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Add a scale center property to ClutterActor
This sets the center point from which the scaling will occur. This can be used insetad of the anchor point to avoid moving the actor. Like the anchor point, it can be specified as either a coordinate in units or a gravity enum. To set the center you can use two new variants of set_scale: clutter_actor_set_scale_full (ClutterActor *self, gdouble scale_x, gdouble scale_y, int center_x, int center_y); or clutter_actor_set_scale_with_gravity (ClutterActor *self, gdouble scale_x, gdouble scale_y, ClutterGravity gravity); The ClutterFixed variants of the set_scale functions have been removed and the scale value is now always stored as a double.
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7818eb704d
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e10d255b83
@ -279,8 +279,10 @@ struct _ClutterActorPrivate
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gchar *name;
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guint32 id; /* Unique ID */
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ClutterFixed scale_x;
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ClutterFixed scale_y;
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gdouble scale_x;
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gdouble scale_y;
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AnchorCoord scale_center;
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ShaderData *shader_data;
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@ -341,6 +343,9 @@ enum
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PROP_SCALE_X,
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PROP_SCALE_Y,
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PROP_SCALE_CENTER_X,
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PROP_SCALE_CENTER_Y,
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PROP_SCALE_GRAVITY,
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PROP_ROTATION_ANGLE_X,
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PROP_ROTATION_ANGLE_Y,
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@ -1424,7 +1429,8 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
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* entire object will move on the screen as a result of rotating it).
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*/
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if (priv->scale_x != 1.0 || priv->scale_y != 1.0)
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cogl_scale (priv->scale_x, priv->scale_y);
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TRANSFORM_ABOUT_ANCHOR_COORD (self, &priv->scale_center,
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cogl_scale (priv->scale_x, priv->scale_y));
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if (priv->rzang)
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{
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@ -1726,16 +1732,48 @@ clutter_actor_set_property (GObject *object,
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clutter_actor_hide (actor);
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break;
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case PROP_SCALE_X:
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clutter_actor_set_scalex
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(actor,
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CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value)),
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priv->scale_y);
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clutter_actor_set_scale (actor,
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g_value_get_double (value),
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priv->scale_y);
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break;
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case PROP_SCALE_Y:
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clutter_actor_set_scalex
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(actor,
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priv->scale_x,
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CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value)));
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clutter_actor_set_scale (actor,
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priv->scale_x,
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g_value_get_double (value));
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break;
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case PROP_SCALE_CENTER_X:
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{
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int center_x = g_value_get_int (value);
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ClutterUnit center_y;
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clutter_anchor_coord_get_units (actor, &priv->scale_center,
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NULL, ¢er_y, NULL);
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clutter_actor_set_scale_fullu (actor,
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priv->scale_x,
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priv->scale_y,
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CLUTTER_UNITS_FROM_DEVICE (center_x),
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center_y);
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}
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break;
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case PROP_SCALE_CENTER_Y:
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{
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ClutterUnit center_x;
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gint center_y = g_value_get_int (value);
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clutter_anchor_coord_get_units (actor, &priv->scale_center,
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¢er_x, NULL, NULL);
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clutter_actor_set_scale_fullu (actor,
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priv->scale_x,
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priv->scale_y,
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center_x,
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CLUTTER_UNITS_FROM_DEVICE (center_y));
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}
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break;
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case PROP_SCALE_GRAVITY:
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clutter_actor_set_scale_with_gravity (actor,
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priv->scale_x,
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priv->scale_y,
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g_value_get_enum (value));
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break;
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case PROP_CLIP:
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{
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@ -1961,10 +1999,27 @@ clutter_actor_get_property (GObject *object,
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}
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break;
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case PROP_SCALE_X:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->scale_x));
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g_value_set_double (value, priv->scale_x);
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break;
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case PROP_SCALE_Y:
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g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->scale_y));
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g_value_set_double (value, priv->scale_y);
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break;
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case PROP_SCALE_CENTER_X:
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{
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gint center;
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clutter_actor_get_scale_center (actor, ¢er, NULL);
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g_value_set_int (value, center);
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}
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break;
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case PROP_SCALE_CENTER_Y:
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{
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gint center;
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clutter_actor_get_scale_center (actor, NULL, ¢er);
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g_value_set_int (value, center);
