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wayland: Remove the motion event synthesizing
The event handling code for Wayland no longer needs to synthesize X events for the motion events because the main display code now handles motion events directly off of the Clutter events instead of off the X events.
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@ -3028,8 +3028,7 @@ xevent_callback (XEvent *event,
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translation altogether by directly using the Clutter events */
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if (meta_is_wayland_compositor () &&
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event->type == GenericEvent &&
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(event->xcookie.evtype == XI_Motion ||
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event->xcookie.evtype == XI_KeyPress ||
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(event->xcookie.evtype == XI_KeyPress ||
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event->xcookie.evtype == XI_KeyRelease))
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return FALSE;
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@ -357,7 +357,7 @@ handle_button_event (MetaWaylandSeat *seat,
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break;
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}
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/* FIXME: synth a XI2 event and handle in display.c */
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/* FIXME: Handle in display.c */
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if (state && pointer->button_count == 1)
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{
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MetaWaylandSurface *surface = pointer->current;
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@ -533,117 +533,6 @@ stage_destroy_cb (void)
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#define N_BUTTONS 5
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static void
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synthesize_motion_event (MetaWaylandCompositor *compositor,
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const ClutterEvent *event)
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{
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/* We want to synthesize X events for mouse motion events so that we
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don't have to rely on the X server's window position being
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synched with the surface position. See the comment in
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event_callback() in display.c */
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MetaWaylandSeat *seat = compositor->seat;
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MetaWaylandPointer *pointer = &seat->pointer;
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MetaWaylandSurface *surface;
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XGenericEventCookie generic_event;
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XIDeviceEvent device_event;
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unsigned char button_mask[(N_BUTTONS + 7) / 8] = { 0 };
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MetaDisplay *display = meta_get_display ();
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ClutterModifierType button_state;
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int i;
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generic_event.type = GenericEvent;
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generic_event.serial = 0;
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generic_event.send_event = False;
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generic_event.display = display->xdisplay;
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generic_event.extension = display->xinput_opcode;
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generic_event.evtype = XI_Motion;
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/* Mutter assumes the data for the event is already retrieved by GDK
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* so we don't need the cookie */
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generic_event.cookie = 0;
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generic_event.data = &device_event;
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memcpy (&device_event, &generic_event, sizeof (XGenericEvent));
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device_event.time = clutter_event_get_time (event);
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device_event.deviceid = clutter_event_get_device_id (event);
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device_event.sourceid = 0; /* not used, not sure what this should be */
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device_event.detail = 0;
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device_event.root = DefaultRootWindow (display->xdisplay);
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device_event.flags = 0 /* not used for motion events */;
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if (compositor->implicit_grab_surface)
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surface = compositor->implicit_grab_surface;
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else
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surface = pointer->current;
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if (surface == pointer->current)
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{
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device_event.event_x = wl_fixed_to_int (pointer->current_x);
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device_event.event_y = wl_fixed_to_int (pointer->current_y);
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}
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else if (surface && surface->window)
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{
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ClutterActor *window_actor =
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CLUTTER_ACTOR (meta_window_get_compositor_private (surface->window));
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if (window_actor)
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{
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float ax, ay;
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clutter_actor_transform_stage_point (window_actor,
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wl_fixed_to_double (pointer->x),
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wl_fixed_to_double (pointer->y),
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&ax, &ay);
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device_event.event_x = ax;
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device_event.event_y = ay;
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}
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else
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{
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device_event.event_x = wl_fixed_to_double (pointer->x);
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device_event.event_y = wl_fixed_to_double (pointer->y);
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}
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}
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else
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{
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device_event.event_x = wl_fixed_to_double (pointer->x);
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device_event.event_y = wl_fixed_to_double (pointer->y);
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}
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if (surface && surface->window != NULL)
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device_event.event = surface->window->xwindow;
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else
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device_event.event = device_event.root;
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/* Mutter doesn't really know about the sub-windows. This assumes it
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doesn't care either */
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device_event.child = device_event.event;
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device_event.root_x = wl_fixed_to_double (pointer->x);
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device_event.root_y = wl_fixed_to_double (pointer->y);
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clutter_event_get_state_full (event,
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&button_state,
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(ClutterModifierType*)&device_event.mods.base,
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(ClutterModifierType*)&device_event.mods.latched,
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(ClutterModifierType*)&device_event.mods.locked,
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(ClutterModifierType*)&device_event.mods.effective);
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device_event.mods.effective &= ~button_state;
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memset (&device_event.group, 0, sizeof (device_event.group));
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device_event.group.effective = (device_event.mods.effective >> 13) & 0x3;
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for (i = 0; i < N_BUTTONS; i++)
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if ((button_state & (CLUTTER_BUTTON1_MASK << i)))
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XISetMask (button_mask, i + 1);
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device_event.buttons.mask_len = N_BUTTONS + 1;
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device_event.buttons.mask = button_mask;
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device_event.valuators.mask_len = 0;
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device_event.valuators.mask = NULL;
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device_event.valuators.values = NULL;
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meta_display_handle_xevent (display, (XEvent *) &generic_event);
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}
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static void
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reset_idletimes (const ClutterEvent *event)
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{
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@ -736,10 +625,6 @@ event_cb (ClutterActor *stage,
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compositor->implicit_grab_surface = NULL;
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return FALSE;
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case CLUTTER_MOTION:
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synthesize_motion_event (compositor, event);
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return FALSE;
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default:
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return FALSE;
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}
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