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clutter/actor: Extend caching in apply_relative_transformation_matrix
Apart from a few edge cases we can avoid walking the tree and transform to the ancestor coordinate space by multiplying the actor stage-relative matrix with the inverse of the ancestor's stage-relative matrix. Since the stage-relative matrices are cached, this reduces the number of matrix multiplications we do in many situations considerably. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3259>
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@ -3045,6 +3045,10 @@ _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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graphene_matrix_t *matrix)
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graphene_matrix_t *matrix)
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{
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{
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ClutterActorPrivate *priv = self->priv;
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graphene_matrix_t parent_modelview;
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graphene_matrix_t inverse_parent_modelview;
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/* Note we terminate before ever calling stage->apply_transform()
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/* Note we terminate before ever calling stage->apply_transform()
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* since that would conceptually be relative to the underlying
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* since that would conceptually be relative to the underlying
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* window OpenGL coordinates so we'd need a special @ancestor
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* window OpenGL coordinates so we'd need a special @ancestor
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@ -3052,10 +3056,6 @@ _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
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if (self == ancestor)
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if (self == ancestor)
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return;
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return;
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if (ancestor == NULL)
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{
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ClutterActorPrivate *priv = self->priv;
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if (!priv->absolute_modelview_valid)
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if (!priv->absolute_modelview_valid)
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{
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{
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graphene_matrix_init_identity (&priv->absolute_modelview);
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graphene_matrix_init_identity (&priv->absolute_modelview);
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@ -3072,12 +3072,26 @@ _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
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priv->absolute_modelview_valid = TRUE;
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priv->absolute_modelview_valid = TRUE;
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}
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}
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if (ancestor == NULL)
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{
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graphene_matrix_multiply (&priv->absolute_modelview, matrix, matrix);
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graphene_matrix_multiply (&priv->absolute_modelview, matrix, matrix);
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return;
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return;
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}
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}
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if (self->priv->parent != NULL)
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graphene_matrix_init_identity (&parent_modelview);
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_clutter_actor_apply_relative_transformation_matrix (self->priv->parent,
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_clutter_actor_apply_relative_transformation_matrix (ancestor,
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NULL,
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&parent_modelview);
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if (graphene_matrix_inverse (&parent_modelview,
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&inverse_parent_modelview))
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{
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graphene_matrix_multiply (&inverse_parent_modelview, matrix, matrix);
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graphene_matrix_multiply (&priv->absolute_modelview, matrix, matrix);
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return;
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}
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if (priv->parent != NULL)
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_clutter_actor_apply_relative_transformation_matrix (priv->parent,
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ancestor,
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ancestor,
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matrix);
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matrix);
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