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cogl: Don't use GL_ALPHA
It was deprecated in OpenGL and it isn't even a valid value anymore for functions like `glTextImage2D()` in OpenGL 4. https://gitlab.gnome.org/GNOME/mutter/merge_requests/612
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@ -111,20 +111,8 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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/* If the driver doesn't natively support alpha textures then we
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* will use a red component texture with a swizzle to implement
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* the texture */
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if (_cogl_has_private_feature
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(context, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) == 0)
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{
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glintformat = GL_RED;
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glformat = GL_RED;
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}
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else
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{
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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}
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glintformat = GL_RED;
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glformat = GL_RED;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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@ -98,11 +98,8 @@ _cogl_texture_driver_gen (CoglContext *ctx,
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g_assert_not_reached();
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}
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/* If the driver doesn't support alpha textures directly then we'll
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* fake them by setting the swizzle parameters */
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if (internal_format == COGL_PIXEL_FORMAT_A_8 &&
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!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
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_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
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/* GL_ALPHA is deprecated; instead, use GL_RED with a swizzle mask */
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if (internal_format == COGL_PIXEL_FORMAT_A_8)
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{
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static const GLint red_swizzle[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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@ -83,8 +83,8 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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glintformat = GL_RED;
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glformat = GL_RED;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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