diff --git a/cogl-bitmap.h b/cogl-bitmap.h
index e018452a8..a26c0c2c7 100644
--- a/cogl-bitmap.h
+++ b/cogl-bitmap.h
@@ -47,11 +47,11 @@ G_BEGIN_DECLS
* @filename: the file to load.
* @error: a #GError or %NULL.
*
- * Load an image file from disk. This function can be safely called from
+ * Loads an image file from disk. This function can be safely called from
* within a thread.
*
- * Returns: A CoglBitmap to the new loaded image data, or %NULL if loading
- * the image failed.
+ * Returns: a #CoglHandle to the new loaded image data, or
+ * %COGL_INVALID_HANDLE if loading the image failed.
*
* Since: 1.0
*/
@@ -67,6 +67,8 @@ CoglHandle cogl_bitmap_new_from_file (const gchar *filename,
* Parses an image file enough to extract the width and height
* of the bitmap.
*
+ * Returns: %TRUE if the image was successfully parsed
+ *
* Since: 1.0
*/
gboolean cogl_bitmap_get_size_from_file (const gchar *filename,
diff --git a/cogl-material.h b/cogl-material.h
index 510ce8238..497d7f852 100644
--- a/cogl-material.h
+++ b/cogl-material.h
@@ -500,7 +500,9 @@ void cogl_material_set_blend_constant (CoglHandle material,
/**
* cogl_material_set_layer:
- * @material: A CoglMaterial object
+ * @material: A #CoglHandle for a material object
+ * @layer_index: the index of the layer
+ * @texture: a #CoglHandle for the layer object
*
* In addition to the standard OpenGL lighting model a Cogl material may have
* one or more layers comprised of textures that can be blended together in
@@ -510,8 +512,8 @@ void cogl_material_set_blend_constant (CoglHandle material,
* The index values of multiple layers do not have to be consecutive; it is
* only their relative order that is important.
*
- * XXX: In the future, we may define other types of material layers, such
- * as purely GLSL based layers.
+ * In the future, we may define other types of material layers, such
+ * as purely GLSL based layers.
*
* Since 1.0
*/
@@ -627,16 +629,16 @@ cogl_material_set_layer_combine (CoglHandle material,
* @material: A CoglMaterial object
* @layer_index: Specifies the layer you want to specify a constant used
* for texture combining
- * @color_constant: The constant color you want
+ * @constant: The constant color you want
*
* When you are using the 'CONSTANT' color source in a layer combine
* description then you can use this function to define its value.
*
* Since 1.0
*/
-void cogl_material_set_layer_combine_constant (CoglHandle material,
- int layer_index,
- CoglColor *constant);
+void cogl_material_set_layer_combine_constant (CoglHandle material,
+ int layer_index,
+ CoglColor *constant);
/**
* cogl_material_set_layer_matrix:
@@ -659,7 +661,7 @@ void cogl_material_set_layer_matrix (CoglHandle material,
* Returns: A list of #CoglHandle's that can be passed to the
* cogl_material_layer_* functions.
*/
-const GList *cogl_material_get_layers (CoglHandle material_handle);
+const GList *cogl_material_get_layers (CoglHandle material);
/**
* CoglMaterialLayerType:
@@ -680,10 +682,14 @@ typedef enum _CoglMaterialLayerType
* cogl_material_layer_get_type:
* @layer_handle: A Cogl material layer handle
*
+ * Retrieves the type of the layer
+ *
* Currently there is only one type of layer defined:
- * COGL_MATERIAL_LAYER_TYPE_TEXTURE, but considering we may add purely GLSL
+ * %COGL_MATERIAL_LAYER_TYPE_TEXTURE, but considering we may add purely GLSL
* based layers in the future, you should write code that checks the type
* first.
+ *
+ * Return value: the type of the layer
*/
CoglMaterialLayerType cogl_material_layer_get_type (CoglHandle layer_handle);
diff --git a/cogl-matrix.h b/cogl-matrix.h
index 3ee94aeb5..bf3691a5c 100644
--- a/cogl-matrix.h
+++ b/cogl-matrix.h
@@ -54,21 +54,24 @@ G_BEGIN_DECLS
* applied.