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}
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break;
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case PROP_SCALE_GRAVITY:
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g_value_set_enum (value, clutter_actor_get_scale_gravity (actor));
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break;
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case PROP_REACTIVE:
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g_value_set_boolean (value, clutter_actor_get_reactive (actor));
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@ -2553,6 +2608,51 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_MAXDOUBLE,
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1.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterActor:scale-center-x:
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*
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* The horizontal center point for scaling
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*
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* Since: 1.0
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*/
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pspec = g_param_spec_int ("scale-center-x",
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"Scale-Center-X",
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"Horizontal scale center",
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G_MININT, G_MAXINT, 0,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_SCALE_CENTER_X, pspec);
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/**
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* ClutterActor:scale-center-y:
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*
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* The vertical center point for scaling
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*
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* Since: 1.0
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*/
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pspec = g_param_spec_int ("scale-center-y",
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"Scale-Center-Y",
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"Vertical scale center",
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G_MININT, G_MAXINT, 0,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (object_class, PROP_SCALE_CENTER_Y, pspec);
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/**
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* ClutterActor:scale-gravity:
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*
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* The center point for scaling expressed as a #ClutterGravity
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*
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* Since: 1.0
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*/
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pspec = g_param_spec_enum ("scale-gravity",
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"Scale-Gravity",
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"The center of scaling",
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CLUTTER_TYPE_GRAVITY,
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CLUTTER_GRAVITY_NONE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (object_class,
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PROP_SCALE_GRAVITY, pspec);
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/**
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* ClutterActor:rotation-angle-x:
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*
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@ -5018,20 +5118,20 @@ clutter_actor_get_yu (ClutterActor *self)
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}
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/**
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* clutter_actor_set_scalex:
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* clutter_actor_set_scale:
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* @self: A #ClutterActor
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* @scale_x: #ClutterFixed factor to scale actor by horizontally.
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* @scale_y: #ClutterFixed factor to scale actor by vertically.
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*
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* Fixed point version of clutter_actor_set_scale().
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* @scale_x: double factor to scale actor by horizontally.
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* @scale_y: double factor to scale actor by vertically.
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*
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* Scales an actor with the given factors. The scaling is always
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* relative to the anchor point.
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*
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* Since: 0.2
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*/
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void
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clutter_actor_set_scalex (ClutterActor *self,
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ClutterFixed scale_x,
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ClutterFixed scale_y)
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clutter_actor_set_scale (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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@ -5045,59 +5145,86 @@ clutter_actor_set_scalex (ClutterActor *self,
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g_object_notify (G_OBJECT (self), "scale-y");
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g_object_thaw_notify (G_OBJECT (self));
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g_object_unref (self);
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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g_object_unref (self);
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}
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/**
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* clutter_actor_set_scale:
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* @self: A #ClutterActor
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* @scale_x: double factor to scale actor by horizontally.
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* @scale_y: double factor to scale actor by vertically.
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*
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* Scales an actor with the given factors. The scaling is always
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* relative to the anchor point.
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*
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* Since: 0.2
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*/
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void
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clutter_actor_set_scale (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y)
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clutter_actor_set_scale_full (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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int center_x,
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int center_y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_scalex (self,
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CLUTTER_FLOAT_TO_FIXED (scale_x),
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CLUTTER_FLOAT_TO_FIXED (scale_y));
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clutter_actor_set_scale_fullu (self, scale_x, scale_y,
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CLUTTER_UNITS_FROM_DEVICE (center_x),
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CLUTTER_UNITS_FROM_DEVICE (center_y));
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}
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/**
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* clutter_actor_get_scalex:
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* @self: A #ClutterActor
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* @scale_x: Location to store horizonal scale factor, or %NULL.
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* @scale_y: Location to store vertical scale factor, or %NULL.
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*
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* Fixed point version of clutter_actor_get_scale().
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*
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* Retrieves the scale factors of an actor.
