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Merge commit 'git-svn' into multiple-texture-rectangle
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commit
e21fee39b4
20
ChangeLog
20
ChangeLog
@ -1,3 +1,23 @@
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2008-12-10 Neil Roberts <neil@linux.intel.com>
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* clutter/cogl/gl/cogl.c:
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* clutter/cogl/gl/cogl-defines.h.in:
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* clutter/cogl/gl/cogl-context.h:
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* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
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function to glBufferSubData. When calling glXGetProcAddress with
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the former Mesa returns a stub dispatch function which will
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segfault if you try to use it. With NVIDIA it returns NULL so
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_cogl_features_init decides the card doesn't have VBO support.
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2008-12-10 Neil Roberts <neil@linux.intel.com>
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Bug 1323 - ClutterBehaviorDepth conflicts with other behaviors
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* clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
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Don't set the depth if there is no x or y tilt. That way it can
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still be used in conjunction with ClutterBehaviourDepth. Thanks to
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Tonny Tzeng.
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2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
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* clutter/clutter-binding-pool.h: Fix the ActivateFunc
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@ -178,10 +178,13 @@ actor_apply_knot_foreach (ClutterBehaviour *behave,
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ClutterActor *actor,
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gpointer data)
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{
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ClutterBehaviourEllipsePrivate *priv
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= ((ClutterBehaviourEllipse *) behave)->priv;
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knot3d *knot = data;
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clutter_actor_set_position (actor, knot->x, knot->y);
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clutter_actor_set_depth (actor, knot->z);
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if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0)
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clutter_actor_set_depth (actor, knot->z);
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}
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static inline ClutterAngle
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@ -145,7 +145,7 @@
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#define glGenBuffers ctx->pf_glGenBuffersARB
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#define glBindBuffer ctx->pf_glBindBufferARB
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#define glBufferData ctx->pf_glBufferDataARB
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#define glBufferDataSub ctx->pf_glBufferDataSubARB
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#define glBufferSubData ctx->pf_glBufferSubDataARB
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#define glDeleteBuffers ctx->pf_glDeleteBuffersARB
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#define glMapBuffer ctx->pf_glMapBufferARB
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#define glUnmapBuffer ctx->pf_glUnmapBufferARB
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@ -153,14 +153,6 @@
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#define GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB
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#endif
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#elif defined (HAVE_COGL_GLES)
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/* NB: GLES has had VBOs/GLSL since 1.1, so we don't need any defines in
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* this case except for glBufferSubData which, just for the fun of it, has a
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* different name:
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*/
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#define glBufferDataSub glBufferSubData
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#elif defined (HAVE_COGL_GLES2)
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#define glVertexPointer cogl_wrap_glVertexPointer
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@ -172,8 +164,6 @@
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#define glEnableClientState cogl_wrap_glEnableClientState
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#define glDisableClientState cogl_wrap_glDisableClientState
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#define glBufferDataSub glBufferSubData
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#endif
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/*
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@ -979,7 +969,7 @@ upload_multipack_vbo_via_buffer_sub_data (CoglMeshVBO *cogl_vbo)
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PAD_FOR_ALIGNMENT (offset, gl_type_size);
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GE (glBufferDataSub (GL_ARRAY_BUFFER,
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GE (glBufferSubData (GL_ARRAY_BUFFER,
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offset,
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attribute_size,
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attribute->u.pointer));
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@ -121,7 +121,7 @@ typedef struct
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COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB;
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COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB;
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COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB;
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COGL_PFNGLBUFFERDATASUBARBPROC pf_glBufferDataSubARB;
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COGL_PFNGLBUFFERSUBDATAARBPROC pf_glBufferSubDataARB;
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COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB;
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COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB;
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COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB;
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@ -872,7 +872,7 @@ typedef void
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GLenum usage);
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typedef void
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(APIENTRYP COGL_PFNGLBUFFERDATASUBARBPROC)
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(APIENTRYP COGL_PFNGLBUFFERSUBDATAARBPROC)
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(GLenum target,
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GLintptr offset,
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GLsizeiptr size,
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@ -1107,9 +1107,9 @@ _cogl_features_init ()
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ctx->pf_glBufferDataARB =
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(COGL_PFNGLBUFFERDATAARBPROC)
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cogl_get_proc_address ("glBufferDataARB");
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ctx->pf_glBufferDataSubARB =
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(COGL_PFNGLBUFFERDATASUBARBPROC)
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cogl_get_proc_address ("glBufferDataSubARB");
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ctx->pf_glBufferSubDataARB =
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(COGL_PFNGLBUFFERSUBDATAARBPROC)
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cogl_get_proc_address ("glBufferSubDataARB");
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ctx->pf_glDeleteBuffersARB =
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(COGL_PFNGLDELETEBUFFERSARBPROC)
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cogl_get_proc_address ("glDeleteBuffersARB");
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@ -1122,7 +1122,7 @@ _cogl_features_init ()
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if (ctx->pf_glGenBuffersARB
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&& ctx->pf_glBindBufferARB
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&& ctx->pf_glBufferDataARB
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&& ctx->pf_glBufferDataSubARB
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&& ctx->pf_glBufferSubDataARB
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&& ctx->pf_glDeleteBuffersARB
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&& ctx->pf_glMapBufferARB
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&& ctx->pf_glUnmapBufferARB)
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