*
* The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
- *
- * x_new = xx * x + xy * y + xz * z + xw * w
- * y_new = yx * x + yy * y + yz * z + yw * w
- * z_new = zx * x + zy * y + zz * z + zw * w
- * w_new = wx * x + wy * y + wz * z + ww * w
- *
+ *
+ * |[
+ * x_new = xx * x + xy * y + xz * z + xw * w
+ * y_new = yx * x + yy * y + yz * z + yw * w
+ * z_new = zx * x + zy * y + zz * z + zw * w
+ * w_new = wx * x + wy * y + wz * z + ww * w
+ * ]|
+ *
* Where w is normally 1
*
- * Note: You must consider the members of the CoglMatrix structure read only,
+ * You must consider the members of the CoglMatrix structure read only,
* and all matrix modifications must be done via the cogl_matrix API. This
* allows Cogl to annotate the matrices internally. Violation of this will give
* undefined results. If you need to initialize a matrix with a constant other
- * than the identity matrix you can use cogl_matrix_init_from_array().
+ * than the identity matrix you can use cogl_matrix_init_from_array().
*/
typedef struct _CoglMatrix {
+ /*< private >*/
/* column 0 */
float xx;
@@ -94,8 +97,6 @@ typedef struct _CoglMatrix {
float zw;
float ww;
- /*< private >*/
-
/* Note: we may want to extend this later with private flags
* and a cache of the inverse transform matrix. */
float _padding0[16];
@@ -184,11 +185,10 @@ void cogl_matrix_scale (CoglMatrix *matrix,
* @right: coord of right vertical clipping plane
* @bottom: coord of bottom horizontal clipping plane
* @top: coord of top horizontal clipping plane
- * @near: positive distance to near depth clipping plane
- * @far: positive distance to far depth clipping plane
+ * @z_near: positive distance to near depth clipping plane
+ * @z_far: positive distance to far depth clipping plane
*
* Multiplies the matrix by the given frustum perspective matrix.
- *
*/
void cogl_matrix_frustum (CoglMatrix *matrix,
float left,
@@ -210,7 +210,7 @@ void cogl_matrix_frustum (CoglMatrix *matrix,
*
* Multiplies the matrix by the described perspective matrix
*
- * Note: you should be careful not to have to great a z_far / z_near ratio
+ * Note: you should be careful not to have to great a @z_far / @z_near ratio
* since that will reduce the effectiveness of depth testing since there wont
* be enough precision to identify the depth of objects near to each other.
*/
@@ -259,8 +259,10 @@ void cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array);
*
* This casts a CoglMatrix to a float array which can be directly passed to
* OpenGL.
+ *
+ * Return value: a pointer to the float array
*/
-const float *cogl_matrix_get_array (const CoglMatrix *matrix);
+G_CONST_RETURN float *cogl_matrix_get_array (const CoglMatrix *matrix);
/**
* cogl_matrix_transform_point:
diff --git a/cogl-offscreen.h b/cogl-offscreen.h
index ca4edb49c..a3be41b78 100644
--- a/cogl-offscreen.h
+++ b/cogl-offscreen.h
@@ -55,10 +55,10 @@ G_BEGIN_DECLS
*
* Note: This does not work with sliced Cogl textures.
*
- * Returns: a CoglHandle for the new offscreen buffer or COGL_INVALID_HANDLE
+ * Returns: a #CoglHandle for the new offscreen buffer or %COGL_INVALID_HANDLE
* if it wasn't possible to create the buffer.
*/
-CoglHandle cogl_offscreen_new_to_texture (CoglHandle texhandle);
+CoglHandle cogl_offscreen_new_to_texture (CoglHandle handle);
/**
* cogl_offscreen_ref:
diff --git a/cogl-vertex-buffer.h b/cogl-vertex-buffer.h
index f01b5d3dd..1912d9f29 100644
--- a/cogl-vertex-buffer.h
+++ b/cogl-vertex-buffer.h
@@ -79,8 +79,9 @@ G_BEGIN_DECLS
* cogl_vertex_buffer_new:
* @n_vertices: The number of vertices that your attributes will correspond to.
*
- * This creates a Cogl handle for a new vertex buffer that you can then start
- * to add attributes too.
+ * Creates a new vertex buffer that you can use to add attributes.