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*
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* Since: 0.2
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*/
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void
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clutter_actor_get_scalex (ClutterActor *self,
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ClutterFixed *scale_x,
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ClutterFixed *scale_y)
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clutter_actor_set_scale_fullu (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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ClutterUnit center_x,
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ClutterUnit center_y)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (scale_x)
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*scale_x = self->priv->scale_x;
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priv = self->priv;
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if (scale_y)
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*scale_y = self->priv->scale_y;
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g_object_ref (self);
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_scale (self, scale_x, scale_y);
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if (priv->scale_center.is_fractional)
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g_object_notify (G_OBJECT (self), "scale-gravity");
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g_object_notify (G_OBJECT (self), "scale-center-x");
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g_object_notify (G_OBJECT (self), "scale-center-y");
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clutter_anchor_coord_set_units (&priv->scale_center, center_x, center_y, 0);
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g_object_thaw_notify (G_OBJECT (self));
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g_object_unref (self);
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}
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void
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clutter_actor_set_scale_with_gravity (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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ClutterGravity gravity)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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if (gravity == CLUTTER_GRAVITY_NONE)
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clutter_actor_set_scale_full (self, scale_x, scale_y, 0, 0);
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else
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{
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g_object_ref (self);
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_scale (self, scale_x, scale_y);
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g_object_notify (G_OBJECT (self), "scale-gravity");
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g_object_notify (G_OBJECT (self), "scale-center-x");
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g_object_notify (G_OBJECT (self), "scale-center-y");
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clutter_anchor_coord_set_gravity (&priv->scale_center, gravity);
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g_object_thaw_notify (G_OBJECT (self));
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g_object_unref (self);
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}
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}
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/**
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@ -5124,6 +5251,42 @@ clutter_actor_get_scale (ClutterActor *self,
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*scale_y = CLUTTER_FIXED_TO_FLOAT (self->priv->scale_y);
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}
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void
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clutter_actor_get_scale_center (ClutterActor *self,
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gint *center_x,
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gint *center_y)
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{
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ClutterUnit xu, yu;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_get_scale_centeru (self, &xu, &yu);
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if (center_x)
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*center_x = CLUTTER_UNITS_TO_DEVICE (xu);
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if (center_y)
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*center_y = CLUTTER_UNITS_TO_DEVICE (yu);
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}
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void
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clutter_actor_get_scale_centeru (ClutterActor *self,
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ClutterUnit *center_x,
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ClutterUnit *center_y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_anchor_coord_get_units (self, &self->priv->scale_center,
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center_x, center_y, NULL);
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}
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ClutterGravity
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clutter_actor_get_scale_gravity (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), CLUTTER_GRAVITY_NONE);
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return clutter_anchor_coord_get_gravity (&self->priv->scale_center);
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}
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/**
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* clutter_actor_set_opacity:
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* @self: A #ClutterActor
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@ -474,18 +474,33 @@ void clutter_actor_set_depthu (ClutterActor
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ClutterUnit depth);
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ClutterUnit clutter_actor_get_depthu (ClutterActor *self);
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void clutter_actor_set_scalex (ClutterActor *self,
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ClutterFixed scale_x,
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ClutterFixed scale_y);
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void clutter_actor_set_scale (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y);
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void clutter_actor_get_scalex (ClutterActor *self,
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ClutterFixed *scale_x,
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ClutterFixed *scale_y);
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void clutter_actor_set_scale_full (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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int center_x,
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int center_y);
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void clutter_actor_set_scale_fullu (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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ClutterUnit center_x,
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ClutterUnit center_y);
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void clutter_actor_set_scale_with_gravity (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_y,
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ClutterGravity gravity);
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void clutter_actor_get_scale (ClutterActor *self,
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gdouble *scale_x,
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gdouble *scale_y);
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void clutter_actor_get_scale_center (ClutterActor *self,
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gint *center_x,
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gint *center_y);
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void clutter_actor_get_scale_centeru (ClutterActor *self,
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ClutterUnit *center_x,
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ClutterUnit *center_y);
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ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
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void clutter_actor_move_by (ClutterActor *self,
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gint dx,
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@ -85,7 +85,9 @@ scale_frame_foreach (ClutterBehaviour *behaviour,
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{
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ScaleFrameClosure *closure = data;
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clutter_actor_set_scalex (actor, closure->scale_x, closure->scale_y);
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clutter_actor_set_scale (actor,
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CLUTTER_FIXED_TO_DOUBLE (closure->scale_x),
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CLUTTER_FIXED_TO_DOUBLE (closure->scale_y));
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}
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static void
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