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2.0: Remove deprecated API from ClutterTimeline
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@ -110,8 +110,6 @@
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#include "clutter-private.h"
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#include "clutter-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-scriptable.h"
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#include "deprecated/clutter-timeline.h"
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT,
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G_DEFINE_TYPE_WITH_CODE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT,
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@ -183,7 +181,6 @@ enum
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{
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{
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PROP_0,
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PROP_0,
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PROP_LOOP,
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PROP_DELAY,
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PROP_DELAY,
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PROP_DURATION,
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PROP_DURATION,
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PROP_DIRECTION,
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PROP_DIRECTION,
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@ -294,23 +291,6 @@ clutter_timeline_add_marker_internal (ClutterTimeline *timeline,
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g_hash_table_insert (priv->markers_by_name, marker->name, marker);
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g_hash_table_insert (priv->markers_by_name, marker->name, marker);
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}
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}
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static inline void
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clutter_timeline_set_loop_internal (ClutterTimeline *timeline,
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gboolean loop)
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{
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gint old_repeat_count;
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old_repeat_count = timeline->priv->repeat_count;
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if (loop)
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clutter_timeline_set_repeat_count (timeline, -1);
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else
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clutter_timeline_set_repeat_count (timeline, 0);
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if (old_repeat_count != timeline->priv->repeat_count)
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g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_LOOP]);
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}
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/* Scriptable */
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/* Scriptable */
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typedef struct _ParseClosure {
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typedef struct _ParseClosure {
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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@ -447,10 +427,6 @@ clutter_timeline_set_property (GObject *object,
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switch (prop_id)
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switch (prop_id)
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{
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{
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case PROP_LOOP:
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clutter_timeline_set_loop_internal (timeline, g_value_get_boolean (value));
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break;
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case PROP_DELAY:
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case PROP_DELAY:
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clutter_timeline_set_delay (timeline, g_value_get_uint (value));
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clutter_timeline_set_delay (timeline, g_value_get_uint (value));
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break;
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break;
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@ -492,10 +468,6 @@ clutter_timeline_get_property (GObject *object,
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switch (prop_id)
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switch (prop_id)
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{
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{
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case PROP_LOOP:
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g_value_set_boolean (value, priv->repeat_count != 0);
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break;
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case PROP_DELAY:
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case PROP_DELAY:
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g_value_set_uint (value, priv->delay);
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g_value_set_uint (value, priv->delay);
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break;
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break;
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@ -577,25 +549,6 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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g_type_class_add_private (klass, sizeof (ClutterTimelinePrivate));
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g_type_class_add_private (klass, sizeof (ClutterTimelinePrivate));
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/**
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* ClutterTimeline:loop:
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*
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* Whether the timeline should automatically rewind and restart.
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*
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* As a side effect, setting this property to %TRUE will set the
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* #ClutterTimeline:repeat-count property to -1, while setting this
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* property to %FALSE will set the #ClutterTimeline:repeat-count
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* property to 0.
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*
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* Deprecated: 1.10: Use the #ClutterTimeline:repeat-count property instead.
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*/
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obj_props[PROP_LOOP] =
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g_param_spec_boolean ("loop",
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P_("Loop"),
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P_("Should the timeline automatically restart"),
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FALSE,
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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/**
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/**
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* ClutterTimeline:delay:
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* ClutterTimeline:delay:
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*
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*
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@ -1266,45 +1219,6 @@ clutter_timeline_stop (ClutterTimeline *timeline)
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g_signal_emit (timeline, timeline_signals[STOPPED], 0, FALSE);
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g_signal_emit (timeline, timeline_signals[STOPPED], 0, FALSE);
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}
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}
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/**
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* clutter_timeline_set_loop:
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* @timeline: a #ClutterTimeline
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* @loop: %TRUE for enable looping
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*
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* Sets whether @timeline should loop.
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*
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* This function is equivalent to calling clutter_timeline_set_repeat_count()
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* with -1 if @loop is %TRUE, and with 0 if @loop is %FALSE.
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*
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* Deprecated: 1.10: Use clutter_timeline_set_repeat_count() instead.
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*/
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void
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clutter_timeline_set_loop (ClutterTimeline *timeline,
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gboolean loop)
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{
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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clutter_timeline_set_loop_internal (timeline, loop);
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}
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/**
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* clutter_timeline_get_loop:
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* @timeline: a #ClutterTimeline
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*
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* Gets whether @timeline is looping
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*
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* Return value: %TRUE if the timeline is looping
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*
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* Deprecated: 1.10: Use clutter_timeline_get_repeat_count() instead.
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*/
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gboolean
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clutter_timeline_get_loop (ClutterTimeline *timeline)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
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return timeline->priv->repeat_count != 0;
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}
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/**
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/**
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* clutter_timeline_rewind:
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* clutter_timeline_rewind:
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* @timeline: A #ClutterTimeline
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* @timeline: A #ClutterTimeline
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@ -1421,44 +1335,6 @@ clutter_timeline_is_playing (ClutterTimeline *timeline)
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return timeline->priv->is_playing;
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return timeline->priv->is_playing;
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}
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}
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/**
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* clutter_timeline_clone:
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* @timeline: #ClutterTimeline to duplicate.
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*
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* Create a new #ClutterTimeline instance which has property values
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* matching that of supplied timeline. The cloned timeline will not
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* be started and will not be positioned to the current position of
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* the original @timeline: you will have to start it with clutter_timeline_start().
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*
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* <note><para>The only cloned properties are:</para>
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* <itemizedlist>
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* <listitem><simpara>#ClutterTimeline:duration</simpara></listitem>
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* <listitem><simpara>#ClutterTimeline:loop</simpara></listitem>
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* <listitem><simpara>#ClutterTimeline:delay</simpara></listitem>
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* <listitem><simpara>#ClutterTimeline:direction</simpara></listitem>
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* </itemizedlist></note>
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*
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* Return value: (transfer full): a new #ClutterTimeline, cloned
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* from @timeline
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*
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* Since: 0.4
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*
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* Deprecated: 1.10: Use clutter_timeline_new() or g_object_new()
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* instead
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*/
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ClutterTimeline *
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clutter_timeline_clone (ClutterTimeline *timeline)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
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return g_object_new (CLUTTER_TYPE_TIMELINE,
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"duration", timeline->priv->duration,
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"loop", timeline->priv->repeat_count != 0,
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"delay", timeline->priv->delay,
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"direction", timeline->priv->direction,
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NULL);
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}
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/**
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/**
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* clutter_timeline_new:
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* clutter_timeline_new:
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* @msecs: Duration of the timeline in milliseconds
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* @msecs: Duration of the timeline in milliseconds
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