+ *
+ * Return value: a new #CoglHandle
*/
CoglHandle
cogl_vertex_buffer_new (guint n_vertices);
@@ -89,7 +90,9 @@ cogl_vertex_buffer_new (guint n_vertices);
* cogl_vertex_buffer_get_n_vertices:
* @handle: A vertex buffer handle
*
- * This returns the number of vertices that @handle represents
+ * Retrieves the number of vertices that @handle represents
+ *
+ * Return value: the number of vertices
*/
guint
cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
diff --git a/cogl.h.in b/cogl.h.in
index a468cf717..9425a1267 100644
--- a/cogl.h.in
+++ b/cogl.h.in
@@ -334,7 +334,7 @@ void cogl_set_projection_matrix (CoglMatrix *matrix);
void cogl_get_viewport (float v[4]);
/**
- * cogl_set_depth_test_enable:
+ * cogl_set_depth_test_enabled:
* @setting: %TRUE to enable depth testing or %FALSE to disable.
*
* Sets whether depth testing is enabled. If it is disabled then the
@@ -343,7 +343,7 @@ void cogl_get_viewport (float v[4]);
* clutter_actor_lower(), otherwise it will also take into account the
* actor's depth. Depth testing is disabled by default.
*/
-void cogl_set_depth_test_enable (gboolean setting);
+void cogl_set_depth_test_enabled (gboolean setting);
/**
* cogl_get_depth_test_enable:
@@ -352,7 +352,7 @@ void cogl_set_depth_test_enable (gboolean setting);
*
* Returns: TRUE if depth testing is enabled else FALSE
*/
-gboolean cogl_get_depth_test_enable (void);
+gboolean cogl_get_depth_test_enabled (void);
/**
* cogl_set_backface_culling_enabled:
diff --git a/doc/reference/cogl/Makefile.am b/doc/reference/cogl/Makefile.am
index 9888caaa3..9f301992e 100644
--- a/doc/reference/cogl/Makefile.am
+++ b/doc/reference/cogl/Makefile.am
@@ -54,11 +54,9 @@ CFILE_GLOB=\
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
- cogl-bitmap.h \
cogl-defines-gl.h \
cogl-defines-gles.h \
cogl-handle.h \
- cogl-primitives.h \
gl \
gles
diff --git a/doc/reference/cogl/cogl-sections.txt b/doc/reference/cogl/cogl-sections.txt
index 872e02d11..623aa3e92 100644
--- a/doc/reference/cogl/cogl-sections.txt
+++ b/doc/reference/cogl/cogl-sections.txt
@@ -3,6 +3,10 @@
General API
COGL_INVALID_HANDLE
CoglHandle
+cogl_handle_ref
+cogl_handle_unref
+
+
CoglFuncPtr
COGL_PIXEL_FORMAT_24
COGL_PIXEL_FORMAT_32
@@ -14,12 +18,18 @@ COGL_UNORDERED_MASK
COGL_UNPREMULT_MASK
CoglPixelFormat
CoglBufferTarget
+CoglBufferBit
+CoglAttributeType
+
CoglFeatureFlags
cogl_get_features
cogl_features_available
cogl_check_extension
cogl_get_proc_address
+cogl_get_option_group
+cogl_gl_error_to_string
+
cogl_push_matrix
cogl_pop_matrix
@@ -29,14 +39,15 @@ cogl_rotate
cogl_frustum
cogl_perspective
cogl_ortho
+
cogl_get_modelview_matrix
cogl_set_modelview_matrix
cogl_get_projection_matrix
cogl_set_projection_matrix
cogl_viewport
-cogl_setup_viewport
cogl_get_viewport
+
cogl_clear
cogl_get_bitmasks
@@ -44,18 +55,61 @@ cogl_set_depth_test_enabled
cogl_get_depth_test_enabled
cogl_set_backface_culling_enabled
cogl_get_backface_culling_enabled
+
CoglFogMode
cogl_set_fog
cogl_disable_fog
+
cogl_set_source
cogl_set_source_color
cogl_set_source_color4ub
cogl_set_source_color4f
cogl_set_source_texture
+
+
+COGL_TYPE_ATTRIBUTE_TYPE
+COGL_TYPE_BUFFER_BIT
