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shaped-texture: Put actual texture painting in helper
This is so that it can be reused later by meta_shaped_texture_get_image() for drawing via an offscreen framebuffer. https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
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@ -490,9 +490,11 @@ texture_is_idle_and_not_mipmapped (gpointer user_data)
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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do_paint (MetaShapedTexture *stex,
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CoglFramebuffer *fb,
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CoglTexture *paint_tex,
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cairo_region_t *clip_region)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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double tex_scale;
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int dst_width, dst_height;
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cairo_rectangle_int_t tex_rect;
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@ -502,63 +504,10 @@ meta_shaped_texture_paint (ClutterActor *actor)
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cairo_region_t *opaque_tex_region;
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cairo_region_t *blended_tex_region;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglTexture *paint_tex = NULL;
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ClutterActorBox alloc;
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CoglPipelineFilter filter;
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gint64 now = g_get_monotonic_time ();
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if (stex->clip_region && cairo_region_is_empty (stex->clip_region))
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return;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
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clutter_actor_realize (CLUTTER_ACTOR (stex));
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/* The GL EXT_texture_from_pixmap extension does allow for it to be
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* used together with SGIS_generate_mipmap, however this is very
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* rarely supported. Also, even when it is supported there
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* are distinct performance implications from:
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*
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* - Updating mipmaps that we don't need
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* - Having to reallocate pixmaps on the server into larger buffers
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*
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* So, we just unconditionally use our mipmap emulation code. If we
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* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
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* see if it was supported (no API currently), and then if and only
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* if that was the case, set the clutter texture quality to HIGH.
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* Setting the texture quality to high without SGIS_generate_mipmap
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* support for TFP textures will result in fallbacks to XGetImage.
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*/
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if (stex->create_mipmaps && stex->last_invalidation)
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{
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gint64 age = now - stex->last_invalidation;
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if (age >= MIN_MIPMAP_AGE_USEC ||
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stex->fast_updates < MIN_FAST_UPDATES_BEFORE_UNMIPMAP)
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paint_tex = meta_texture_tower_get_paint_texture (stex->paint_tower);
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}
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if (paint_tex == NULL)
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{
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paint_tex = COGL_TEXTURE (stex->texture);
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if (paint_tex == NULL)
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return;
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if (stex->create_mipmaps)
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{
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/* Minus 1000 to ensure we don't fail the age test in timeout */
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stex->earliest_remipmap = now + MIN_MIPMAP_AGE_USEC - 1000;
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if (!stex->remipmap_timeout_id)
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stex->remipmap_timeout_id =
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g_timeout_add (MIN_MIPMAP_AGE_USEC / 1000,
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texture_is_idle_and_not_mipmapped,
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stex);
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}
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}
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clutter_actor_get_scale (actor, &tex_scale, NULL);
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clutter_actor_get_scale (CLUTTER_ACTOR (stex), &tex_scale, NULL);
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ensure_size_valid (stex);
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dst_width = stex->dst_width;
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@ -568,8 +517,6 @@ meta_shaped_texture_paint (ClutterActor *actor)
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tex_rect = (cairo_rectangle_int_t) { 0, 0, dst_width, dst_height };
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fb = cogl_get_draw_framebuffer ();
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/* Use nearest-pixel interpolation if the texture is unscaled. This
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* improves performance, especially with software rendering.
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*/
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@ -583,8 +530,8 @@ meta_shaped_texture_paint (ClutterActor *actor)
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_allocation_box (actor, &alloc);
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opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (stex));
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clutter_actor_get_allocation_box (CLUTTER_ACTOR (stex), &alloc);
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if (stex->opaque_region && opacity == 255)
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{
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@ -600,10 +547,10 @@ meta_shaped_texture_paint (ClutterActor *actor)
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use_opaque_region = FALSE;
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}
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if (stex->clip_region)
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if (clip_region)
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{
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clip_tex_region =
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meta_region_scale_double (stex->clip_region,
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meta_region_scale_double (clip_region,
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1.0 / tex_scale,
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META_ROUNDING_STRATEGY_GROW);
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}
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@ -745,6 +692,74 @@ meta_shaped_texture_paint (ClutterActor *actor)
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g_clear_pointer (&blended_tex_region, cairo_region_destroy);
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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{
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MetaShapedTexture *stex = META_SHAPED_TEXTURE (actor);
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CoglTexture *paint_tex;
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CoglFramebuffer *fb;
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if (!stex->texture)
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return;
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if (stex->clip_region && cairo_region_is_empty (stex->clip_region))
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return;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
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clutter_actor_realize (CLUTTER_ACTOR (stex));
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/* The GL EXT_texture_from_pixmap extension does allow for it to be
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* used together with SGIS_generate_mipmap, however this is very
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* rarely supported. Also, even when it is supported there
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* are distinct performance implications from:
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*
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* - Updating mipmaps that we don't need
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* - Having to reallocate pixmaps on the server into larger buffers
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*
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* So, we just unconditionally use our mipmap emulation code. If we
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* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
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* see if it was supported (no API currently), and then if and only
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* if that was the case, set the clutter texture quality to HIGH.
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* Setting the texture quality to high without SGIS_generate_mipmap
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* support for TFP textures will result in fallbacks to XGetImage.
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*/
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if (stex->create_mipmaps)
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{
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int64_t now = g_get_monotonic_time ();
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int64_t age = now - stex->last_invalidation;
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if (age >= MIN_MIPMAP_AGE_USEC ||
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stex->fast_updates < MIN_FAST_UPDATES_BEFORE_UNMIPMAP)
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{
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paint_tex = meta_texture_tower_get_paint_texture (stex->paint_tower);
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}
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else
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{
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paint_tex = stex->texture;
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/* Minus 1000 to ensure we don't fail the age test in timeout */
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stex->earliest_remipmap = now + MIN_MIPMAP_AGE_USEC - 1000;
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if (!stex->remipmap_timeout_id)
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stex->remipmap_timeout_id =
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g_timeout_add (MIN_MIPMAP_AGE_USEC / 1000,
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texture_is_idle_and_not_mipmapped,
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stex);
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}
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}
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else
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{
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paint_tex = COGL_TEXTURE (stex->texture);
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}
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if (cogl_texture_get_width (paint_tex) == 0 ||
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cogl_texture_get_height (paint_tex) == 0)
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return;
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fb = cogl_get_draw_framebuffer ();
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do_paint (META_SHAPED_TEXTURE (actor), fb, paint_tex, stex->clip_region);
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}
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static void
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meta_shaped_texture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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