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test-scrolling: Use a better looking bounce easing
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@ -35,7 +35,7 @@ on_drag_end (ClutterDragAction *action,
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/* check if we're at the viewport edges */
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/* check if we're at the viewport edges */
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if (viewport_x > 0)
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if (viewport_x > 0)
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{
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{
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clutter_actor_animate (viewport, CLUTTER_EASE_OUT_QUAD, 250,
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clutter_actor_animate (viewport, CLUTTER_EASE_OUT_BOUNCE, 250,
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"x", 0.0,
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"x", 0.0,
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NULL);
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NULL);
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return;
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return;
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@ -43,7 +43,7 @@ on_drag_end (ClutterDragAction *action,
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if (viewport_x < (-1.0f * (RECT_WIDTH * (N_RECTS - 1))))
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if (viewport_x < (-1.0f * (RECT_WIDTH * (N_RECTS - 1))))
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{
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{
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clutter_actor_animate (viewport, CLUTTER_EASE_OUT_QUAD, 250,
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clutter_actor_animate (viewport, CLUTTER_EASE_OUT_BOUNCE, 250,
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"x", (-1.0f * (RECT_WIDTH * (N_RECTS - 1))),
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"x", (-1.0f * (RECT_WIDTH * (N_RECTS - 1))),
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NULL);
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NULL);
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return;
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return;
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