+COGL_TYPE_BUFFER_TARGET
+COGL_TYPE_DEBUG_FLAGS
+COGL_TYPE_FEATURE_FLAGS
+COGL_TYPE_FIXED
+COGL_TYPE_FOG_MODE
+COGL_TYPE_HANDLE
+COGL_TYPE_INDICES_TYPE
+COGL_TYPE_MATERIAL_ALPHA_FUNC
+COGL_TYPE_MATERIAL_FILTER
+COGL_TYPE_MATERIAL_LAYER_TYPE
+COGL_TYPE_MATRIX_MODE
+COGL_TYPE_PIXEL_FORMAT
+COGL_TYPE_SHADER_TYPE
+COGL_TYPE_TEXTURE_FLAGS
+COGL_TYPE_VERTICES_MODE
+
cogl_util_next_p2
+cogl_attribute_type_get_type
+cogl_buffer_bit_get_type
+cogl_buffer_target_get_type
+cogl_debug_flags_get_type
+cogl_feature_flags_get_type
+cogl_fixed_get_type
+cogl_fog_mode_get_type
+cogl_handle_get_type
+cogl_indices_type_get_type
+cogl_material_alpha_func_get_type
+cogl_material_filter_get_type
+cogl_material_layer_type_get_type
+cogl_matrix_mode_get_type
+cogl_pixel_format_get_type
+cogl_shader_type_get_type
+cogl_texture_flags_get_type
+cogl_vertices_mode_get_type
+GE
+COGL_NOTE
+CoglDebugFlags
+cogl_debug_flags
@@ -64,6 +118,7 @@ CoglClipStackState
cogl_clip_push
cogl_clip_push_from_path
cogl_clip_push_from_path_preserve
+cogl_clip_push_window_rect
cogl_clip_pop
cogl_clip_stack_save
cogl_clip_stack_restore
@@ -75,6 +130,7 @@ cogl_clip_ensure
Primitives
cogl_rectangle
+cogl_rectangles
cogl_rectangle_with_texture_coords
cogl_rectangles_with_texture_coords
cogl_rectangle_with_multitexture_coords
@@ -141,6 +197,7 @@ cogl_texture_set_region
cogl-shaders
Shaders and Programmable Pipeline
+CoglShaderType
cogl_create_shader
cogl_shader_ref
cogl_shader_unref
@@ -150,6 +207,7 @@ cogl_shader_compile
cogl_shader_get_info_log
cogl_shader_get_type
cogl_shader_is_compiled
+
cogl_create_program
cogl_program_ref
@@ -174,8 +232,8 @@ cogl_offscreen_ref
cogl_offscreen_unref
cogl_is_offscreen
cogl_set_draw_buffer
-
-cogl_offscreen_new_multisample
+cogl_pop_draw_buffer
+cogl_push_draw_buffer
@@ -192,6 +250,7 @@ COGL_FIXED_FROM_FLOAT
COGL_FIXED_TO_FLOAT
COGL_FIXED_FROM_INT
COGL_FIXED_TO_INT
+COGL_FIXED_FROM_DOUBLE
COGL_FIXED_TO_DOUBLE
COGL_FLOAT_TO_INT
COGL_FLOAT_TO_UINT
@@ -306,8 +365,10 @@ cogl_vertex_buffer_submit
cogl_vertex_buffer_disable
cogl_vertex_buffer_enable
cogl_vertex_buffer_draw
+
+
CoglIndicesType
-cogl_vertex_buffer_add_indices
+cogl_vertex_buffer_indices_new
cogl_vertex_buffer_delete_indices
cogl_vertex_buffer_draw_elements
cogl_vertex_buffer_indices_get_for_quads
@@ -321,7 +382,13 @@ COGL_VERTEX_BUFFER_ATTRIB_FLAG_TYPE_MASK
cogl-matrix
Matrices
CoglMatrix
+CoglMatrixMode
+CoglMatrixStack
cogl_matrix_init_identity
+cogl_matrix_frustum
+cogl_matrix_ortho
+cogl_matrix_perspective
+cogl_matrix_transform_point
cogl_matrix_multiply
cogl_matrix_rotate
cogl_matrix_translate
@@ -354,7 +421,12 @@ cogl_material_set_shininess
cogl_material_get_shininess
CoglMaterialAlphaFunc
cogl_material_set_alpha_test_function
-CoglMaterialBlendFactor
+CoglBlendStringChannelMask
+CoglBlendStringColorSourceType
+CoglBlendStringContext
+CoglBlendStringError
+CoglBlendStringFunctionType
+COGL_BLEND_STRING_ERROR
cogl_material_set_blend
cogl_material_set_blend_constant
cogl_material_set_layer
@@ -372,6 +444,7 @@ cogl_material_layer_get_mag_filter
CoglMaterial
CoglMaterialFlags
+CoglMaterialLayerFlags
CoglMaterialLayerPrivFlags