Merge commit 'git-svn' into multiple-texture-rectangle

This commit is contained in:
Neil Roberts 2008-12-10 12:25:25 +00:00
commit e21fee39b4
6 changed files with 32 additions and 19 deletions

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@ -1,3 +1,23 @@
2008-12-10 Neil Roberts <neil@linux.intel.com>
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
function to glBufferSubData. When calling glXGetProcAddress with
the former Mesa returns a stub dispatch function which will
segfault if you try to use it. With NVIDIA it returns NULL so
_cogl_features_init decides the card doesn't have VBO support.
2008-12-10 Neil Roberts <neil@linux.intel.com>
Bug 1323 - ClutterBehaviorDepth conflicts with other behaviors
* clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
Don't set the depth if there is no x or y tilt. That way it can
still be used in conjunction with ClutterBehaviourDepth. Thanks to
Tonny Tzeng.
2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-binding-pool.h: Fix the ActivateFunc

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@ -178,9 +178,12 @@ actor_apply_knot_foreach (ClutterBehaviour *behave,
ClutterActor *actor,
gpointer data)
{
ClutterBehaviourEllipsePrivate *priv
= ((ClutterBehaviourEllipse *) behave)->priv;
knot3d *knot = data;
clutter_actor_set_position (actor, knot->x, knot->y);
if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0)
clutter_actor_set_depth (actor, knot->z);
}

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@ -145,7 +145,7 @@
#define glGenBuffers ctx->pf_glGenBuffersARB
#define glBindBuffer ctx->pf_glBindBufferARB
#define glBufferData ctx->pf_glBufferDataARB
#define glBufferDataSub ctx->pf_glBufferDataSubARB
#define glBufferSubData ctx->pf_glBufferSubDataARB
#define glDeleteBuffers ctx->pf_glDeleteBuffersARB
#define glMapBuffer ctx->pf_glMapBufferARB
#define glUnmapBuffer ctx->pf_glUnmapBufferARB
@ -153,14 +153,6 @@
#define GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB
#endif
#elif defined (HAVE_COGL_GLES)
/* NB: GLES has had VBOs/GLSL since 1.1, so we don't need any defines in
* this case except for glBufferSubData which, just for the fun of it, has a
* different name:
*/
#define glBufferDataSub glBufferSubData
#elif defined (HAVE_COGL_GLES2)
#define glVertexPointer cogl_wrap_glVertexPointer
@ -172,8 +164,6 @@
#define glEnableClientState cogl_wrap_glEnableClientState
#define glDisableClientState cogl_wrap_glDisableClientState
#define glBufferDataSub glBufferSubData
#endif
/*
@ -979,7 +969,7 @@ upload_multipack_vbo_via_buffer_sub_data (CoglMeshVBO *cogl_vbo)
PAD_FOR_ALIGNMENT (offset, gl_type_size);
GE (glBufferDataSub (GL_ARRAY_BUFFER,
GE (glBufferSubData (GL_ARRAY_BUFFER,
offset,
attribute_size,
attribute->u.pointer));

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@ -121,7 +121,7 @@ typedef struct
COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB;
COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB;
COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB;
COGL_PFNGLBUFFERDATASUBARBPROC pf_glBufferDataSubARB;
COGL_PFNGLBUFFERSUBDATAARBPROC pf_glBufferSubDataARB;
COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB;
COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB;
COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB;

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@ -872,7 +872,7 @@ typedef void
GLenum usage);
typedef void
(APIENTRYP COGL_PFNGLBUFFERDATASUBARBPROC)
(APIENTRYP COGL_PFNGLBUFFERSUBDATAARBPROC)
(GLenum target,
GLintptr offset,
GLsizeiptr size,

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@ -1107,9 +1107,9 @@ _cogl_features_init ()
ctx->pf_glBufferDataARB =
(COGL_PFNGLBUFFERDATAARBPROC)
cogl_get_proc_address ("glBufferDataARB");
ctx->pf_glBufferDataSubARB =
(COGL_PFNGLBUFFERDATASUBARBPROC)
cogl_get_proc_address ("glBufferDataSubARB");
ctx->pf_glBufferSubDataARB =
(COGL_PFNGLBUFFERSUBDATAARBPROC)
cogl_get_proc_address ("glBufferSubDataARB");
ctx->pf_glDeleteBuffersARB =
(COGL_PFNGLDELETEBUFFERSARBPROC)
cogl_get_proc_address ("glDeleteBuffersARB");
@ -1122,7 +1122,7 @@ _cogl_features_init ()
if (ctx->pf_glGenBuffersARB
&& ctx->pf_glBindBufferARB
&& ctx->pf_glBufferDataARB
&& ctx->pf_glBufferDataSubARB
&& ctx->pf_glBufferSubDataARB
&& ctx->pf_glDeleteBuffersARB
&& ctx->pf_glMapBufferARB
&& ctx->pf_glUnmapBufferARB)