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test-cogl-multitexture: Don't test the alpha component
On EGL we don't request a context with any alpha bits so testing alpha component of cogl_read_pixels isn't reliable.
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@ -40,8 +40,7 @@ assert_region_color (int x,
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#if 1
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g_assert (pixel[RED] == red &&
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pixel[GREEN] == green &&
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pixel[BLUE] == blue &&
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pixel[ALPHA] == alpha);
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pixel[BLUE] == blue);
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#endif
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}
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g_free (data);
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