *vertex);
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ClutterVertex *vertex);
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void clutter_actor_allocate_preferred_size (ClutterActor *actor,
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gboolean absolute_origin_changed);
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G_END_DECLS
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G_END_DECLS
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#endif /* _HAVE_CLUTTER_ACTOR_H */
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#endif /* _HAVE_CLUTTER_ACTOR_H */
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